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BRITAIN'S BEST SELLING AMIGA MAGAZINE 

SEPTEMBER 1990 C2.S5 0MI2 pta 720 in emap publication 



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MONTY PYTHON 

HAVE FUN - 



PLAY GUMBY 

TORVAK THE WARRIOR 

PLAY THE LATEST :iM 



HA<JK ( N' SLASH^ 
+ SUPERHACKS* 



Cl| MUSIC ANDGftAPHICS DEMO 



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ROBO FUTURES 
ROBOTS FOR 
WORK, WAR 
AND BEDROOM! 

PLUS 

ROBOCOP 2 
EXCLUSIVE 



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SHADOW WARRIORS, the latest, greatest 
and most ambitious martial arts coin-op 
game now rages onto your computer 



interactive scenic backdrops. The secrets 

of the Ninjitsu assassination techniques 

have been handed down since the 

Mediaeval wars,. now they Jive on in the 

jungle of the American metropolis. A thousand 

years of the Ninjitsu secrets at your fingertips.,. 

Take your techniques to the streets 

SHADOW WWRIOR...the hero of the nineties. 



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Natural end responsive ptayer movement and 

— wittiJhe most simple ol one-touch joystick 

control ensures exciting 

and authentic soccer 

action Realistic 

, close-ball control, 

. computer aided 

team control 

and the micros 

constant *f low 

f ol play" 

monitoring all 

add up to make 

this the easiest 

and the most 

rewarding 

soccer gome 

ever devised for 

the home computer. 

TAKE QM THE WORLD! 






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The hit coin-op game bringing espionage 
and action with 9 levels of thrills and 
excitement. Innovative game features with 
a host of differing scenarios from high- 
powered sports cars to underwater guerilla 
warfare. Rescue a beleaguered nation 
from the oppressive regime of the 'Council 
for World Domination'. 

ESPIONAGE EXTRAVAGANZA 
FEATURING 9 LEVELS OF HIGH ACTION! 




7 



The 'POWER UP" coin-op hH from Data East 

brings super-action to your micro 
screen. Join the 
resistance 
fighters in their 
crusade againsl 
the awesome 
powers of Krng 
Crimson - the manic 
scientist, and his 
Crimson Corps - 
mere eorthlings 
transmuted into 
treacherous 
fighling machines- 
giant armoured 
tanks, ielhaf circular 
saws, airborne 
fighters, mechanized \V 
snakes and many more. \ 





6 Central Street Manchester M2 5NS 
"telephone: 061 832 6633 Telex: 669977 
OCIANSC Fax: 061 8340650 



k*«*J MIDNIGHT 

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COMMODORE 


\TARI ST - AMIGA 



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PRESENTS 



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Crnemaware presents a special double bill for computer Users featuring 
IT CAME FROM THE DESERT and WINGS. 

Experience bugs the size of Buicks. Feel the desert wind chap your parched hps. Be consumed by 
your worst nightmare. Witness science fiction become fact as the unimaginable becomes real in .. 
IT CAME FROM THE DESERT 

Relive the action, glory, seat of the pants daring of a WWI Allied fighter pilot. Strafe Hun armies, 
bomb enemy aerodromes and match wits against deadly Aces in heart-stopping dogfights, 
the loser going dow-n in flame$ without a parachute in WfNGS. 

IT CAME FROM THE DESERT is now playing for the Commodore Amiga It meg onM 
priced at 29.99. Coming shortly for IBM PC and compatibles and the Atari ST. 

^WINGS is a coming attract ton for the Commodore Amiga also priced at 29 99. 

Cine ma ware's TV Sports Football and TV Sports Basketball are already 
available for the Commodore Amiga 



2»m 






Iraki House. 118 Southward Street 

London SE1 OSW. 



SPECIALS 

16 DISK ACTION 

We've got twq mega playable demus (or 
you thifii month. Giggle at the wackine^sof 
Virgin's Monty Pfthon and got aggres&ive 
with the sheer violence of Core's Tvrv&c iha 
Warror, AH this plus b new demo from 
Tim#circle r superhscks and the all new CU 
so nic experience. 




Amtmwf&r. . page 32 

74 PLAY TO WIN 

Ne#d your Starbiada sharpened? Having 
trouble feeding the camels in Khataan? Or 
even just finding it difficult to keep l.idy's 
hat on in the underground rivet. Have no 
fear, Mark Patterson's here, to solve all 
your problems and more. 





Hints start on page 74 

REGULARS 

86 AGENDA 

CU presents you with tha Ultimata and 
definitive guide to robots past, present and 
future Plus the new French riot police, 
armed with enough computer — and 
conventional — controlled hardware to 
frighten Robocop. 

102 NEXT MONTH 

Next issue some serious changes are taking 
place. Find out what, where? and whan right 
here, 



6 BUZZ 
12 INSIGHT 
18 BACK CHAT 
20 DEMOS 
60 BUYER'S GUIDE 
62 RESULTS 
64 FANTASY ZONE 
100 INSIDE INFORMATION 





Supremacy rales, page 26 

REVIEWS 

Conquer the galaxy in Virgin's now biggie, 
Supremacy. Get in and gat out under radar 
in IVticroprose's F f y, and should you get 
lost, you can always try your powers of 
deduction in Opera tion Stealth, from US 
Gold. Be an anarchist and fight the system 
in Core Design's Corpvr&tian, or just try 
soma pointless brick breaking in Oceans 
Plotting- 





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Murder she cried, page 36 

26 SUPREMACY 

28 MS 

32 MONTY PYTHON'S FLYIMG 

CIRCUS 
35ATOMIX 
36 MURDER 
38 PLOTTING 
40UM52 

42 ADIDAS TIE BREAK 
45DCTASE 

47 OOPS UP 

48 CORPORATION 

51 OPERATION SPRUANCE 

52 FOOL'S ERRAND 

54 OPERATION STEALTH 
57 COLONEL'S BEQUEST 
59 CAMELOT 




Advertising we ga, page 5? 

Editor — Steve Jam**; Deputy Editor — Dan 
$lmgeby; Staff Writer — Mark Patterson, Art 
Editor — Kar&tin Clarke,. Audatanl Art Editor — 

Margaret G«lrfri?k; Advertising Manager— Tom 
GleniatBr; Senior Sales E*ifrtutlva — Tin* ZaneHi, 
Clflssifisd/Prwluction Manager — Ramzi Salih. 
Publisher — Graham Taylor; Editorial' 
Adverting — 071-251 €222. 

Distribution — BBC Frontlina LMtad, Park 
Mou&a, Park FLoad. Peterborough PE1 2TR Tel 
0733 S55161 ; Subscriptions — PO Box 500. 
Lak**t*r LE99 OAA; Enquires Tel: 08H41K10, 
Order Line (answafphonaj. DBSB 41Q8BS. Back 
luuet — PO Bo« 500, Lake&ter, LE99 DAA Tel: 
0858 410510 

Registered Officer Priory Court 30-32 Farring- 
don Lane, London EC1R 3ALJ. ISS d265- 721 X. 



ABC 



50,270 

My Dec 1989 



M«inber of the Audit 

Bureau of Circulation 




COMIC 





Tintin, Snowy, Professor 
Calculus and that old 
seadog, Captain Had- 
dock, are back in another 
adventure from French 
softcos, Infogrames. This time 
the game draws on two Tintin . 
books. 'The 7 Crystal Balls' and Iflf Al K ■ IN H Utfl 

'Prisoners o1 the Sun' where * 

Tintin is at grips with the curse of 
King Pachacamac. With graphics 
that capture the atmosphere of 
the Herge strip, Tintin With The 
Incas, an arcade and adventure 
game, will be in the shops by 
Christmas. 





Psy gnosis have a potential 
blockbuster on their 
hands with a new futuris- 
tic shoot ^em up, Walker. 
Not scheduled for release 
until February next year, the early 
demos certainly look the busi- 
ness. Featuring lots of ray-traced 
graphics using Sculpt 4D and 3D 
scrolling capabilities. Walker is a 
huge mechanical 1 creature equip- 
ped with state-of-the-art super 
weapons and controlled by icon 
commands and a mouse. Set or> a 
hostile alien planet you're Earth's 
last chance for freedom and must 
destroy various strategic military 
bases to save your home planet 



from annihilation. The game is set 
over 4 levels, each with three 
sub-sections or missions to com- 
plete. The control cockpit of the 
armoured high-rise tank is de- 
tachable and can fty around inde- 
pendently from the host body. 
With legions of afien nasties to 
destroy, CU will have an excfusive 
insight in the very near future 
Watch for it. 



HORROR STORY 





Campers Jovers of kitsch, 
or even just those who 
likearoltickinggood 
singalong will no doubt 
be thrilled to hear of the 
debut of the Rocky Horror Picture 
Show on the Am rga. 

CRL's game ol trans vestite 
sprites will follow much the slot? 
line as their 8-bit release some six 
years aflo — although Amiga 
RHPS will boast digitised stills 
from the cult musical movie. 

You play Brad — the heroic 
American geek — or Janet, his 
girfriend and female counterpart, 
and have to rescue your partner, 
who has been turned to stone on 
the stage of Castle Fran kenfu iter . 

Collect segments of Medusa 
and dance to sounds of The 
Timewarp, and RHPS will be 
ready for Janet 1 s — or your — 
X mas fish net stockings. 





A LIFE ON 
THE OCEAN V 



Oomark make waves with 
the announcement of two 
new Atari coin -op con- 
versions. The first. Hyd- 
ra, involves a courier ser- 
vice of the future entrusted to 
carry special, top secret packages 
such as deadly viruses and soph- 
isticated missile systems. There 
are nine missions to complete 
and success depends on your 
ability to drive your hydracraft 
equipped with supercharged 
speed and firepower, pas: enemy 
forces with boats, jet skis, zep- 
plins, choppers, fighters, the 
works! A boost button sends your 




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TOUCHDOWN 

Audiogenic were out in 
fofce at the recent Amer- 
ican Bowl at Wembley to 
promote the develop- 
ment of their new Amer- 
ican Football game. Due for re- 
lease in the spring of 1991, the 
game r s release has been timed to 
coincide with the launch of the 
new World League of American 
Football which will consist of 12 
teams from Europe and North 
America. Programmed by Denton 
Design, responsible for the clas- 
sic Shadow Fire strategy game, it 
will be in a similar style to 
Cinema ware's TV Sport series, 
'only better 1 . Another game under 
development in Audiogenics 
Sports Action series will be a 
Rugby sim. For the purists, the 
game will have both League and 
Union options — out in spring, 
1991 




ifi WAVES 



hydra craft into the air to take on 
choppers and air balloons and 

progress depends on quick "re- 
ilexes and arcade skill. 

The second licence, Skull & 
Crossbones, is set on the high 
seas and involves a swashbuck- 
ling fight to the finish for food, 
drink, booty and revenge. Be- 
come the master of the seven 
seas as you fight off rival seafar- 
ers, save wenches from impris- 
onment, defeat the axeman, look 
Medusa in the eye and defeat the 
evil wizard in hand to hand com- 
bat. Both games will be available 
early next year. 




After the success of Shadow of 
the Beast, Psy gnosis have 
come up with a sequel. The 
Beast; The Shadow Deepens. 
After seeing off the demonic 
forces of the Beast Lord In the 



first game, news reaches you 
that your sister has been 
abducted. The evil Beast mage. 
Zelek — a savage warrior priest 
devoted to the Beast Lord — 
plans to make her his slave. 



Being a bit cheesed off by this 
plan, you journey to the place of 
her capture and must survive 
hidden traps,, Impossible puz- 
zles and marauding monsters 
before she can be freed. With a 
movie like sequence, a new 
cast of characters and a limited 
edition T-shirt, the game Is re- 
leased In September, 




.^IHIM 



SHOW 



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Welcome to the Killing Game 
| Show — the deadliest show In 
the galaxy! Watch contestants 
comnete for the ultimate prize 
— their llffa. Yes folk?, the 
meanest, vilest collection of de- 
generates, vagabonds, thieves, 
anarchists and law breakers 
have been rounded up and 
thrown Into the Pits of Death to 
challenge Hostile Artificial Life 



Forms (HALFs) In a fight to the 
finish. Placed In an armoured 
body suit. you've got to hop 
ffom platform to platform shoot- 
ing containers to get power ups. 
tools and Items to crack end of 
level puzzles. With 16 levels, 
and an Instant replay facility to 
find out where you went wrong, 
the games out on the Psygno- 
sls label this month. 




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THE LEGEND OF 
BILLY BOULDER 



The Story So Fan The year is 2 
million years BC and an evil 
wizard has cast a spell on a 



princess which will eventually 
kill her. Billy, having lost his 
heart to the princes, must track 
the wizard down and get him to 
remove the spell. Living In a 
world of hidden caves, dense 
jungles, huge lakes and 22 
cites our Bill must use his 



magic and a selection of 
weapons to unearth clues to 
help find the wizard. In each city 
there ^re thousands of enemies 
each trying to cheat, steal and 
deceive him and only you can 
help him In his quest. Out In 
October from US Gold. 




T^^?ST?lff^fT^TT 



Professor Marlartl Is completely 
bonkers. He Just cannot stop 
Inventing things and eery room 
of his house Is choc fult of his 
weird and wonderful gizmos, 
The townsfolk don't take kindly 
to the Profs Inventions, espe- 
cially with his manic computer 
chips running around the 
streets, so have served notice 




to close down his laboratories. 
Failure to comply will result In 
the Prof being dumped In Doc- 
tor Hea bender's local lunatic 
asylum. There are puzzles to 
solve, molecular monsters to 
destroy and tokens to be col- 
lected. Various power ups are 
available as the Prof makes his 
way around the maze of plat- 



forms zapping mutant creations 
with a spanner, flamethrower 
and laser gun. Watch out for the 
Tardls, tool Out from Krysalls In 
September, 





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Intrigue, mystery and double 
dealings await you In the latest 
strategy action game from Rain 
bird. Set In Mediaeval times, 
Betrayal Involves the player In 
the murky underworld of econo- 
mic, military and polltlal intri- 
gue. The ami of the game Is to 
win control of either the court of 
the bishop or king. This Is done 
by sneaklty Infiltrating courtiers 
under your control and under- 
mining their authority. The ulti- 
mate objective Is to set up your 
own puppet king or bishop and 
achieve Absolute Power. The 
acquisition of towns through- 




military action and the forma- 
tion of mllltla groups helps se- 
cure your Influence. Sound 
financial management of your 
lands and political subterfuge 
are also essential skills In your 



attempts to undermine the rul- 
ing authorities. Able to recruit 
assassins, raise villages to a 
etmter, setting exorbitant tolls 
and generally being a bit of a 
tyrant are all part of the fun* Out 
In October, 




Fifty years have passed since ruthless tiattl 



the last nuclear war destroyed 
most of the world. Out of the 
ruins of an area known only as 
the Badlands, a new anil bar- 
bark sport has taken hold. 
Armoured sports" cars race 
around speclaly built tracks In a 



s battle as players blast 
each other out of the way to be 
first over the finishing line. Bad- 
lands has eight unique tracks 
that change aa tho l«vel of 
difficulty Increases, The Atari 
coin op makes its Amiga debut 
care of Domark In November. 



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TAr Oo has to run and run In a 
16-blt version of the Universal 
cult coin- op, Released on Elec> 
troctfln Software's Arcade Clas- 
sics label, the player Is cast as 
the mlschevous clown, Mr Do. 
During the game he has to 
collect a variety of fruit In a vast 
number of colourful caves with 



nothing but a magical crystal 
ball to protect him from the 
swarms of cute but deadly 
monsters Intent on gobbling 
htm up. Be careful, the crystal 
ball needs time to recharge 
itself after each power surge 
and you'll have to keep on the 
run to stay out of trouble. 



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iking up pole position at tfie 
soft shops this November will 
be Day* ot Thunder. Based on 
the new Tom Cruise movie, the 
game uses fHledln vector 
graphics to reproduce the diffe- 
rent tracks on the North Amer- 
ican Stock Car clrturt. With a 
variety of different user- 
selectable viewpoints, Includ- 
ing sky cam, trackslde, grand 
stand and alrshl Pi Days of Thun- 
der takes you up close to the 
bumper to bumper action. The 



game also allows you to hook 
up your Amiga to another Amiga 
for a head to head racing chal- 



lenge and cutomlse you car for 
maximum performance. Out 
from Wind scape In September. 





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The game of the film! 





MIWDSCA P E 
I NTE RNATIONAL 




A ^P 



Por further information on Mi, 
ach House, Hooklands Estate, * 



e products and your local dedJ 



I. (044 486 



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TURBO CHAL 




eremlin would like to chal- 
lenge you to a race Not 
just any race, though. 
This time you're behind 
the computer wheel of a 
Lotus Esprit Turbo, which can 
accelerate from to 60 mph in 
4.7 seconds. The game uses a 
split screen 3D view of two Lotus 
Esprit Turbos racing each other 
with up to twenty other computer 
controlled opponents to compete 
against. Featuring massive hills, 
vicious bends and three levels of 
difficulty, the game offers a total 
of thirty two different tracks set in 
seven different countries. Hack 
round circuits at up to 150 mph, 
refuel in pitstops, and work your 
way to the top of the leader 
board. 



THEY'RE BAC 






Proving to be a smash hit 
at the cinema, Gremlins 
2 has been scooped up 
by Elite. Featuring the 
sfckeningly cute Gizmo, 
the new film switches to Clamp 
Plaza in New York where a bunch 




The ultimate aim is to win the 
championship at the hardest 
level, but finishing first in a race 
means you start the next race 
from the last place on the grid. It 
a i n t going to be easy- If you 



of evil Gremlins have begun to 

multiply and run amok. Sche- 
duled for an autumn release, the 
new game is a welcome return to 
the top ranks for Elite after a quiet 
time in recent months. We'H have 
a full review in a couple of 
months. 






With Corporation receiving 
rave reviews in the com- 
puter press and only 
days away from its offi- 
cial release, Core Design 
have announced their intention to 
produce a sequel set in outer 
space. Five years have passed 
since. a Zodiac agent managed to 
infiltrate the high-security sys- 
tems of the Universal Cybernetics 
Corporation and steal an embryo 
of one of thesr genetically created 
monsters. UCC have since 
switched production to a secret 
research lab in outer space and 
have developed far more sophisti- 
cated and fearsome creatures 



capable of crushing a human to a 
bloddy pulp with their bare 
hands. Zodiac are once more 
called into action and the player 



must infiltrate the spaceship, lo- 
cate the lab and blow up the 
research centre once and for all. 
Out next year. 




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WORKING THE 
NIGHT SHIFT 

wtS Gold will be releasing a 
cute Lucasfilrn game 
called Nightshirt— set in 
none other than the 

^ workshop of Industrial- 
Light and Magic, George Lucas' 
real-life award winning specral 
effects company. But instead of 
building C3P0s you build 
Bobbin, Zak and other sprites 
from Lucasfilm games. 

You play a Hollywood 
entrepreneur, who runs the 
factory nightshirt and who's 
determined to up the production 
quotas. 

Nightshiftm the Amiga will be 
coming off the assembly line early 
next year. 




'2Hr 'HUB! 

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New from Empire, this game's a 
3D Tank Combat simulation 
based on Harold Doyle's No. 1 
best selling book and Involves 
taking control of over four sepa- 
rate tank units made up of four 
vehicles each. The strategic de- 
ployment of units takes place 



on plan maps, while the action 
Is controlled and viewed In a 
simulated 3D model of the bat- 
tlefield. The player has the op- 
tion to control and view all four 
tank units at once on a spilt 
screen or single out one par- 
ticular tank unit on a full 



screen. Based on rive major 
tank battles. Team Yankee has 
a full pre- miss km briefing, Is 
Icon driven and uses tanks 
based on official specifications 
and statistics. Available In 
September. 




WAVE 



Allen Mother Ships have landed 
on Earth and are bent on annihi- 
lating all human life. As 
commander- in chief It's your 
Job to defend four vital sectors 
— mines, factories, oilfields 
and army HQ — from the 
marauding aliens, Each sector 
provides vital supplies neces- 
sary to the war effort such as 
money from the mines and fuel 





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fromthe oilfields. Armed with a 
high-powered ground skimmer 
you must decide which sector to 
defend first. Against almost Im- 
possible odds you are aided by 
lasers and armour piercing 



weapons with the chance to 

aqulre smart bombs, 

and nuclear warned 

only If your faj 

Inteact A 

Digital Mai 




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Shoot h ern up action Is coming 
your way In the form of Zlrlax, a 
fast horizontally scrolling shoot 
'em up set In outer space. Pilot- 
ing a small attack ship you've 
got to shoot down what look 
like flying hamburgers, mutant 



Insect*, armoured fighters and 
contend with mortars, tanks 
and I 

levels, pOWer-UDS T energy pods, 
and plenty of surprises, Zlria* !s 
flying your way from the Soft- 
Business In September. 



Get a taste of County cricket In 
this new game from D&H 
Games. Ifs your Job as manager 
of a County cricket club to take 
the side upthe league and win 
the championship. Combining a 
fully playable cricket game with 
a management strategy game, 
Cricket Captain allows you to 
select a coach P hyslo and scout, 
train the squad^acrult payers 
for the youth and senior teams, 
adjjjft each player' 5 wages* ba 



lance the club accounts and 
take on all comers on the crick- 
et pitch. The ultimate aim Is to 




win the league ancq^ 
to manage the national 
Out In October, 








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Gunning for f/te fcatf guys. 



L&wf tour, the shoot out in the brewery. 



ROBOCOP 






Based in Liverpool's 
grandiose Albert 
docks, Special FX 
can Ipy claim to being 
Ocean's right arm when It 
comes to the programming 
stakes. In the past they've 
been responsible for 
smash hits such as 
Midnigh t Res is fence, 
Untouchobtss and Batman. 
As ffobocop was the best 
selling game of 1969. the 
sequel has a lot to live up 
to. 

The game will be made 
up of eight levels grouped 
into four distinctive types. 
First there's the brain 
sections, which appear 
twice throughout the 
game. Here Robo has to 
try and regain his memory 
of himself and his wife. This 
is done by tracing a line 
through Robe's memory 
chips on a grapTiic 




He's back. New body, new mind, same ultra- 
violence. Set to clean up this Christmas, Mark 
Patterson investigates. 




Ksren 's earJy drafts for Robocop's movement 



representation of a circuit 
board Similar to the bike 

section In the arcade 
version of Tron, you can't 
double back or go 
through the same location 
twice, but if you get stuck 
you can 'flip' your lines to 
the other side of the 
board, so it r s hard getting 
Into a no win situation. As 
more chips are passed a 
digitised picture of one of 
the film's characters 
appears, a nice pre- 
sentation touch which 
also serves as a guide as 
to how you are doing" 
These sections have time 
limits, but if you complete 
them you get a handy 
restart option the next 
time Robo runs out of lives. 
Then there's the shooting 
range. Similar to the one in 
Robocop r ttie villains now 
appear at the windows of 




Robo kicks off on level four. 



Traverse Vw beer vat by swinging on the hook. 



© 



an abandoned house. So 
do the good guys. 
Needless to say r you shoot 
anything that's pointing a 
gun at you. Success here 
Increases your shooting 
accuracy; the more 
targets you hit the less 
shots you need to put the 
bad guys down. Again, 
this appears twice, so if 
you make a balls up first 
time you get a chance to 
redeem yourseff later on, 

The most significant 
sections are, naturally. 
the bits were you get to 
shoot things, For instance, 
the brewery contains 
plenty of villains who are 
just begging to be shot. 
On top of that there are 
huge beer tanks which 
need to be emptied 
before Robo can 
proceed. Every so often a 



bad guys in sight, This is an 
out and out shoot em up, 
At the top there's a face 
off with Robocop 2, who 
carries aU kinds of manic 
weapons. From there 
Robocop and Robocop 2 
descend through the 
building. Robocop 2 uses 
a different weapon each 
floor which Robo has to 
shoot off. When they 
reach the bottom 
Robocop 2 opens up with 
all the weapons that 
weren't shot off earlier on 
m the level. 

In between each level is 
a digitised picture 
updating you as to which 
bit of the film you're up to. 
Though there's no In 
game music, there's 
enough digftlsed sound 
effects to make it like a full 
scale war. 









1 ' HI 




































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Rocket teunGhers nrm oniy &w of thv hazards Robo must fac*. 



character from the film will 
appear, This puts Robo 
into arrest made. All he 
has to do is get to the 
character without killing 
him or being killed. It isn't 
easy. 

In the prelude to the 
final battle Robocop must 
make it to the top of a 
skyscraper blasting all the 



If Robocop 2 is half as 
successful as its brother It'll 
be a big hit. From what 
I've seen ft looks as 
though it's going to be 
bigger than that. 



1 THE TEAM 

Linking a game with a 
film Is never easy. As a 
guide the team were 
given a pre-release 

version of Robocop 2, 
minus several scenes. The 
biggest challenge for 
artists Karen Da vies and 
Colin Rushby were 
making Robocop move 
less like a human, which 
was eventually achieved 
by squaring off the main 



characters and moving 
the body from the 
shoulders, Keith Tinman r 
the sound department, 
was given the job of 
creating the theme tune 
as weK as sorting out the 
best samples to 
during the game. Putting 
it all together is down to 
Ian Moron, who's the 
main programming brain 
behind the bunch. 




HODo s u&ck tn sctton. 

THE FILM 

Once more Robocop is 

out on the streets battling 
crime, only this time he's 
been improved. At the 
start of the film he's 
dismantled, given a nice, 
new, blue-lsh body, a 
couple of hundred more 
directives, and has had 
his memory tampered 
with. When he finally gets 
back on the streets he 
uncovers a ruthless gang 



who are flooding the city | 
with a highly addictive 
synthetic drug. Robo 

does his duty and shuts 
this gang down, killing 

several members in the 
process. Unknown to him 
their leader (who he 
thought was dead) has ' 
had his brain placed 
Inside Robocop 2, setting 
the seen for some more 
spectacular pyros. 



Th* cops gather for tha firtai showdown with Robo 2. 




WE SET THE SCENE . . 
NOW YOU SOLVE THE . 



5fc 



MURDER 



W//M 






% 19TH JUNE 1941 



WW 



m 






i 



'GHASTLEY MANOR' 

THE LOCATION QF 

HORRIFYING HOMICIDE 



Police hate today been in- 
formed of the murder of 
Mr Charles Innes, aged 46, 
a a attorney from Bar- 



rinftodi W T Susses, 
It is believed Mr Junes wis 
stabbed to death at the 
home of Mrs Audrey 



B room - Ha II. act re is & 
trr of the famous film 
L w Sebastian Broom- 
| Hall; who was hold- 
ing a cocktail 
party Tor the 
rich & famous 
\s one of the 
guests Lord 
Alfred And- 
rews has 
taken ii upon 
himself lo keep 
order at Chastity 
iManor, he is ques- 
Lllg Mr Larry Glover, 
Imminent political fi- 
Dr Victor Jones; 
Scotland Yard have 
reach the see ne of the 
but they are e 
to arrival a pprox. 
- 2 hours after [he 
ias discovered. 




I* 



/ H 



THE SCENE OF THE HORRENDOUS CRIME! 



DISTINGUISHED 

PEER HAS 2 
HOURS TO FIND 
THE KILLER...! 

Lord Alfred Andrew s has 
only 1 hours lu try and 
solve the murder of Mr 
Char le* Innes who was 
attending a cocktail party 
at l Ghaslley Manor". 
He reports, "Things are 
not quite as I initially 
thought. The guestsare en- 
twined with love affairs, 
disputes over inheritance 
&l outbursts of jealous 
rage." 
In * tstigxtions continue. 

Ja 



U.S. GOLD 

Purveyors of 

Fine Qualih & 

Origiaai Software, 



f& irwftj 




Nearly ,1 million unique murders provide ultimate re-playaoility 

[bfe&lhwui gs at every turn lo throw you ofT the seen! • Point & 

click control throughout • 4 difficulty levels, from novice to super 

sleuth • Over 20 potential murder weapons # Facility to take & 

match finger prints • The sleuth's notebook automatically 

eferences to help you make your final decision, 



J\ 



MJI2JL 



3TL£r^ 



^ 






IBM PC EGA 



Aliri ST 



[CrSTCaa IflaWffig ^Hot f ordjWa y f H^^ ? Ii i r m i ngha m It* 7 AX, I VI: 021 62? 3JHK. 

Atari ST • Amiga 
PC & Compatibles 

Gold Lid, All rights Tt 





i 



Amkgt 



w, 



ith the new 007 
movie not scheduled for 
refeose until next year 
Domork have dipped Into 
Eon Productions bock 
catalogue of movies to 
find a suitable film for their 
next gome. The Spy Who 
Loves Me, with its 
spectacufar car and 
speedboat chases, 
underwater combat and 
gun bottles was the 
logical choice, 

Karl Stromberg, evil 
incarnate, has captured 
two nuclear subs and 
plans to nuke New York 
and Moscow, Only Bond, 
with a case load of super 
weapons in one hand and 
dry Martini in the other, 
can save the day and Is 
sent to kick ass. 

Paul Margrave, 23, 
handled the programming 
on the Amiga with Tony 
West, 23, and Lloyd Baker, 
19, creating the graphics r 
Tony is a veteran of the 
industry having worked on 
F16 Combat Pilot, 
Cyberboll and A Licence 
To Kilt. Tony works almost 
exclusively on the ST and 
ports over graphics to the 
Amiga, but intends to 
eventuafly ditch the ST in 
favour of the superior 
capabilities of the Amiga, 
In The Spy Who Loves Me f 
the Amiga offers a bigger 
screen and much better 
sound effects and colours. 
Because of its 

architecture, the Amiga 
can also play digitised 
sound effects while the 
game is playing. 

Soundwise, 17 year old 
Mathew Furness has 
turned in an amazing rap 



THE SPY WHO 
LOVED ME 



Bond's back. The 60's wonder reaches 
for his electronic bag of tricks and gets 
set for another Domark adventure. 




Bond's Lotus gets super-charged, 

version of the Bond theme q tokens, and improve 



tune. The song was 

produced using an 
Amiga, Soundtracker and 
Roland synth, With musical 
credits for Hard Driving 
Klax and Escape From The 
Planet of the Robot 
Monsters already under his 
beft r he's one to watch. 

The game intro is a 
dgitfsed sequence taken 
directly from the films 1 
famous opening credits. 
The game itself begins 
with Bond arriving in 
Sardinia and picking up his 
Lotus from Q. The first and 
third levels are derivative 
of the classic Spy Hunter 
coin-op driving game with 
the idea being t to shoot 
everything in sight, pick up 



the handling, speed and 
weapon characteristics of 
your car. The second level 
involves a speed boat 
chase with ramps and 
other obstacles to 
negotiate. The fourth level 
is a classic underwater 
shoot 'em up with pick 
ups r weapons, waves of 



baddies and Sternberg's 
hideout, Atlantis, proving 
to be the end of level 
nasty with its range of gun 
turrets, missiles and other 
such defenses. Operation 
Wb/f-style action is used, in 
levels five and eight with 
Bond having to plant a 
bomb on Sternberg's oil 
tanker while you take care 
of his henchman by 
shooting them as they bob 
up and down In the 
eighth level you must 
protect your girlfriend/ 
Russian agent while 
bumping off Jaws and his 
buddies. Level 6 involves 
reprogrannming tracking 
computers to aim nuclear 
missiles at each other 
rather than the two cities. 
This is done by cracking a 
combination code in a set 
time limit- A jet skiing shoot 
'em up completes the 
picture in level seven, 



Operation Waff-style action from level five. 



Yikes r Sternberg's got your girlfriend. Can you kilt him first? 





€> 



THECU 








MONTY PYTHON'S 
FLYING CIRCUS 



PJ Gumbys lost his mind! During an accident it 
slipped out, split into four pieces and bo bb led off in 
search of the good life. The only way he can collect all 
four pieces together again is to pick up sixteen cans of 
spam per quarter of brain, Unfortunately he's had his 
body replaced with that of a fish! Shoot parrots and 
other animated objects, because PJs not invincible 
and if he runs out of energy hes for the big foot. 

DEMO FAX 

Supplier:- Virgin 

Price:- £19,99 

Release Date> September 

Notes> Shoot all the cheeses to reveal cans of spam 

Open pipes can be shot to reach akward spam. 



TORVAK THE WARRIOR 



Set In an age of might and magic a lone barbarian 
embarks on a heroic quest. Torvak The Warrior gives 
you the chance to flex your muscles and do battle with 
evil creatures perverted by magic. Extra weapons 
such as swords and maces can be collected on the 
way, along with potions and shields. Smash obelisks 
to reveal hidden objects. Flashing globes increase his 
energy. Avoid deep water as this barbarian canl swim, 

DEMO FAX 

Supplier:- Core Design 

Price:- £24.99 (and not £1999 as stated on the demo 

screen). 

Release Date:- September 

Notes:- To jump off platforms and down wells, push up 

and fire, then pull the joystick down as you descend. 




i 



THIS MONTH IT'S SLASH 'EM AND HACK 'EM ACTION FROM CORE DESIGN'S 
TORVAK THE WARRIOR AND ZANY SHOOT EM UP FUN FROM VIRGIN'S 
MONTY PYTHON GAME. THERE'S A BUMPER HACKS SECTION, A TIME CIR- 
CLE DEMO AND A NIFTY CU INTRO TUNE BY STEVE 'ELECTRONIC' HARRISON. 



HACKS 



Teramis, Web Of Terror, Harley Davison, 
Thunderstrike and Resolution 101 make up the hacks 
section this month. Follow the on screen instructions 
then select the hack you want. 

This month's disk was compiled by A Bit On The Side, 
BThorald Place, Kirksandall, Doncaster, DN3 1NU. 
The hacks section was programmed by Andy Grifo. 



FAULTY DISK? 

If your disk doesn't boot, or you think there's a prob- 
lem, wrap ft up and send it to this address... 
CU Disk Returns 
PC Wise 

Merthyr Industrial Park 
Pent ree bach 
Merthyr Tidfil 
Mid Glamorgan 
CF48 4DR 




FANTA-SPHERES 



This month's featured demo is from Time Circle, If you 
have a demo you think is good enough to feature on 
our cover disk follow these rules: 

1) Demo must be less than 100k, 

2) It must not contain any offensive material (eg bad 
language). 

3) If you want your disk returned please enclose an 
SAE. 

4) Then send your demo to; 
Cover Demo 

CU 

Priory Court 

30-32 Farringdon Lane 

London 

EC1R3AU 



IT'S EASY 



Using the disk couldn't be easier. Reset your Amiga 
and insert the disk To get past the intra tune click on 
the left mouse button. The drive stops and the screen 
flashes for a few seconds on some programs. This is 
perfectly normal it's just the program decompacting 
When you've finished playing a demo you need to 
reset your Amiga and reload the disk for the other fea- 
tures. 




© 



BACKCHAT 



Progress 



I am a fourteen 
year old Commodore freak. 
Ever since I bought your 
magazine five years ago I 
have watched software 
houses come and go, 
Throughout that time only 
one software company has 
produced the games the 
public want to luiy. Gcoim, 
Now as they are a rich 
company, they snap up all 
the licenses without any 
real competition, 

But there has always 
been another company 
along side them, US Gold. 
Their conversions on the 
C64 were a bit dodgy* but 
now they have decided to 
make their own games on 
the Amiga they are really 
surpassing themselves with 
titles such as B-Motion, 
Knights QfThti Crystallion, 
Tktiir Finest Hour and 
Sherman M4, Their last 
game, Botox, proves my 
point and led me to write 
this letter. 

I congratulate US Gold 
and wish them all the best 
in the future, 

Matthew Harper, Kent. 

Yep, USG are really 

turning out some 
corkers, aren't they?! As 
for Ocean snapping up 
every major license — 
well, they've not had it 
all their own way recen- 
tly, They Ve lost the . 
Turtles and missed out 
on Aliens vs. Predator, 
Gremlins 2, Dick TYucy, 
Days of Thunder etc* But 
then, I suppose they can 
pick and choose. 

Awkwardability 

Having been a 
regular reader of your fab- 
ulous magazine for the past 
four years (it wasn't as good 



CU LETTERS 



Write to us at CU, 30-32 Fairingdon Lane, 
London EC1R3AU 



then as it is now) I would 
like to express my opinion 
about the way the games 
are reviewed. Generally I 
would agree with the 
ratings most games are 
given, but I would like to 
point out that games such 
as RPG's might warrant 
different categories apart 
from graphics and sound, 
such as an 1Q factor which 
isn't considered at all in the 
rating table. 

Games like FOFT may 
look nice but as far as 
pi ay ability is concerned I 
wouldn't even give it 10%! 
Space Rouge plays well but 
you don't have to be a 
genius to complete this 
game in a week. If those 
two games were given an 
IQ Ruling (lastability 
doesn't really reflect the 
difficulty of the game) I 
wouldn't waste my hard 
earned money buying them. 
So w r hy not se% up a 
different ratings system for 
adventure and RPG style 
games? 

Pablo Osterdiedes, York. 



We are working on a 
concise rating system 
for RPG, Strategy and 
Adventure games and 
hope to have a new 
format worked out in a 
couple of issues time* 

Quids in 

How about giving 
a prize for the best letter 
printed in your magazine? 
Fifty quid's worth of 
software should be OK n and 
1 think I should be the 
recipient of this prize for 
coming up with such a cool 
idea. 

Antonio IWerazmera, 
Australia 



How about we double 

your suggestion? If you 
have any points to make, 
complaints, 
complements or 
grievances, write to 
Back Chat. You never 
know, you might just 
earn yourself £100 of 
gamesware for the star 




letter. The letter's page 
is also expanding to two 
pages from next issue so 
get writing. 

Side swipe 

Congratulations on 
your cover disks. The Rotox 
disk was fantastic, and the 
last one featuring Venus 
and Back to the Future 2 
was great too. It's a great 
idea to atari including some 
PD stuff. Fve been a fan of 
the PO scene for some years 
- there are some really 
talented people working out 
there. Keep up the good 
work! 

P J Bloggsfeat, 

Ramsgate. 

We're planning lots more 
PD demos. Our disks are 
now- put together by A 
Bit On The Side, one of 
the top Pl> companies in 
the country and they Ve 
got some wild ideas on 
how to make our disks 
even better. 

Under cover 

The Flood (July) 
cover was great and the 
Rotox (June) cover was 
miles better than the 
version USG used in their 
ads. Who docs them for 
you? Does he use a super- 
Amiga or something to 
make up the images? 

Arthur Crarey, 

North ants 

Our covers are put 
together on a £60,000 
Qantel system by artist, 
Jamie Russell- He takes 
the basic theme of the 
cover game atud uses a 
Paintbox art package 
and digitised pictures to 
create all sorts of weird 
and wonderful images. 






E5Xj 



© 



*r 











mm 



&*-S 



rj"ii^-fj- 








THE COMPETITION'S OVER 
AND HERE'S THE WINNER 

Andreas Brehme scores the winner, World Cup Final, July 1990, MicroStyle 

introduce the winner, Autumn 1990. 

Italia '90. Italy 1990. World Cup Soccer '90. Thanks for the 
memories. The world's greatest game, brought to your small screen 
for a month. Now it's time to stand out from the crowd and sprint 
onto the pitch - Where the real action happens. 




Tackle hard tor the ball, deep in your own half, and send an inch- perfect pass wide to the winger. As he 
takes on the full-back, you're sprinting down the middle, screaming for the return, 

The ball swings across, high above the defence, as you stretch your legs to their limit. One bounce and you 
let fly with your boot as the goal looms before you ; sending the bail fizzing towards the top corner... 

International Soccer Challenge is viewed from the players' perspective at pitch level, giving you fast-flowing 

three-dimensional action that you control as you wish. 



- Play in position as a goal-hungry striker, 
midfield general or unshakable defender, feeding 
off the passes of intelligent computer aided team- 
mates. 

- Dictate the whole pattern of play, utilising 
teamwork to perfection by controlling all eleven 

men. 

■ Take charge of intricate set-piece moves from 
throw-ins, corners and free-kicks. 



- Play in the World Cup Finals or as a member 
of the top sixteen Club sides from around the 

globe. International football as it is played for real, 

- International Soccer Challenge. It will make 
Gascoigne weep with joy, get Marradonna excited, 

and have HulHt tearing his hair out. 

AVAILABLE SOON FOR YOUR COMMODORE 

AMIGA, ATARI ST AND IBM PC COMPATIBLES 

FROM ALL GOOD SOFTWARE STORES. 



INTERNATIONAL SOCCER CHALLENGE FROM 
MICROSTYLE - IT'S A WHOLE DIFFERENT BALL GAME ! 



= 



WW 








DEMOS 

On offer this month: a heavy metal collect ion of Eddie the 'ead pics by 
Motorhead, a cacophony of PD musak, and just about anything else the PD 

companies could throw at us! 







The Eddie scan show from The Deeper Domain 
features various shots from every period in the 
Maiden mascot's history. 



SUPPLIERS' GUIDE 

Premier PD, 15 Croxteth Drive, Rainford, 
Mersey side, WA11 8JZ. 

Virus Free PD, 23 Elborough Street, Swindon, 

SN2 2LS. 

A Bit On The Side, 8 Thorald Place, Kirk Sandal!, 

Don caster. 

Hasseifree PD. 168 Wolsey Way, Syston, 

Leicester, LE7 8NX 

NBS, 132 Gunville Road, Newport, Isle Of Wight, 

PO30 5LH. 

Seventeen Bit, PO Box 97, Wakefield, WF1 1XX 

Recoil PD, 10 Down Side, Epsom, Surrey, KT18 
SEX. 



Another shot from the Eddie scan show. 







I 




A rather raunchy piece of fantasy art taken from the m 
Divine Visions demo. Supplied by The Deeper Domain 





i^^^ 


§■■■■■■■■■■■■■■■- 


1 
















El 


■ I 












Bbbbb 


«>.IU« 












r~ 


■ P » «=> J 


Q | 








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[iiiiiiiiiiiiiiiiiiriiiiiiiiiii[« i 



#r«» g»ft aottg»gutton 



Visually unimpressive, this demo from Seventeen 
bit features an amazing sound track. 






1 . 


LEFT Pf Ml 


J HICiKl P[ HH 1 



A hi-tech stereo system, complete with 
adjustable stereo sound. From Seventeen bit 





Another piece of digitised 
airbrushed fantasy art, 
courtsey of The Deeper 

Domain. 



n& 
iin. 




DEMO OF 
THE MONTH 

TITLE: Budbrain Megademo 
author: Budbrain 
supplier: A Bit On The Side 
INFO: Two disks, over 18's 
only 



This month's demo star goes to the Budbrain 
megademo, on account of originaiity and humour. 
This demo opens, unusually, with the credits, which 
take a while to get past. Things take off with a scene 
called Movie, a cartoon story about a hacker come 
burgler who comes to a rather abrupt end. Set in three 
a? ^^mi/'s P arts it appears through- 

out the demo. Other 
features include an 
excellent, though slightly 
dated, acid tune. Best of 
all are the birds. A 
scrawney yellow bird lays 
"^^ three eggs, they hatch 

"%/^s '/^3- . J| ancl tne m iddle one starts 

doing a solo drum 
machine impression 
while the other two look 
on in amazment. The only drawback to this demo is 
the gratuitous, and slightly pointless, porno jokes 
demo at the end of the second, which should be 
avoided by people who are easily {and not so easily). 
Otherwise an oustanding demo with lots of features, 
and lots of fun. 



PRESENTATION: 

ORIGINALITY: 

GRAPHICS: 

SOUND: 

OVERALL: 











BBDHB 




Dept. CU. 15 Croxteth Dr., Rainford* 
Merseyside. VTA 11 8JZ 

Life Membership, 

Library and FREE 

RD. Oidy£i!!!! 

We say NO to profit and give 
it back to om members! 

See our Demos u§ the Demos section 

Joystick Mouse Switch Box available for ONLY £12.99 

Newsflash Disk Magazine ONLY £4 for 2 Disks 
NB: These prices include diifc $tip less if jroir supply disks^ 



PIUCES: 


1— #a 


-£1.50 


6-id 


= £1.25 


11 =£1.00 
per disk 



I NAUGHTY 




0898 800 298 



JOKE OF THE CENTURV 
0898800 213 



FAT 

FREDAS 

RUDE 

JOKES 

0898800 214 




CORDON THE GOALIE'S 

„/*?w FOUL! 

\<t¥jr// FOOTY 

^^ JOKES 

0898800 215 



AUSSIE NAUGHTY JOKES 
0898 800 2 1 6 



TASTELESS TIM'S 

BAD 
TASTE 

JOKES 

0898 800 217 



ROGER SMELLEE 
0898 800 218 




ULTRA -MA UGMTY LINE FOR HEADEfK C& SMALL HBWF0*tfl MW m 



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WE STOCK ALL THE LATEST DEMO'S. UTILITIES. ETC 

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ALL DISKS ARE DISTRIBUTED VIRUS FREE & MOST ORDERS ARE 

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513. 
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131. 
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611. 
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643. 
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-MUSIC- 

IFOMLV ICOULD 1MEG 629- 

THE POWER REMIX 633. 

THE BUNGALOW REMIX' 1MEG 641 . 

FEEL THE RHYTHM 1 MEG 6?8. 

THE FUNKEY DEE 1MEG 680. 



-DEMO'S— 



DYNAMIC DEMO'S 1 
DYNAMIC DEMO'S 2 
DYNAMIC DEMO'S 3 
ACID MIX I 
ACID MIX 2 



626. 
700. 
512. 
532. 
630. 



-UTILITIES— 
JAZ28ENCH 652. 

202 UTILITIES 659 

FUTURE COMPOSER 567. 

UEDIT 679. 

DOPE INTRO MAKER 681, 



BACTERIA MUSIC 
CHAOTIC SOUNDS 1 
ROGER RAMJET RAP 
DEXION MUSIC 1 
AMOS MUSIC DATA 1 

ACID MIX 3 
DONALD DUCK ANIM 
PASSION DEMO PAK 1 
KEFRENS DEMO PAK 
REBELS MEGAOEM0 2 

MED V2. 01 
ESSENTIAL UTILS 1 
ENHANCED N0ISETRACKER 
L0ADSA MUSIC UTILS 
STOS TO AMOS 



MINIMUM ORDER OF 2 DISKS, PO LIST SENT WITH EVERY ORDER 

FOR A CATALOGUE SEND £1 .50 OR A BLANK DISK AND 50p TO 

VIRUS FREE PD 

23 ELBOROUQH ROAD, MOREDON, 

SWINDON, WILTS. SNZ 2LS ENGLAND. 

TEL: 0793 512073 

(10.00- 17.00) Mori -Sat 
OVERSEAS ORDERS WELCOMF 



O 




Public Domain 

N-B-S. 132 Gunville Road, Newport, 

Isle Of Wight PO30 5LH 

Tel: (0983) 599594 

THE SMILE OF A PERSON WHO HAS EXPERIENCED 
THE N.B.S. PUBLIC DOMAIN SERVlCEl 




SPEED ^L ^T VALUE 

REUAB1LITY ^- | , ^^ SERVICE 
OUT NOW: PD UPDATE N° 4. Full Catalogue, Reviews, Discount 

Prices, Competitions, plus the exclusive N.B.S. Hot Club. 



f A Selection Or The LATHT EttTWHS 

To Our Public Domain Lot 

DiSC SCOWEXMCTAIHUHOVER Actaawclanta«™i, 

St» ANARCHY DEMOS.Gra* DuMy Umae « OM*A" 
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DSlO SHOTOMONTAGL2. .usrc Dw-tfewGotl tHMntW 
Mil PHCTCMOKT.4JGL 3. .d hrf.iM*u«l!Ur UTOPIA. 
Lt<l!i UNHEAL GAME DEMO. GAUM tun to lh*Tt» B««t7 

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UK13T4RUH " atwisHENnrj autodial* inn 11 Me? .• 
UM? TFilUMKHMIjSlCS l>!Mt.MlM.lt*Hlftwndto>t» 
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DCfli ALCATTMZMWDHIU4(3dMl|&Vidn«wiMn«tHilunl 

□mi wwrecD«»3.;2(isiiaii«aB iifinivfBWj 

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X111 HOflNY MOUSE StA£-SHO*fiPiitl)M*i» **»».. H»*M 

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Soft, bowed, fied, blue, grey, 



cy £JS5 J 



STAfttCIOtWKliMKS) 
PRINTER RIBBONS 

Black £3.50 Colour £5.75 

Custom 3V«" Disk Labels 
SCO for £5-00 1000 for £50.00 

512K RAM UPGRADE 

(+ 3 free demos of your 

choice) £46.95 



ChK*ji^Orwt*t?*ero^&5 Rear rcri^*l 
i*!lp 3cd rtnri narkinn. to- u'Mt Ofdtr 



h? i-tnoo^x pfette Hfid 7" «! +' in-«r,; 



CHEAP AMIGA PD 



ONLY £1.75 PER DISK OR LESS 

OUR PD'S INCLUDE 

MUSIC DEMOS UTILITIES 

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...AND MUCH MORE! 

For a catalogue send an soe to: 

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Catalogue Disk now available 

Send blank disk to above address 



50,000 PEOPLE WILL 
SEE THIS PAGE . . 

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CALL TINA NOW ON 

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DEMOS 




If you have any demos of your own you would like featured 

in this section, send them to: Readers Demos, CU Amiga, 
Priory Court, 30-32 Farringdon Lane, London EC1R 3AU 
Please enclose an SAE if you wish your disk to be returned 



SuoDpex'x M&nt&i hangover, at rtumbvr 2 this month. 



@ 





fc^l 1990 HAJNBOU 1 ARTS 



Zolo, an apprentice to the 
Master of the Guild of 
Magicians, is young, 
talented and wise beyond 
his years. Though he has 
another 400 years of 
apprenticeship to serve, 

Zolo has given gBmpses of 
brilliance. His reward 
is a chance to enter 
the Guild provided he can 
cross the bewitched and 
dangerous world of Fumo, 
the dragon. The world of 
Fumo is colourful and full 
of cute but intelligent 
inhabitants. There are 
many hidden levels and 
rooms which can only be 
entered after solving 
different puzzles, 

Zolo wUl need all his 
guile P wit and mastery 
of his craft to solve 
the complex puzzles. 
His youih and agility will 
be an asset as he journeys 
through the bewitching 
colourful land of Fumo. An 
arcade adventure fill! of 
colour, Superb graphics 
and intrigue, to grip your 
attention from start to 
finish- 



Rcuh6ow 
** Arts 



DISTRIBUTED ffl UK 
W SOFHKJU) 7 3 BURMHAM 
TRADING ESTATE LAW50I* 
RQAD ttAttTORIX KEHT 
Ml SfiM m CE22 52513/1 & 






AMIGA AND ST 19,99 CBM 64 - SPECTRUM -AMSTRAD CASSETTE 9.99 DISC 1499 







SCREEN 
SCENE 

Welcome to Screen Scene, the essential 
guide to Amiga games. Our reviews are 
timed to coincide with the release dates 
of the games themselves, so you won't 
find any out of date reviews here, only up 
to the minute information from an 
experienced team of joystick journalists. 



- 



SOUND 

Four channel sampled stereo 
rock or a Stock, Aitken and 
Waterman drum track? The 
higher the rating the higher you 
run the volume. 

GRAPHICS 

Not just overall p renin ess. but 
animation style, design and the 
way the visuafs fit in. So it 
doesn't have to be the prettiest 
game in the world to score high 
here. 

PLAYABILITY 

This rating lets you into how 
easy it rs to get into a game, and 
once you start playing whether 
it's addictive or uninteresting 
dross 

INSTABILITY 

Speaks for itself. The higher 



the rating the longer you'll be 
loading - it up. Ties in closely with 
the play ability rating 

OVERALL 

The most important of the lot. 

And here's ClTs rough guide to 
ratings;- 



0- 29% 
30-39% 
40-49% 
50-59% 



60-69% 



70-ft4% 
85-92% 

93%+ 
accolade 



Man, this stinks. 

Phew, avoid. 

Below par. 

Worth checking out 

if your a fan of ihe 

game style. 

Above average, but 

with a lot of room for 

improvement. 

Good but flawed. 

ScreenStar, 

recommended. 
Super Star, our highest 
Must not be missed, 



AMIGA SPEC 

Watch out for this addition to our 
reviews. The Amiga is the finest 

home computer that money can 
buy, and if we really feel that a 
game is pushing the boundaries 
of the machine we'll telf you how 
and why. 

THE TEAM 

STEVE JAMES — Steve once 
gave his dad SOp and told him it 
was the enrolment fee for MIS. 
But his first job involved lugging 
around a sackful of Sunday rags. 
Since then he has had a number 
of jobs including chip shop fryer, 
mortuary porter and mental 
nurse (that's mental nurse NOT 
mental nurse!!! — ED). 





Secret agent, Steve '7n cogiiito". 

DAN SLINGSBY — Dans first 

job was cooking burgers at a 
MacDonalds. Because of his 
undoubted expertise in the fast 
food market, Dans the man 
when it comes time for someone 
to go out to buy the burgers at 
our local kebab shop, He never 
forgets the fries! 




'Do you want frtes with that, pat? 1 

MARK PATTERSON — Mark 
likes to make plenty of dough but 
his first job certainly didn't make 
him a millionaire. Working as an 
apprentice baker from 6am until 
1pm, Mark was paid the princely 
sum of £10 plus all the fairy 
cakes he could eat. Ballooning 
to a whopping 14 stone, he 
decided it was time for a change 
and joined the CU keep fit crew. 



The CU Screen Star l& for 
games scoring S5%-92%. If 
a Screen Star Is awarded 
then you can be sure that 
the product will have 
reached a high standard In 
game play, sound and 
graphics, and that it will 
have long lasting appeal. 







Ninety-three percent and a 
game's worth a superstar. 
We hardly throw these 
around — but If a game 
displays totally superior 
qualities, it just might be in 
with a chanca. 






77i# fairy cake king relaxes 
after scorWrtg 1 f 2 do/itiflsJ 




SUPREMACY 






very so often a game 
wilt oome along that will knock 
spots off the competition; it'll be 
an absolute corker, a true 
thoroughbred that takes a 
particular genre by the scruff of 
the neck, ignores convention 
and routine, and comes up with 
a radically different game 
destined to become a classic. 
Supremacy, from Virgin 
Mastertronics, is just such a 
game and looks set to storm the 
charts. 

Supremacy is a space 
strategy game and pits the 
player against four alien empires 
in four different planetary 
systems. The first scenario 
involves an 3-planet system with 
your starbase at one end and 
the enemy's base at the other. 
The objective is to build gp 
resources such as money. 
minerals, fuel and food and train 
and equip an army to fend off 
attacks and eventually capture 
the enemy's home planet. Food 
is an essential requirement, 




Each tattle ship accommodate* 4 platoons, but you W neexf several shfps when y&u attack the enemy's 6a*fl, 



unless you want to see your 
population wither and die, SO it's 
best to invest in a food 
processor from the very start. 
Without fuel you won't be able to 
power your space craft and 
energy is needed to help run 
mining equipment. Essentially, 
the game is a battle for 
economic and military 
domination and resource 
management is the key to 
success. 
The other six planets in the 



system are lifeless and can be 
colonised to exploit their 
resources once they have been 
formatted, The animation used 
to depict planet formatting is 
similar to the genesis effect used 
in the Star Trek: Wrath of Khann 
movie with a sweeping electrical 
field engulfing the lifeless world. 
A Volcanic planet is great for fuel 
and mineral production but not 
very good for generating wealth. 
A Metropolis planet is useful for 
generating cash but not efficient 



h** 







^bn. 



iSKSHSS"" 11 - ■' 



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Mining and fanning equipment installed on a planets surface, Use the flight screen to launch and land ships. 



MELBOURNE 
HOUSE/VIRGIN 
MASTERTRONIC 
PRICE: £19.99 




Mysterious pirates #r# attacking your sterbase. 



at food production. Planet 
formating is random so you 
never know what type of planet 
you're going to get until after the 
process has finished. By clicking 
onto the desired planet a small 
inset screen depicts the type of 
world that's been created; a 
volcanic eruption for a volcanic 
world, skyscrapers for a 
metropolis, green fields for a 
tropical world and so on. 

The depth of gameplay is 
enormous. What at first looks a 
very simpfe task soon becomes 
increasingly complex. The first 
system is easy to master, once 
the basic techniques have been 
learnt, and the leader of the 
rebel kingdom soon capitulates. 
If you have any trouble, the 
boxed manual offers a host of 
hints on how to progress fijrther. 
The next three systems are 
much larger, require a lot more 
planning, and offer adversaries 
who are more adept at military 
strategy. Mining stations and 
food processors cdn be bought 
for cash in the first game, but 
thereafter require a combination 
of cash, food, minerals and 
energy, It's possible to inherit 
such equipment by attacking 
enemy planets and taking over 
any equipment left behind. 

At the time of writing, I've 
managed to defeat Wotok, the 
first level leader, through sheer 





brute force (an attack force of 16 
crack platoons!) and have 
succeeded irt offirvg the leader of 
the next system. It wasn't easy, 
though, as there were double 
the number of planets to exploit 
and it wasn't posible to send 
battle ships direct from your 
starhase to the enemy's HQ as 
you could do In the first 
scenario. 

The icons allow quick access 
to all the screens. My only 
grumble here is the need to 
access so many of them to buy, 
crew, launch and set up a 
farming or mining unit on 
another planet The same goes 
for training and equiping an 
army and flying it into battle. It's 
also a good idea to use a pen 
and notepad (not provided) to 
keep track on where all your 
troops are and which planets 
have farming /mining units on 
them, Although you can access 
this info it's rather time 
consuming and while your doing 
that the enemy could be 
attacking one of your planets. 

The use of on-screen mes- 
sages adds another dimension 
to the game. The main screen 



Biamf That's one way to deal with Mmf 



not only tells you when an 
enemy is attacking, who's won 
the battle, or when food supplies 
are getting low but also relays 
important news stories from 
around the solar system, During 
play I received messages telling 
me a plague of aracno-insects 
had wiped out my farming units 
on one planet and that my 
scientists had developed a 
nulclear drive so f didn't need to 
refuel my battle ships. Some of 
these messages are entirely 
random so no two games are 
entirely alike. 

There's a variety of ways to 
play the game. On level one I 




The final battle, 22 crack platoons ant set fd wipe out the enemy starbasc. 



adopted a gung-ho attitude, built 
up a vast army of super soldiers 
and went straight for the jugular. 
By level two this tactic won't 
succeed. I had to adopt a more 
careful strategy and slowly build 
up resources and equipment 
before I could launch an 
effective attack. Even then, 
when I sent 8 platoons to his 
starbase I found myself vastly 
outnumbered and had to hastily 
retreat and send for 
reinforcements . Another 
approach is to build an empire 
of rich manufacturing planets, 
buy the best equipped troops, 
and fortify each planet against 
attack. 

The game has some 
marvellous touches. When 
attacking enemy troops there 
are three animation screens 
depicting the battle which come 
up alternatley each time the 
battle screen is selected, 
There's also a panel where you 
can chose the aggressiveness 
of your troops as they fight This 
increases their strength level but 
means that they die quicker. As 
enemy forces increase a faint 
image of the opposing dictator 
forms across the system screen 
which gets brighter as the 




SCREEN 
SCENE 




enemy approches your starbase. 

It's essential to play the first 
level and not get stuck info the 
most difficult scenario straight 
away The last level bad guy is a 
tough nut who can outsmart and 
outflank you with ease, 1 haven't 
defeated him yet and it looks like 
it will be a long time before I do I 
cockily played against him as 
soon as I got the game and was 
soon reduced to licking his 
boots. 

Nick Bruty (design) and David 
Perry (programming) have come 
up with the ultimate in strategy 
games. There are so many 
different ways to play 
Supremacy that you can always 
find a new approach and a 
different set of tactics to use, A 
classic 
Dan Siingsby 




You cannot afford to buy fft&s e troops. 



SOUND: 


75% 


GRAPHICS: 


87% 


PAYABILITY: 


91% 


LASTABIUTY: 


92% 


OVERALL: 


93% 



© 




On the top you have the F-19 r below the F-117A 




STEALTH FIGHTER 



In one of the most specular 
marketing coups of recent 
years, MicroPros© USA 
produced a flight sim based on a 
plane which nobody, bar 
designers, military brass and the 
White House, new anything 





MICROPROS^ 
PRICE: £29.99 



about; the F-19 Stealth Fighter. 
Though visually incorrect, and 
the name finally revealed as the 
F-117A, Microproses simulation 
was, amazingly, so accurate that 
it actually landed them in trouble 
with the military when it was 
released on the PC, 

Now that technical data as 
well as pictures have been 



released it's made things a lot 
easier for the Amiga and ST 
programmers. Rather than scrap 
their original prediction for the 
stealth fighter, the programmers 
have decided to keep it in along 
side the actual F-117A, so there 
are two planes to choose from 

Stan off by entering your 
pilots name then select a 



mission to fly. Choosing a 
mission is a matter of selecting 
the scenario (Libya, Persian 

Gulf, Norway and Worjd War 
Three in Europe), followed by 
strike missions against ground 
targets or air to air missions 
Depending on how good you are 
at landing you can set the 
controls for no crashes, easy 



An overview of your next mission 

lr 1 1 * Hli, j< - r .■ 




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raw enemy nil, Rtt 
*t EU9HE + 

HI55ILE EQHT nt KfW 
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Return to ri^erse * 
RRS 5HRRFHHSMRH 



Mission 
rqeti 

Radar 

f lissile Ranges 



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Not a very productive mission 




Parq?h*jt* dtp 

■ 

■ 



A Phi 



SCREEN 
SCENE 



Oyer sixteen different weapons to cftoose from 




landings, or the real thing which 
can prove very tough. 

Arming your plane isn't easy 
either 1 spent some time sorting 
through the extensive manual 
trying to decide what weapon 
would cause the most damage 
to enemy villages. The computer 
suggests what the best weapon 
selections are for each mission, 
but these will differ from your 
own personal taste. You can 
launch from an aircraft carrier or, 
more likely, an airport in friendly 



territory. From here on F-19 runs 
similar to other wargames. The 
plane's computer has your 
destinations preprogrammed, so 
it's easy to find your target(s). 

Like the real thing your stealth 
fighter comes equipped with a 
camera. This is probably the 
most useful gadget on the plane, 
With it you can look and tack 
visually all the way round your 
plane while looking forwards out 
of ihe cockpit. It also shows 
when your missHe's locked onto 



a target which is really useful 
when you're using bombs. 

Should you complete a 
mission, successful or 
otherwise, you get a debriefing. 
Which is rather nice as it shows 
little pictures of how well you did 
during your assault. 

As with any organisation 
there's the chance of promoiion 
and the odd bit of metal being 
pinned to your uniform. You start 
at 2nd Lieutenant and work your 
way through the ranks until you 



Shot down over rfte tron Curtain 




Pace- *j*3 Fd. 



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FHHERON 5PV TD HDH1IT 
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AMIGA 
SPEC 

F-19's graphics whiz 
past at between seven 
and twenty five frames a 
second p averaging at 
twelve. On the new 
Amiga 3000 its average is 
twenty five. 

The game world covers 
400,000 square miles and 
includes the Middle East 
(prior to the Iraqi invasion 
of Kuwait), Libya, North 
and Central Europe, 

Programmed by Tim 
Walker, Adrian Scotney 
and Ma I com H el Ion with 
Mark Scott on graphics 
the whole things takes up 
eight megabytes, though 
the eventual compacted 
version will fit on two 
disks. 

One of the most 
notable graphic 
achievements is getting 
curved wings on a 
graphics system which 
only uses polygons. 



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AVAILABLE ON 

ATARI ST AND COMMODORE AMIGA C24.99 

SCREEN SHOTS FROM VARfcOUS FORMATS 







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CORPORATION the epitome ol 21? 

ncellenCH A ' UNijli.niiT.iri- sparmin 
1^2 countries 
An unlity capable ot anything 



E S P q n L I rt I T fc 



: .-. : ■ - ■ ' '' I A A ■,'.!: ; 



ratal Fruedam ol rnave-mpnt Ihfouqhnul a 3 
: ! 1 1 1 ien :-, in mil en v i ro i in i ei '■ r 
I (i levels played av& an area ol 1.296.000 1i 
Featuring .i unique self portrait digitized in 
Isee pad fur details] 




hit Lt ColoneL but that rank 
warrants retirernenl and only 
appears after one hundred 
missions-Commendations 
include Purple Hearts and 
various medals for bravery in the 
face of the enemy. The top 
award is the Congressional 
Medal of Honour, the US Army's 
highest award. 

The graphics are among the 
best I have seen on any Amiga 
flight sim. They're smooth, fast 



and well drawn. Another 
interesting point is that objects 
slowly come into view unlike 
other flight sims where 
mountains spring out of 
nowhere. Its also nice to see 
enemy planes and installations 
on your camera display instead 
of dots in the distance. 

F-19 is taxing, though it's 
surprisingly easy to get to grips 
with the controls. The planes 
handle well with uncomplicated 



controls and simple to use 
weapon systems. This is an 
excellent sim for the novice, but 
expert pilots shouldn't be put off 
either, If the game's set on a 
high difficulty level you need to 



This fake ofFs in overcast conditions 




Aim t b& sure — then it's missiles away 




use every trick in the book and 
push the F-19 {or the F 117AJ to 
its limit. 
A truly excellent simulation. 

Mark Patterson 




The Stealth fighter's main selling 
point is that if s almost invisible to 
enemy radar. This extraordinary 
ability is made possible with a 
combination of radar absorbing 
paint and body work, which 
includes revolutionary front and 
tail designs. 

Its believed that it can carry 
most of the weapons currently in 
service with the USAF, though its 
paybad is limited by the fact that 
its weapons are contained 
internally, 

Unbelievably, the F-117A has 
been in production since 19S1, 
wrth the first units being officially 
shipped to Britain this autumn. 
But it has been rumoured that 
they have been flying out of US 
Airbases in England using RAF 
Lightnings for sound and visual 
cover for the last three years 



It's also known that the fighter 
saw combat action in the 
Panama invasion. Here its role 
was exploited to the full- A 
squadron flew in under the- nose 
of enemy radar and attacked key 
installations to prepare the way 
for the marine assault. 

Dimensions: Wingspan 43ft 

3ins, Length 64ft 11 ins, Height 

12ft4ins. 

Role: Fighter/interdiction attack. 

Speed: Estimated at just below 

Mach 1. 

Crew: 1 

Cost: Between $100 and $500 
million depending on avionics 

and weapons load. 

Amount in service;. 63 {estimated) 



SOUND: 

GRAPHICS: 

PIAYABILITY: 

LASTABILITY: 

OVERALL: 


78% 
91% 

94% 
92% 
94% 



o 



MONTY PYTHON'S 



r 



FLYING CIRCUS 



or the past 21 years, the 
world has been entertained by 
such barmy antics as silly walks K 
spam-eating vikings and my all 
time favourite, the How Not To 
Be Seen' documentary, After the 
success of the books, films and 
videos it was only a matter of 
time before someone attempted 
to produce a computer game of 
the famous Python television 
shows. Virgin were the soficos 
that dared to dip a toe in the 
water and recruited Core Design 
to develop the game for them. It 
was always going to be a difficult 
Fisense to attempt, but both 
companies have aquitted 
themselves admirably. The 
original feel and humour of the 
classic shows has been 
captured in digital form and the 
game's rather fun, 

R.B. Gumby {he of the curved 
spine, miserable attitude and 
rolled up shirt sleeves) has lost 
his brains. The only way he can 
recover the four parts of his 
brain is to eat spam. 16 cans for 

Let's have an argument . . 



Ft 



VIRGIN 
PRICE: £24.99 




Watch the cat, its about to explode 



each lump, to be precise. Of 
course, in a wacky worfd such 

as this, he can't just walk into a 
shop and buy some. He has to 
undergo strange transformations 
and travei through wacky 
landscapes, destroying cheeses 
and avoiding the deadly keep 
left signs. Sounds like Python? 
You betcha. 

You begin, in Gumbyesque 
form, stood on a typical Gilliam 
hillside, Behind you is somebody 
who isn't being seen (i.e. hidden 
in a bush). Walk forward a bit, 
and the game quickly cuts to 
one of many pointless, but very 
funny, interludes. For example. 
the first one tells you how to 
spot the Larch from a long way 
away. From there, poor ol" 
Gumby gets his 'head ripped off 
and stuck onto the body of a fish 



which has to travel along 
shooting dead parrots, 
policemen, the Spanish 
Inquisition and all sorts of other 
characters from the shows. 

The game has three 
strengths; the graphics, the 
sound and the comedy. Visually, 
the game is almost perfect. All 
sprites are spot on when it 
comes to capturing Terry 
Gilliam's distinctive look, but 
some of the backdrops are a 
little bland. A particular favourite 
has to be the exploding cats on 
level 2 that sit around doing 
nothing in particular and 
suddenly explode when you 
approach, 

The sound effects range from 
the unusual to the disgusting. 
Hear Gumby emit large belches 
upon eating spam. Chuckle to 



— yJ 


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1 




John Geese arguing with you in 
the Ministry of Pointless 
Arguments. Best of all is the end 
of the level, where a mad 
charlady reads off the list of 
goodies you've collected in a 
horrible high pitched voice. 

Sadly, the humour flags. The 
game isn't impressive enough to 
stand on its own. After a couple 
of run throughs of the first level, I 
soon found myself getting bored 
and, after you complete the 
game, I can't see anybody ever 
going back and replaying it. 

A good trip down memory 
lane, and worth playing if you 
are a true Python lie, but to be 
honest I cant really see the point 
in buying it. With stronger 
gameplay it wouid have been 
ideal but, as it stands, your 
money is better spent on a 
couple of Python videos. 

Tony Dillon 

Give us a kiss, dartin* 




i 



The dreaded keep left signs 



SOUND: 


86% 


GRAPHICS: 


81% 


PAYABILITY: 


68% 


INSTABILITY: 


68% 


OVERAU: 


78% 




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THHNHUMAWI1ES 
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NOT ONLY MUST 
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NECK GANG FROM -THE 



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DEFEAT THE SNSAKE SERIAL KILLER "KNOWN : AS 



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HIS ALL-ACTION ARCADE ADVENTURE ALLOWS 



E TERRIFYING UNDERGROUND 



MENTOFTHENIGHTBREED. 



AVAILABLE FOR COMMODORE 
SPECTRUM ■ AMSTRAD 
ATARI ST AND CBM AMIGA. 



O 1 W MO*G 
COPYRIGHT .2- C i 



K HtOOUCTONS. Ali fclG^TS RESERVED. 



iTT^ 



INTRODUCING 




THE WORLD'S NUTTIEST SMALL SCREEN HERO 
IN HIS FIRST ARCADE ACTION CLASSIC 

over 100 screens avoiding Mutant Monsters and solving strang/puzSn your q^est to save hfeSty ^ 



• Close down the chemical research, space rochet 
development, computer science and biological 
observation which will lead you to the end level, 
the mystery Laboratory. 

• Use the tool vending machine to buy more powerful 
weapons with the coins you collect. 



Avoid walking floppy disks, caterpillar micro chips, 
spinning laboratory II asks, molecular sculptures, 
walking Joysticks too many to list. 

By Shaun Holtingworth creator of many hit titles 
including Taomanla 1 , 



Krisalis Software, Teque House, Masons Yard, Downs Row, Moorgate, Rotherham S60 2HD, 




ATOMIC 



SCREEN 
SCENE 



ne of the biggest 
breakthroughs in modern 
science was the discovery that 
all molecules are built up from 
combinations of atoms. But why 
sit through hours of boring 
physics lessons when you can 
find out all about this fascinating 
subject through Atomic, the 
game that puts the fun' into 
science. 

As a genetic engineer, it is 
your job to fit free atoms 
together to create different 
molecules. Atoms are pretty 
small things, so obviously you 
have to wort? in some pretty tight 
environments. Another problem 
with them is that they are 
basically free agents. You cant 
tell them exactly where to go, 
only offer encouragement by 
pushing them in a chosen 



direction in which they will 
continue to travel until they hit 
something, be it another atom or 
a wall. By sliding the atoms 
around and lining them up 
alongside each other using skill 
and logic, you have to piece 
together the pre-chosen 
molecule against the clock. 

The gameplay is simple. The 
real difficulty comes from the 
planning. You can only tell the 



atoms which direction to slide in 
but not how far to travel. To stop 
them sliding to the other side of 
the wail you have to block their 
path with other atoms. Careful 
strategies are in order. 

As the game progresses, it 
becomes incredibly difficult. The 
playing area slowly gets more 
and more cluttered with walls 
and obstacles, and the 
molecules gel bigger. By the 



time you reach Level four, you 
have to search the screen for a 
space where the molecule will fit, 
before you even consider putting 
it together. 

As graphics go. Atomic has 
nothing to boast about. The 
sprites consist of nothing more 
than coloured circles and the 
screens do not alter that much. 
This does create a nice, tidy 
display though, and it works well 

Its very addictive and, through 
its simplicity, is very easy to get 
into. Not a must in everybody's 
collection, but definitely worth 
checking if you want to have fun 
damaging your brain. With 35 
levels to play, it's certain to do 
just that. 




m «lWMi 



@ 




T. 



here's nothing like 
settling down with si good 
murder, as they say, and this 
one comes on disk Murder is a 
piece of interactive Agatha 
Christie, e whodunnit with a 
multitude of solutions that 
means you don't have to have 
any friends to play Cluedo. 

The game unfolds with a 
newspaper story announcing 
how a sleuth has been celled In 
to investigate an unsolved 
murder in a stately home, By 
altering the dates and the names 
you can change the parameters 
of the game making it more 
difficult and generating a 
different set of possibilities. This 
way you can either go back to a 
murder you failed to solve, or 
create a. new game There are, 
according to the authors, nearly 
three million possible games so 
you shouldn't find yourself 
playing old games too often! 

Once you're into a game the 
scene is a 3D room with a set of 
doors leading away - much in 



the style of Cadaver. On the floor 
lies the victim. You, the sleuth, 
stand next to the corpse and a 
little magnifying glass floats 
ahead of you. By moving it 
around you can identify who 
people are and what objects are 
lying around, and this is the key 
to the game. 

Murd&r is icon driven and. by 



clicking on one of them, you'll be 
able to see the layout of the 
house you're in, take 
fingerprints, compare them and 
wipe objects clean - important 
for comparing new ones should 
someone pick that object up as 
they often do; take an exhibit for 
evidence (you can only take one 
so preferably pick one which 




you think is the murder weapon), 
and, most importantly, question 
people. The question icon offers 
several small icons which allow 
you to construct questions to 
people you have stopped about 
other members of the 
household, the victim, and what 
they are cany ing, 
This is crucial in forming £ny 



CJir JDaikj fit <Ehrwvicte 



June 



19 1S41 




MURDER! 

Sleuth is called in to 
investigate foul pi: 
Ghastley Hanoi 



hysteria 



Hi 






-vctcu 
Machine 

W- 1 BEST 



Changing the date an the newspaper witt after the nature of the crime and the victim. 



1 


PRICE: £24.99 


Pd 






1 




« 







Use the spyglass to Identify character* $nd objects 



solutions as sometimes they'll 
give you Information about 
quarrels or their whereabouts at 
certain times. 

The game itself is played 
much like you'd expect to play 
■Cluedo. You move around the 
house from mom to room cross 
questioning people end 
examining various weapons and 
other objects, collecting 
information that allows you to 
eliminate suspects and whittle 
down the culprit. There is 
pressure though, in the form of a 
two hour time limit, 

Murder was programmed by 
the Oxford duo of Jason KingsJey 
and Grant Harrison. Jason was 
involved in some of the graphics 
on the excellent cyberpunky 
video to Adam ski's Killer, but 
don't expect similar quality on 
Murder. The style is very much 
typical of this kind of game and, 
indeed, the scene graphics are 
monochramatic. 

As a challenge, Murder is 



*zt&r* /vo-a W-e?j&je 



Bulletins are issued regularly. File 
them in your notepad. 



perfect for would-be sleuths. 

There are more than enough 
possibilities to keep you coming 
back and. whilst you'll have to 
repeat the same rather 
painstaking actions to solve the 
mystery, its absorbing stuff. 

Mike Pattenden 




Nothing tore? Follow the exit sign. 





And as in real life, they've the right 
to silence. 



SOUND: 

GRAPHICS: 

PAYABILITY: 

LASTABIUTY: 

OVERALL: 



50% 
75% 
79% 
85% 
80% 






KM 




LJOJUJJJJNJl 



SCREEN 
SCENE 



z. 



ut Afors! Ocean's 
French arm has just put the 

finishing touches to Taito's 
arcade puzzle Plotting and is 
destined to become yet another 
completely absorbing, mind- 
challenging game in the vein of 
Wax and Tatri$. 

Like all games of the genre, 
the rules are simple, it takes 
seconds to learn and yet, 
mastering it will take countless 
hours. Four different types of 
blocks ere arranged into various 
patterns of rows and columns. 
You are set a target by the 
computer; a time limit and the 
number of blocks you must get 
down to before you finish. 

Blocks are removed by 
moving your glowing pacman 
who holds one block into a 
position whereby he can hit 
blocks in the main pile that have 
an identical pattern. Any usable 
block remaining is returned to 
him for the next go. If there's no 
usable block left you loose a life. 
One or two players can play 
simultaneously and that's about 



. I ." - - - w w 









\ 


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\ 


■ 


m 


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m 


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• 


m 


■ 


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■ 






^^ 


* 



it. S'easy. The real brain power 
oomes in when you try to score 
higher points by manoeuvering 
blocks so that you hit more than 
one per shot. 



The music is simple yet 

complementary to the game and 
adds to the overall feeling, 
especially when it speeds up 
once you're down to the last 30 



seconds. 

Rotting is simply brilliant. The 
addition of a Ptof construction kit 
means that it will give timeless 
appeal as you can put together 
your own levels with differing 
brick formations and pipes which 
you can bounce tiles off from the 
side or shoot through the middle 
from above. Pipes coupied with 
the various designs of roofs 
means that there're some points 
that can't be reached so it 
becomes important on later 
levels to think ahead and 
calculate your moves. 

Everything here adds up to a 
sophisticated puzzle game that 
is simple enough for children to 
play and yet harbours a 
challenge that will always have 
you coming back just one more 
time. An essential game- 
Garth Sumpter 




A useful arrow Indicates where your block wiit go. 






mmmO ¥'.=. 



Press trtv two player button to gat into the game 

Line idanticat blocks up and fire. 




OCEAN 
PRICE: £2495 





= -■ -**r 




SOUND: 

GRAPHICS: 

PLAYABIUTY: 

INSTABILITY: 

OVERALL: 


75% 
76% 
89% 
89% 

84% 






I 




IT'S A 
fiOOD GAME 







"What we have here 
is a BRILLIANTLY 
ORIGINAL and 
witty interpretation 
o! the Python 
Theme". Zero 89% 

"One of the tastiest 
slices of alternative 
arcade action since 
Venezuelan Beaver 
Cheese". 
The One 85% 



yES. 

IT IS/ 



ATARI 




til* 



}_IL|J 





K£° 



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IBM PC 



■"* A IUI EC © ,p y thon Productions 1 990 

uAIVICO ©Virgin Mastertronic Limited, 16 Portland Road, Lontion, W1 1 4LA 




Napofeon masses fits forces in a classic sttnariti 



UMSII 



Military Simulator ft is a bit 
disappointing. The graphics 
are a throwback to the utilita- 
rian design that has been 
used to depict wargarnes for 
more than a decade. Howev- 
er, when you consider the size 
of UMS II it would be hard to 
imagine it in any other format, 
and the new game has cer- 
tainly taken wargaming into 
the next generation. 

UMS II takes a large jack- 
boot forward in the size of the 
playing area. Your campaigns 
are no longer confined to 
Antwerp, Gettysburg or any 
other of the small sections that 
make up most wargames; now 
you have a genuine global 
game area incorporating over 
a hundred and twenty coun- 
tries and up to 32,000 units! 

Ease of use is essential, A 
great many war games have 
fallen when it came to. menu 
juggling for simple commands. 
UMS II has no such problems. 
To issue an order to a unit 
double click on it with the 
mouse pointer. An information 
screen appears with details 
units statistics and current 
orders (if any) Orders for land 



troops consist of basic move- 
ment commands plus attack- 
ing and retreating options. To 
move a unit, select one of the 
movement orders. A ray trace 
s wire' appears which can be 
moved to any location and lets 
you programme a series of 
moves. This allows compli- 
cated strategies to be set up 
without the need for any com- 
mands to be typed in. 

Armies can consist of mis- 
sile unrts, aircraft, land troops 
and naval forces, resulting in a 
different set of orders for each. 
A typical set of commands tor 
a land army consists of march, 
forced march, attack, assault, 
screen, defend, hold at aJI 
costs, resupply and transport. 




RAINBIRD 
PRICE: £29.99 






SCREEN 
SCENE 



German coastal 
defences on D-day 





This might not seem much, 
but they all prove vital and 
cover any potential holes in 
the command structure. Other 
interesting features include 
bombardment, which allows 
ships to attack land targets. In 
the Operation Overland sce- 
nairo the German forces come 
with VI and V2 units, which 
can be used against any loca- 
tion within range, utilising a 
targeting system similar to the 
wire system mentioned above. 
The battle fields can be 
viewed on four levels; group, 
army, corp and division. Sub- 
sequently, if you view a battle 
field on a group level you can 
see almost a whole continent 
with only two or three units 
present, whereas a division 
gives you a complete break- 
down of your forces plus a 
close up view of their immedi- 
ate area. 






The unit icons are user 
friendly in that they are easily 
identifiable, unlike most war- 
games. Icons can be drawn up 
representing the weather and 
other detafls, though this 
makes things very confusing 
so it's best to switch these off 
once you know what's going 
on. 

The most important factor in 
any war game is the artificial 
intelligence; its not very re- 
warding having the opposition 
retreat because the weather s 
bad. Fortunately UMS //holds 
its own when it comes to 
thinking. The computer throws 
a few interesting moves at you 
which can often lead to the 
collapse of the best laid plans 
My only gripe here is the 
computer which seems to fol- 
low its objective in a too logical 
manner and after a while it 
becomes easy to predict what 



responses it will offer up to 
your attacks If your computer 
does start to get the better of 
you the battle equation can be 
altered. For instance, bad 
weather will affect a navys 
efficiency, and lack of morale 
can seriously affect an army's 
performance. There's also a 
random element so, just as in 
real fife, a small 'against all 
odds' unit stands a chance of 
a surprisingly good result, but 
that is only a slim chance. 

UMS f! is a very well pre- 
sented package, owing a lot to 
its user friendliness. If you've 
never tried computer wargam- 
ing before this is the perfect 
first time buy, and there's 
enough in there to keep har- 
dened campaigners happy 
too. Destined to become a 
classic. 

Mark Patterson 




The orders and info screen for the 
German 85th 




mt utt 



■ttbuutfjfaii 
Jwl*: * to tffttf ■*! 

Iftrli»:f3 



SOUND 74% 

GRAPHICS 57% 
PLAYABILITY 90% 
INSTABILITY 94% 
OVERALL 92% 



An overview of Operation Overlord 







ADIDAS 



CHAMPIONSHIP 

TIE BREAK 




V. 



or the first time in what 
seems like forever, a sports 
simulation has appeared thai 
doesn't claim to be the most 
realistic thing since HDTV. 
Which is just as well because 
realistic it ain't. What it is. 
however, is the Kick Off of tennis 
games. 

Like many others the game is 
viewed from above along a 
vertically scrolling court with the 
ball increasing and decreasing! in 
size to give some indication of 
height. In previous games this 
has caused problems in regards 
to aligning yourself with the ball. 



This difficulty is now obsolete 
thanks to auto-positioning, a 
canny new system that moves 
your player into the right position 
to hit the oncoming ball. All you 
have to take care of is choosing 
the shot, power and direction 
which isn't quite as easy as it 
sounds, 

The game is fast. Very fast. 
Quick thinking and fast reflexes 
are the order of the day. Even 
though the controls are simple, 
it's still a difficult game to play. 
Timing is the key to the game, as 
the direction the ball travels away 
from you is determined by the 




The weight of your racket influenzas frow you'I! hrt the bait. 




position of the bat. For example . 
if the ball hits the bat when the 
bat is 'flat' (parallel to the net) the 
ball will travel straight up the 
court. As the bat moves fairly 
quicKly. judging your swing takes 
practice. Indeed, in one game 
against Mark Patterson it took 
almost two sets before either of 
us could successfully return a 
serve. 

Graphically simple, the game 
features nothing more fhan a few 
bright and cute sprites and a 
small scrolling court. The visuals 
serve their purpose in creating 
the feel of a fun game, rather 
than airmng for realism. One 



thing that struck me as odd 

about the game is the fact that 
the ball boys are twice the size 
of the players. 

Fast frantic and fun are just 
three adjectives that apply to Tie 
Break. Entertaining, exciting and 
playable are three more. Do not 
miss. 

Tony Dillon 






Them are 15 computer opponents, eatft with a different style ofptoy. 








Match over, the sprites slap vach 
other ort the beck. 



GRAPHICS 

SOUND 

INSTABILITY 

PWYABIUTY 

OVERALL 




82% 
81% 
89% 
89% 
83% 





Blistering Pace - Pixel Perfect Passing 
- Superb Tactical Game Play 




/ 






* 1 to 4 players option (Amiga & ST) 

* Kit Design (Amiga, Atari ST & IBM) 

* Facility to load Player Manager teams and designed tactics. 

* Instinctive joystick controls to pass, dribble, shoot, head or chip a ball and do sliding 
tackles. 

it Two players teams mode against the computer. .' - 

* After touch controls to bend or dip the ball. 

* Set piece Free Kicks, Corner Kicks, Throw Ins, Injury Time, Action Replay, red & yellow 
cards indeed host of features to create the atmosphere of a soccer game which is real fun 
to play. 

* League and Cup Competition with sudden deaths penalty shoot out 



THE ONE - Ultimate soccer simulation. 96%. 

THE ACE - Brilliant Buy, Boy, Buy. 930. 

AMIGA FORMAT - Best iooty game to have appeared on any machine, 

ST FORMAT - What a game! Gem to play. Magic. 90%. 

C & VG - Championship winning material 95%. 

GAMES MACHINE - Probacy the best sports game ever. 92%. 

COMMODORE USER - No other iootie game can touch it 90%. 

AMIGA ACTION - Surpasses all other iootball games. 93%. 

POPULAR COMPUTING WEEKLY - Nothing short of brilliant yf% 

NEW COMPUTER EXPRESS - Computer football event of the year. 



4 






AMIGA* ATARI ST £19-99 

IBM T.B.A. 

CBM 64, SPECTRUM & AMSTRAD £9.99 Cas. 

CBM 64, SPECTRUM & AMSTRAD £ 14.99 Disc 

KICK OFF 2 & WORLD CUF( AMIGA & ATARI ST). . £24.99 
KICK OFF 2 (Expanded Arnica) 7** £24.99 




M 



ANCO SOFTWARE LTD., UNIT lO, BURNHAM TRADING ESTATE, LAWSON ROAD, DARTFORD, KENT. 
Tal*phon« N*= 0322 925 1 3/ 923 1 8. Fm No .: 0322 934 22 





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SUZUKI 



EARLS COURT 
LONDON 




ONLY GREM 

SEEUSONSTA 



WORLDWIDE 

SOFTWARE 

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Nottingham NG9 1ES 



WORLDWIDE 



SOFTWARE- 



COMMODORE 
AMIOA iOFTWAHE 

aJWAdaplor 5 95 

AdidlS Champ Football 17 95 

AliOoqsGGToHHVtn 17 95 

AirimcFaTOjntK.. .... 2? 99 

*US 39 99 

Anarchy ,.., . U 95 

Ansr^ ftaoi fad F,jf Ar,B>rt«t 9»» 

4n^*fHjc<lj£if|lfS|Mll^ 9% 

Ans*e'tiac-Fac1fil*E4Mi1 9.% 

Ans*e- Bat* Fwttdll 9 ■£ 

Arrt#e ! Bat* AJiar u.gfr 

Answe- BdC« fi-tiini- 14 ■/.- 

A:1| Hfdd!> ^dLi :i!,i 11 '?) 

AnlSpa Z?.9S 

AmWyr Gljddnn ..... 17 95 

AniplChR? ................... 4,99 

Alomicflntohid .. 17 95 

Bjc» roltuFtfun 2.. ................. ... 17 95 

ferdsTglt ..7 25 

brdE-TattZ ..... ... 17 95 

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Balry n Thp Uwih .. .. ., 17 95 

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BdltJsmHtor ......... . K95 

Bslriya- ......... . Z2 9S 

Better Mamsi 12- 16 v I7 9S 

Bettier5rjdlmrj|9-i4 v 
Hlwe Wan t- i • SS 

BluLfcuul 14 95 

3im Lei 9flh 17 95 

SOinbrrifcSS^OiSi .. . .. I -J 99 

SflBn; U^nwr . 1 4 95 

flr?«*?!An-,«lMh. ._.„. 179 5 

Hrjjqe Finer ?1» 2? 95 

85S JtfW S*ymaur 17 95 

6wJD*an . 1795 

Chjmpcr-5 nl Krinn 1 fcld „ 3? 93 

CllwHQ 17.95 

C**t5& Ourrpans 21 75 22,95 

Ov& vwger f kijM Ifunw U » 



Co*nams itenun .. 
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Caw* 

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Lriefctaiin 

DduEeStrjrjfclr 
D*W Draygn 2 
ri'ag:mFnrcielMb 
D'aenns-eiepTi 

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ftpgwn Master totor „. 7.99 

[frnggfln Master Am.g: EMb| 17.J5 



Eu ! up€iu p :hErrhanO*.^ 

shiprjingcflJlsarK: 

E1 .50 per |i|f lor normal 31'fnaH 

[2. 50 ppi tfisc for eiprrss airmail 



29» 
n % 
17 H 

i? yb 

17.55 

aw 

IT 95 
IT 95 
14.95 
14.95 
22 95 
22* 



COMMODORE 

AMIOA SOFTWARE 

Dynjnrc Pfhi^c^i i, 1 y*j 

F Mnnof . 17.95 

EMvlttHl .......... 17.95 

EdHipnOnf IT 95 

EmipilM^isSDKtr..., 17 95 

EEaptPjndRoWIM^rs^fS . . .14 95 

E^don FC !n|ei.ger,M.. = .„.. .....14 95 

FlStwndalPrlol ..........17 95 

Fl&FUMJn... ................22 95 

Fit FUGOn & MiHiDH ft3K ............ 2B 95 

F'Fj falcon W-iSOVllif 14 95 

^'SFaiCv'iViSC- QiS*2 „, .14 93 

Fi9&»anhFiqltrei ??95 



WORLDWIDE 

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F 29RKili«Di . 

FiruiBaHe 

r i«'i£SI Hiiui aaTTlE-u' Ri^triin 
Fire ird MMm 

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Flic Bnutf? lAmigs lWjjl 
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1796 

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MM 

.iras 

22.95 

2: ■■£ 



SumnuTiiiTit 

Special Offer 

Eloff 

all Amiga titles 

Jus1 tell us ifi which 
magazine you saw our 

advert then deduct 
£1.00 from our 

advertised price on 

each iitle that you order 

Offer clo&es 23 Sept 

1990 



COMMODORE 
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UdlliLjIi. i5 13 ym 17 95 

Hdlm M.imiiiIri^ 14 95 

MfeuthUillTM 23 95 

Midniyhl RrjisUnw 17 95 

Mulmrki 22 95 

Mighlst-KliAann;? 

MmilrgiUucfei .. 14,95 

MnnntilMrcr . ...... . . 17e 

Mylh|S^tem3>... ?J » 

Mecronom . 1 7.93 

hkurorrLanwr 17.94 

hcw?awnd5l)LVv. 17 K 

pr* ...... 17.K 

r*ntaWarmrs ...... u 35 

*Mro 17.* 

mrtitrH] Smith 17.95 

[>l Invent 17.95 

Ofwr^cr Siejihi 17 95 

tipeutort TTlyn^?itrJt . . 17 ,95 

ftriwmEang^ . 17 95 



n %em 



0602 252113 



Fwt Delivery On All Stock lllffll By 1st Class Mail In UK. BY PHONE 

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Cr«4r1 C«rd Ontar T*tophoni Lino m 0602 225)68 



Fighl&n2 28 flb 

Fiqm &r 2 H j*d i ^c6-Kry 1 1 -ft 

Fiigrn ^ir 3 f^Eitn,- n M.ffi 

nighlSirr?Scri*rv? WJH 

nimbci*OwSi i-95 

flMd 17 95 

Fnjnllnf ..17.95 

Fun School ? |6-flirf5| H 95 

Fun School Z |0W Bvr&l 14 95 

Fun School 2 Hinder 5 yis^ 1 i.95 

FuVe^-pjrr^ 17 95 

ftlftraWftrs ,17.95 

(frfi^'P GDbl^iArmgallttl ... ... U <$.■ 

&msafioCriaE.1s 17 9$ 

todnrtNflmercas . 17 9$ 

tod nrma Aztecs . . 17 9$ 

GnndPraftrcuii 1?% 

UrErjNCriVdritUllimalEGnll V % 

Gliftthifl ^ % 

Hammed a 

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HbIc-^ D^ids^r 22 95 

heh7 m* Vi 95 

lirrnrjs Ggmpitahon 22 95 

lrpp?rMm |T 95 

ImpocHmcie 14 95 

InlTJsUhor .17 95 



lntartjrjCra:SflG.K-r;rviH!nrjr! .22.95 

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lla^199Qrtir- T4.95 

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Jaek^cHaus.ln5trnH.CcwrSK . .. '199 

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rfidtftHEittalrw 795 



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P*r -rv^iUDll |- 35 

PafMrflidM 1 7.95 

FlWiOnSlprm 14.95 

PlpfiiiiE ■ 1 17.95 

fin** 17.95 

Pla^rManjigtr 14.95 

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Ptp^iou? 17,95 

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ProTfnn. S lo^ 17.» 



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LPiurKurl Liriy . 
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Liiuir 
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Magic Fly 



26 95 

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OlilSlde ElirOde shipping costs are 
£?.BB r>e/ rJi M f D r normal aimnail 
C3.00 per disc 1or eipfass airmail 



o 



A 



beautiful female 
android lies sleeping. Wires 
trace outward in a complicated 
spaghetti- like mess, linked by 
computer components, ending 
in a small power supply that 
occasionally fires out sparks 
of electric current. Your aim is 
to connect up the various 
parts of the brain to the power 
unit, thereby waking the 
android- 
Each level has you waking a 
different area of the brain 
(such as sight, imagination 
sanity etc) and works as a 
race between you and either a 
human or computer controlled 
opponent In the centre of the 
screen is the android face, 
complete with rel&vant 
changes of expression, de- 
pendent of the level you're on. 
One side of the screen shows 
your maze of connections, 
and mirrored on the other side 
is your opponents. The 
pulses come from the bottom 
of the screen, travel along the 
primed pathways, passing 
through fuses and switches 
until they reach the top of the 
screen, at which point they 
enter the brain 

At the start of each level, the 
pathways are all blue, signify- 
ing that the electricity cannot 
pass along them. By moving a 
small clear blob around, you 
wipe the paths clean, turning 
them red As you travel 
around, setting direction 
switches to guide the sparks 
toward the brain h electric 
spikes appear and roam 
aimlessly, destroying fuses 
and stopping the current from 
passing through. All this is 
going on while your opponent 
is stealing your working fuses 
as well as sending his. ow 
currents. 

The one thing that really 
knocked me out playing Ex- 
tase was the presentation 
Graphically and sonically 




amazing, the final product is 
both disturbing and moving. 
The face of the android is a 
picture of innocence, and 
watching her face awaken and 
move between various ex- 
pressions ol wonder and fear 
through ihe game is, at times, 
simply breathtaking 

The soundtrack is the best I 
have ever heard on a game. 
Glorious and moody pieces of 



music play throughout, match- 
ing the mood of each level 
perfectly. Believe me, calling 
them 'in-game tunes' just 
doesn't do them justice. They 
have to be heard to be be- 
lieved. Add a variety of in- 
spired sampled sound effects 
and you come up with the 
computer equivalent of Clan- 

nad 
The real shame is that as a 



game, it doesn't really hang 
together. It's a very difficult 
game, and one that takes a 
while to get to grips with, I did 
have a lot of fun playing it, but 
the fun was just a little too 
short lived. 

Extase is a product I would 
recommend experiencing, but 
it's not a game I'd buy. 

Tony Dillon 





Things get very complicated on the iaterfeveis. 



MASTERTRONIC 
PRICE: £19.99 




The inside of the android — not a pretty sight. 

SOUND 9 

GRAPHICS 
PLAYABILITY 73* 
LAST ABILITY 68< 
OVERALL 73< 




© 



"Xot only a high quality game but also refreshingly different." 

ZERO 

ENTER THE MAGICAL' WORLD Op CXREAL 
AND OVERCOME THE ALL POWERFUL- 
• MASTER OF DARKLESS.! * . 









lb i * 



..' rfU 



^/ 



1 **l * 



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"With a mixture of two and three 
dimensional areas and a good com- 
bination of arcade-type action and 
problem solving, Unreal could very 
well be a monster hit." ^t F 



K38bl 






JT V*v*\^T 



"The S-D levels are very impres- 
sive technically with ihelr Incre- 
dibly high speed " ZZAP 



i *i 




"Especially impressive are the sce- 
nes wiih winter backgrounds," 

ZERO 



H I 









fetf r 



rV * 



lUBISQFT 

8 10. rue de VaJmy 

93100 MONTREUIL SOUS BOIS 

Tel. {1)48 57 65 62 




"The arcade-adventure levels have 
superb graphics* lull of detail and 
imagination/' ZZAP 



I 




The first few/ may took oasy, but each time you shoot a ball tt splits m two. 




Y. 



es, sad though it is n the 
new release from TSB is 
actually a license of dance hit 
'Oops Upside your Head', now 
rerecorded by Snap simply as 
Oops up 1 . The game itself. 
despite the 'snappy" theme 
music, is really rather good. 

Once upon a time, in a galaxy 
far, far away, there was a little 
guy with a large gun and a huge 
chip on his shoulder. Burning 
deep within him was a fiery, 




raging hate; an all consuming 
anger that caused him to hate 
the universe and, in particular, 
large spherical objects. With 
only a space hopper for a 
starship. he must travel the 
galaxy destroying the afore- 
mentioned bouncing balls in 
ofder to find 50 pieces of a new 
interstellar space craft. You, as 
that man, must destroy these 
balls and gradually build the 
ship. 

As gameplay goes-, Oops Up 
is pretty simple. You stand at the 
bottom of the screen while two 
large balls bounce around it. 
When these bails are shot, they 
split into two smaller balls, that 
only bounce at half the height 
Keep shooting the balls and 
sooner or later youll end up with 
some very small balls that will 
disappear when shot. The idea 
is to shoot the balls in a certain 
time limit but not get hit by them, 



UP 



Certain balls will drop 
weapons, but not necessarily a 
better one. You begin with the 
weakest, a slow snake-like affair 
that rises to the top of the screen 
and vanishes. If any part of it 
touches a ball, the ball registers 
a hit and the 'snake 1 vanishes. 
Next up is a steel rope with a 
grappling hook that you shoot to 
the lop of the screen, where it 
hangs, creating a barrier and 
destroying anything that should 
smash into it. Then you hawe the 
shotgun. The simplest and 
fastest, you can have a lot more 
fun blasting with this baby. 
Finally comes the freeze 
canister. When collected, 
everything on screen freezes for 
a few moments, giving you 
plenty of time to pick off those 
particularly irritating balls. 

Oops Up has that special 
balance which always makes a 
good game. Its madly 



Platforms appear on tefer hv&is. 




THE SOFTWARE 
BUSINESS 
PRICE: £24.99 




ThB space ship slowly takvs shape. 



SCREEN 
SCENE 




The star map whara you click on 

to individual planets. 

frustrating, but its also furiously 
addictive. It falls at the first 
fence, however, by being too 
hard lo begin with. It took myself 
and Dep Ed, Dan, a good few 
goes before we even left the first 
level. After a while you do learn 
the gameplay tricks, and after 
that you can only go forward! 
With 50 screens to play it's going 
to be a while before you finish 
this one, though! 

I cannot see Oops Up ever 
being called a classic game. 
What I can see, however, is a 
highly entertaining original game 
that will have you returning to it 
time and time again. Just so long 
as you doh't have to listen to that 
song. 

Tony Dillon 



SOUND: 

GRAPHICS: 

PAYABILITY: 

LASTABILITY: 

OVERALL: 







© 



T 



his month Core Design 
release their first game as a 
bona fide, go it alone, software 
publisher. With a welter of 
publicity behind it in the form of 
news stories, insights and an 
extensive ad campaign, 
Corporation looks set to 
transform the RPG and swell 
Core's ©offers into the bargain, 

Beginning with a tense and 
well-animated opening 

sequence, which details the 
grissly murder outside a huge 
industrial factory, Corporation 
thrusts you into a future world of 
high-tech automations, genetic 
research and big business. The 
story is simple, the game much 
harder. Universal Cybernetics 
Corporation (UCC) is a multi- 
national conglomerate that 
makes IBM, Exxon or the 
Hanson Group look like corner 
shops. They're big and have 
built their success on the 
development of commercial and 
domestic robotics Investing in a 
wide portfolio of companies, 
UCC have a controlling interest 
in nearly every area of 
commerce and industry. 

It has been rumoured for 
some time that they have moved 
into genetic manipulation and 
the creation of new life forms 
with a view to creating the 
ultimate killing machine. A series 

Tne p*/s bfue colours are retfw monotonous. 






of murders outside one of their 
research factories, due to an 
escaped 'experiment', have 
stiffened the Governments 
resolve to investigate the 
problem further. However, the 
operation has to be covert. If 
UCC pulled out of the country 
the economic and political 
repercussions would be 
enormous. By sending in a 
Zodiac agent to steal an embryo 
of the new life form, the 
Government would be able to 
exert pressure on UCC and stop 
its research. It's not going to be 
easy, however, as the factory 
where production is thought to 
be taking is filled to the gills with 
high tech security systems, 
robotic guards and a truck load 
of genetic monsters. 

After the introduction., a 
selection screen lets you choose 
your agent from four human and 
two android agents Each agent 
has a unique set of skills and 
abilities and these effect how the 
game wilt be played. It's possible 
to compensate for weaknesses 
by buying in skills and 



purchasing specific weapons 
and sci-fi gadgetry to make life 
easier. There's a vast array of 
equipment on offer such as a 
back pack computer (with in- 
built factory map), bombs, 
compass, electronics kit gas 
mask, grenades, five guns, jet 
pack, lock pick, med kit, psi- 
enhancing drugs and infra-red 
goggles amongst others. Phewf 
Trouble is, you can only take so 
much equipment before it starts 
to impede movement or your 
wallet Android and human 
operatives also have different 
needs and priorities. For 
instance, androids don't need 
the special infra-red goggles to 
see with or glucose drinks You'll 
need to plan carefully and only 
lake essential equipment. 

Once the selection screen is 
over, you're put down by 
helicopter onto the factory's roof 
and enter via the elevator. 
Elevators are the only way to 
move between the 16 levels. 
The higher levels are only useful 
to try out your weapons and get 
the feel of them You can 



Tho combination pad to om of tho locked reomi. 



CORE DESIGN 
PRICE: £24.99 




experiment with the disrupter 
pads which scramble a robots 
Innards if they walk over them, 
or experiment with your psi- 
powers such as levitation or 
clairvoyance. 

The further into the complex 
you go the more guards, robots, 
and security devices you'll 
encounter. The building is 
littered with high tech alarm 
systems such as video cameras, 
pressure pads and infra-red 
beams., Once ^he security 
system has been triggered, 
doors will lock, gas will be 
pumped into the area and 
security forces will move in. If 
captured, you'll be put into a 
secure ^rea, but if you've got the 
right equipment and skills it's 
possible to escape. If not, your 
body will be disposed of in such 
a way as to leave no evidence of 






iii 



you ever having been there, 

The main screen features a 
3D view of the surrounding area. 
Some of the sprites are huge 
and all the more impressive for 
it The corridor walls fade into 
darkness giving a realistic 
lighting effect. My only criticism 
is the choice of colours - the 
pale greys and blues don't add 
much to the atmosphere and 
make each level Jock more or 
less the same. A bit more detail 
wouldn't have gone amiss either, 
but that was probably ruled out 
by limited memory space. 
Another probtem, wh&n up close 
to a wall, is getting your bearings 
and working out where you are. 



It's a tad difficult with no visual 
markings of any distinction to 
work from. 

On each side of the 3D 
screen are two humanoid 
diagrams, One indicates 
damage sustained and the other 
the equipment you're carrying. 
The damage chart indicates 
which parts of the body have 
sustained injury. Get hit in the 
legs and you'll still be able to 
move but at a slower rate: a hit 
in the arms will slow up your 
dexterity in manipulating 
equipment If you're hit badly in 
the chest or head it's lights out 
and a new game. It's possible lo 
repair minor injuries through 




Click onto the left arm to see which weapon your operative is 
carrying. 



using a medi-kit or energy drink 
or resting up. By clicking onto 
the various products of the 
equipment chart, you can see 

what each contains and you can 
then choose whether to 
manipulate the selected piece of 
hardware. 

Movement is mouse 
controlled and simple to use. It's 
possible to move through 360 s 
with ease, run in a curve, jump 
over obstacles and most other 
natural movements. It's a much 
belter system than the forward - 
turn-forward command systems 
of many similar games. 

The game is icon controlled. 
During most of the game there is 
only one screen which displays 
all the necessary info. It's easy 
to manipulate objects and 
access is quick and user- 
friendly. To use a weapon or 
device simply click on the 
appropriate pocket, select the 
object and press the manipulate 
button. Easy, eh? 

With 1 6 levels played over an 
area of 1,296,000 feet and 
hundreds of rooms to explore, 
Corporation will keep you 
entertained for many, many 
hours. I've been playing it for a 
couple of weeks end still haven't 
managed to snatch the embryo 
and make my escape but I've 
been too busy trying out all my 
weapons and mapping all the 
floors. Qotporation is atmospheric, 
engrossing, and well thought 
out. It strikes just the right 
balance between combat, 
exploration and problem solving 
to make it a classic. 
John Mather 




Your captors decide to Introduce you to Freddie 
for the test painful minutes of your Ufa. 





Use your goggles to detect niddan tracks. 



An infrared view of one of the 

toughest kitiar robots. 





SOUND: 


v4/ti 


GRAPHICS: 


90% 


PLAYABIUTY: 


89% 


INSTABILITY: 


88% 


OVERALL: 


91% 



. 



• 



LE... LAST TO LEAVE 





n 


LEfl 


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■ 







( 






\i 



ATARI S 
CBM AMK 

IBM PC & 
OMPATIBIES 



■j£Sr future, as an alternaw* reamy, qmi ilc LuwiiviMnu is an -; 
arcade/ strategy game in which the player controls a single "MAUUFP Assault 
Tank in one of 16 scenarios (missions) in the ultra war, fought better %vo 
dominant races in ih£ NGW WORLD. The latest phasE of the North/South war 
has been going on for over lO years, with a stalemate eventually devEloping - a 
standoff between armies mass Ed over a long dug- in battlefront Such are the 
defensive tapabHities of each side, full scale attacks are suicidal so arvy 
offensive moves are, by necessity, small 'behind the lines' actions perf^ - cd by 
elite troops m specialty designed vehicfes The Mauler fs the latest such machine 
- capable of being lifted in and out of hostite territory by fast stealth choppers 
and armed with the most advanced weaponry the Northern scientists ran <Hvrse 



Ocean Software L -rr. it* 5 € Cfm r^L ^ir€wt 
Manchester M2WS Telephone- 0€1 B33 6&S3 
W*n: «*&77 OCEA^ Fa*: 061 *3* 0650 



T, 



he UES Spruanoe, if you 
didn't know, is the flagship of the 
sophisticated Spruance class of 
US Navy destroyers. Far more 
powerful than arty ships in the 
Warsaw Pact, the Spmance are 
noted for their impressive 
defence capabilities in solo 
missions, particularly In anti- 
submarine warfare. 

The game is based around a 
simulated wartime campaign, 
featuring a series of missions 
deployed in and around Iran. 



Operation 
spruance 




A digitised photo of one of 
your many adversaries. 




The missions range from 
defending small civilian cargo 
ships from air attack to full scale 
invasions against some pretty 
irate, not to mention well armed, 
Iranians, 

The graphics are similar to 
Carrier Command although 
without the garish colours, in 
fact that's really what makes 
Q, S. look as realistic as it does. 
It uses some of the dirtiest' 
colours possible to create a truer 
image. Sadly, because them can 
be a large number of polygons 
on screen at once, plus the 
impressive rippling effect on the 



water and the simulated rocking 
of the ship, the update is a little 
slow. This is fine if you want to 
capture the sluggish feel of a 
5 10ft long fully armed warship, 
but frustrating when you're in the 
thick of battle. 

The attention to detail is quite 
stunning. The satellite and radar 
images are nothing short of 
incredible and the use of 
sampled sounds adds to the 
captivating atmosphere. 

Aa- it is, SprusncB already 

looks like a winner but what 

really pulls It into the major 

league is the simple control 

, 



system. Relevant command keys 
for whichever workstation you 
happen to be at are displayed on 
screen, and unlike certain 
simulations, working the ship is 
as easy as getting dust in your 
eye on a windy day. There 1 s a 
1 06 page manual with the game, 
but you don't have to read it all to 
get stuck in. 

Recommending something like 
this is hard, because it Isn't to 
everybody's taste. This isn't a 
game to pass the time of day 
with. It's deigned to be your day. 

Tony Dillon 




Use an oihiting satellite for a 
weather report plus ship locations, 








PARSEC/THE 
SOFTWARE 
BUSINESS 
PRICE: £24.99 











A damage report t 


efts you that everything is okay...for the moment 




DcnX run aground when leaving 


port. 




SOUND: 


80% 


GRAPHICS: 


87% 


PAYABILITY: 


83% 


LASTABIUTY: 


85% 


OVERALL: 


84% 



o 



FOOL'S ERRAND 




A 



curee has been put on 
the land by the high priestess. 
While she was about it she also 
hid fourteen treasures. Finally, to 
round off a good day's work, the 
priestess plunged the four 
kingdoms into all-out war. She 
then, presumably, put the kettle 
on and put her feet up 

You? You are a fool. In the 
nicest possible way, of course. 
You must roam the laml 
searching for wisdom, solving 
puzzles and finding out how to 
deal with the nasty priestess. 
Foots Errand is classed as an 



adventure, but this game is like 
no adventure you've ever 
played. 

The inspiration behind FE 
appears to come from the Tarot 
deck. At the beginning of the 
game you are allowed to access 
21 different areas which 
correspond to the major arcane 
of the Tarot. When you select an 
area from the menu you are 
presented with a piece of scroll 
that details a fragment of the 
overall story, along with a 
puzzle. Once the puzzle has 



that appear rudimentary but 

become so damn addictive you 
don't get to bed until the birds 
start singing outside your 
window? Weil FE is a similar 
experience - only this time It 
was late afternoon the following 
day before I got some much 
needed sleep. 

As well as allowing you 
access to further puzzles, 
success at each of the 90 areas 
gives you a piece of the sun's 
map - which is another puzzle 
(never ends, does it?). Once the 




One of the tougher puzzles 



MILES COMPUTING 
PRICE: £39.99 
[IMPORT] 



Looks tike scrabble fo me. 



been solved you can access 
another area. And so on through 
SO levels 

The puzzles that come with 
each scroll fragment are 
variations on the classic puzzles 
we all know and love/hate. You'l 
find crosswords, jigsaws, 
anagrams, word puzzles, button 
puzzles and logic puzzles 
among many others. Once you 
attempt the blessed things you" 
be irrevocably hooked. Ever 
seen or played one of those 
simple computer puzzle games 



sun's map has been completed 
you have the option of printing 
out the entire story. Take a while 
to digest this because it is full of 
clues for the second half of the 
game. Then lt F s off to find the 
fourteen lost treasures and„ 
finally, the confrontation with the 
high priestess herself 

I must admit to being 
dumbstruck at the depth, quality 
and addictiveness of gamepiay 
offered by Foot's Errand You 
get a great sense of 
achievement whenever you 



game now - you'd be a 


Tool' not 


to! 




Paul Rigby 




SOUND: 


15% 


GRAPHICS: 


80% 


PIAYABIUTY: 


95% 


IASTABIUTY: 


93% 


' OVERALL: 


91% 




ST and C* amka 



Sixteen Bit Superdeals from the Sixteen Bit Specialists! 

CUSTOMERS PLEASE NOTE! When comparing prices remember ours include fast delivery by courier. 



NEW!! 




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HYPER PACK 



520STE Power Pack 

£349.00 

Inc. VAT and Next Day Delivery 

Power Pack Includes: 

# 52QSTE 51 2K Keyboard with Built-in 1 Megabyte disk drive and TV 
Modulator 

* Over E550 worth gi games software, (including Out Run, Gauntlet 2, 
R-Type, Space Harrier, Super HangOn and 16 more Top Games 

* Organiser Business Software including WORD PROCESSOR, 
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* First BASIC and Firsi Music Utility Software 

• FREE JOYSTICK AND FREE MOUSE MAT WORTH £4.96 

# All leads, man u ate PLUS MOUSE and free mains plug! 




NEW 



S20STFM DISCOVERY PACK 

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NEWE fantastic value for money pack includes: 

+ 520 STE 51 2K memory Keyboard with built in 1 megabyte double sided disk 
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+ UTH IT Y PROGRAMMES mc STOSGAME CREATOR, NEOCHROME painting 
package and FIRST BASIC programming language 

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AND MAIMS PLUG! 



104OSTE BUSINESS PACK 

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* Includes the new 1 megabyte 1040STE keyboard plus over £200 
worth of business sottare including K-WORD wordprocessing 
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Also includes Melacomco BASIC, Mouse Pad, all Leads, Manuals 
and Mouse, 



MEGA 1 BUSINESS Pack 
m m £529.00 

Features: 

* Separate Keyboard and System Unit 

* Inc. all software supplied with 1040 STE Business Pack 

* B litter chip Installed for faster graphics 

Inc SM124 Mono Monitor £628.00 



ACCESSORIES 



QuiCksnot II Turbo Jo/Stick. „ £9.95 

Competilion Pro SO00 Joystick El 3.95 

Competition Pro wilh Autolire .. El 4.95 

Konix Speeding Joystick.. E11JS 

Red Mouse Mai wilh Amiga logo ... ESJ5 

Plain blue Mouse Mai .„. ...£4,95 

Naksha Mouse for ST, Amiga or PC 



Branded Memorex 3.5' DSDD Disks 

Box of 10 > „ ,-£13-95 

Memorex Dish Bo* 

For 40 3 5 P Disks .....EB.95 

Amiga 1/2 Meg Expansion £99.95 

Conlroi Centre Atari or Amiga .£44.95 

£29.95 



Contriver Arnica and ST Mouse with FREE Holder and Mouse Pad £20.95 



PRINTERS 

Star LC 10 including interface lad lor ST/Amiga.., £169.00 

Star LC1 colour including interlace lead for ST/Amsga £219.00 

Slar LC24-1G 24 pin including lead lor ST/Amiga..„... B £249.00 

Citizen 120D + NLQ including interface lead for ST Amiga €1 39-00 

Citizen S wilt 24 pin letter quality including lead for ST/Arrnga £309.00 

Colour Version of Swift 24 pin , £349 00 






AMIGA ASOO 
GAMES PACK 

featuring BAT PACK or the new 
FLIGHT OF FANTASY PACK 

£399.00 

inc. VAT and N&xt Day Delivery 
BAT Games Pack include*: 

* Amiga A5Q0 51 2K Kftyfeoard #ith Built-in 1 Megabyte disk drive 

* free TV modulator worth £24 99 allowing you Eo u£e Ihe Ami^a wffli a rnjrmgl TV. 

* DELUXE PAIFtfT II GRAPHICS PACKAGE. 

* FREE HOLIDAY 14 flaysawammOdalwn 

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* A iurther E230 wwlh of Games Software, including BUGGY BOY MERCENARY, 
BARBARIAN. WIZ6ALL * sis more garnet. 

* FREE JOYSTICK. MOUSE MAT AND 1 D BLANK DISKS. 

■ Amiga BASIC, Amiga EXTRAS 1.3. Workbench 1 .3 PLUS the Amiga Siep by Step Tutorial 

* All leads, manuals PLUS MOUSE and mains plug 1 

FLIGHT OF FANTASY Pack Includes: 

* F29 RETAUATOR - ranlaslid HEW Might, simulalc* - repress Batman 

* RAINBOW ISLANDS - smashing r*ew arcade gamo - replaces New Zealand Story 

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+ Everything else listed 1« SAT Games Peck. P 



AMIGA 1 MEG 

BAT GAME PACK 

£499.00 

1 Meg Bat Game* Pack Includes: 

* Fitted t Megabyte Memory Expansion + Real Tune Clock Card 

* Everything listed for the A500 Bat Game Pack 

* DRAGON'S LAIR 1 MEG MEGAGAME! 



ftlP| 



AMIGA 2000 

IBM PC AND AMIGA COMPATIBLE 

TWO COMPUTERS FOR THE PRICE OF ONE! 

£1349 (Inc VAT and next day delivery} 

(£1173.04 exc- VATJ 

FEATURES: l 

* S&parate keyboard & System Unit 
+ 1 Megabyte RAM — expandable 

* Built-in 3.5 Disk Drive toads Amiga Software 

* Built- in 5.25 Disk Drive loads IBM Software 

* Buill-in 20MB Hafd Disk stores IBM & Amiga Software 

* 4096 Colours & Digital Slereo Sound 

* Runs IBM software wilh built-in XT Bridgeboard 

* IBM and Amiga Expansion Slojs 



EXTERNAL DISK DRIVES 

AlariSF3l4 1 Megabyte..,.,... , , » £139.00 

Amiga A1 01 01 Megabyte _... £99.95 

Curnana i Megabyte Alari or Amifla » .£89.95 

NEC 1 Megabyte Atari or Amiga „, liPP ....C79.95 

Atari Megatile 30 Hard Disk .„,. ........ „„£439.Q0 

New' Commodore A590 20 meg hart disk ' ,..£369.00 

A590 Hard Oisfe + Memory Upgrade installed ,..■„■..■■■ Phone 



MONITORS 

Commodore Amiga A1 084 stereo Monitor me lead £269-00 

Alan SC1224 Colour Monitor inc lead - £259.00 

Atari SM124 Mono Moniior including lead... „..„„..„ .,£119.00 

Philips CM8S33 stereo colour monitor inc. lead lor ST or Amiga ..£259.00 




24 HOUR CREDIT CARP HOTLIN E « 0908 376008 

To order either call the ordertine above with y&ur Credit Card details OR make a cheque or RO. payable to: 
Digicom Computer Sennets Ltd *nd send ft ttfth your order to the addreu below. C aliens art a I so rrwit welcome at th* addreu bolow, 

DIGICOM 

Unit 36, Wharfside, Fenny Stratford, MILTON KEYNES, MK2 2AZ. 

prices inchxte VAT and deNvery by courier 
Licensed Credit Brokers ' Written qo liable on request APR \ 




Operation stealth 



w 



hen French software 
house, Delphine, released 
Future Wars late last year they 
immediately established 

themselves as the most exciting 
overseas software house 
around. The games blend of 
adventure and graphics was one 
gf the smoothest yet seen and it 
merited the awards it won. 

Operation Stealth is their 
follow up, and the only surprise 
is to find it distributed by US 
Gold rather than Palace who 
di&covered them. Otherwise the 
game is all that converts to the 
first one could expect — an 
excellent graphic adventure. 

The plot for Operation Ste&ttft 
revolves loosely around the 
bomber of the same name. 
Quite how something the size of 
the Pentagon's flying wing 
disappears isn't explained 
(perhaps discovery of this flaw is 
what led to the recent decision 
to cease production on the 
plane), but it falls to a CIA agent 
to locate its whereabouts, Taking 
time off from undermining East 

Ever seen a good passport photo? 




Your avenge hotel foyor complete with wino 



European governments and 
propping tip Colombian drug 
rings, you are that government 
agent. 

The credits unfold 
cinematically, and the scene 
fixes, as with Future Wars, on a 
large skyscraper. Inside is your 
agent, John Qlames, and his 
boss, A quick flick of the mouse 
button will fill you in on your 
mission before you're 
despatched, briefcase in hand, 
to Santa Paragua. As your 
plane lands at the airport, so 
your problems begin. Attempting 
to pass through customs will 
result in a guard blocking your 
path and demanding your 
passport, Whatever you do don't 



give him the US one youre 
carrying, he'll simply arrest you. 
It's at this early point in the 
game that you should examine 
the inventory you are carrying 
and. most importantly, the 
contents of your briefcase. Nip 
off somewhere quiet and open it 
up to reveal an invaluable set of 
secret agent's gadgets 
contained within, which includes 
a shaver containing a tape 
recorder, an acid squirting pen 
and a decoder for safes. As you 
play the game you'll learn that 
it's necessary to check out every 
possibility on each screen. Often 
the smallest objects need 
checking over to unrave! some 
of the fiendish lateral thinking 



He's in f/f e mon&y. 

puzzles in the game. As with 
Future Wars every problem can 
be solved by using an object in 
some way. 

Whiist Operation SfeaMft 
continues the styte and playing 
method developed for Future 
Wars, called Cinematique. 




SCREEN 
SCENE 



Delphi ne have refined it slightly. 
In particular there is a greater 
complexity in the Structure of 
things you can do. You can now 
use an object in your inventory 
on other objects twofold. Nor 
does the protagonist have to be 
standing next to an object to 
examine it as before, These 
touches improve on the 
payability of the original, but 
there are still odd irritations, such 



RDURNR 



/ rfcm * tftfrtft you'll fmtf it 
then. 



Finally! A coin. UJhen you 
pick it up, it seens like 
you're having ■& dej^i uu. 

r— 'a 



as the confusing delays which 
occur at points throughout the 
game. There are unnecessary 
pitfalls which lead you into 
impossible to forsee problems. 
For example, when you examine 
the baggage on the conveyor 
belt at the airport the computer 
tells you everything is L your 
baggage". It Isn't - take the 




wrong bag and you'll be arrested 
for thieving. 

This is not to detract from the 
impressive style of Delphine's 
second effort. Its scope is huge, 
its execution accomplished and 
absorbing. The game moves 
through several locations from 
the airport to the town, and even 
underwater where there is a 
small arcade-like interlude, 
Graphically it looks as good as 
its predecessor, if not better. It 
now enlarges small objects you 
need to use in comic style 
cameo frames, which look good 
and make life easier Operation 
Stealth is another classy 
interactive release from 
Del phi ne 

Mike Pattendcn 




@ 



SV.12Q 'JUNIOR STICK 

Twin Fire Buttons. 
Hand Held ^ _ 




SV r l26-JETFtQHT£R 

6 Microswttches. 

New Pilot Grip 

Autoffre 

£13*95 



^S 



\ 




Joysticks 

EUROPE'S TOP 

SELLING RANGE 



S V. J25 • SUPERBOARD 

10 MfCroswitches 
Digital Stopwatch 
Autotire 

E 17*95 




SV. 40hSG fighter 



For Sega 
6 Microswitches 

Autofire 

L.E.D.Function 

indicators. 



£14-95 




SV-127-TOPSTAP 
Steel Shalt 
Microswitches 

Autotire 
£23-95 



1 



SV124TU 

6 MicroswitcHes. 
Autohre. 

£8-95 




SVI28 'M EGA BOARD 
8 Mtcroswitches 
Stopwatch & 
Countdown Timer 

Autofim, m 

£24-95 



r 



« PIlOfT 



ilui — m m 







\S 







SVJ19-JUNIOR 

Twin Fire Buttons 

£4-9^ 









Be 



m 



£17-95 



E6-95 



m ■ ■ 



— . & 1 1 ■ ■ TT** ■ ■ ■ 1 

■P BM23. — ...„.„, 



?v.:r 






fltfryiMiJLg 



/#7fjfc 



?bte from Selected Branches of. 



WH SMITH -^ 



John Meniies 



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tftnotOQysndchoic 
tek out the range and features. Buy with confidence 



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Software 



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.... and alt good computer tf esters 



Umi27Northfield Industrial Estate, Beresford Avenue, Wembley, Middlesex HAOINU England. 

Telephone: 061900 0024 Facimile i 081903 6625 

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IllJan 



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■ ■ ' ■ w m w ■ i 



I P Pfhft » » t-* 



TTasra's Laura, bLrf bv-here's every body e/j e? 



THE COLONEL'S BEQUEST 



aters, 




,uch has been said 
about the cinematic quality of 
Sierra adventures. The 
animation coupled with high 
quality stereo music and sound 
effects, combine to make playing 
one of these games rather like 
taking part in a movie. And 
Sierra have done all they can to 
foster that image, especially with 
their title sequences. Until now. 

The Cotonet's Bequest is put 
over in the guise of a whodunnit 
play and, before the per- 
formance, the cast all walk on 
stage and take a bow. If you type 
PAUSE, a window pops up 
displaying INTERMISSION. And 
the rooms are arranged rather 
like theatrical scenery. However. 
the analogy fails when Laura 
Bow; ace sleuth, starts 
wandering from room to room, 
all in the same act! 

However, the atmosphere 
engendered by this approach is 
just right for the storyline. Aged 
colonel in country mansion holds 
house party for relations, 
Relations bitch about each other 
in private, especially about the 
old boy's carryings on with 



young and shapely maid, Fifl. 
Worried sick that most of the old 
goat's fortune will go to her when 
he snuffs it, more likely. And 
snuff it he surely will, for why 
else should you be staying here 
with his niece, your friend Lillian, 
except to solve the mystery? 

Trouble is, the mystery seems 
a long time coming, for there's 
nary a sign of a fatality until well 
into the game. You are thus left 
with little else to do but observe 
people and search for clues 
about something that hasn't yet 
happened. This is one of those 
games in which the characters 
go about their predetermined 
business, and you have to hope 
you're in the right place at the 
right time to follow what's going 
on. Every so often a clock 
appears on the screen, and 
chimes the next quarter-hour. It 
seems that this is triggered by 
events, but whether by what you 
do, or by what others are doing, 
possibly unseen, is not clear 

The instructions urge you to 
visit every location in the game 
frequently, and if this really is 
necessary, then a frustrating 



time is in store, for some of the 
screens are quite complex and 
take a long time to load. Picture 

caching is rather limited, so it's a 
pity a plan of the house isn't 
provided for movement, as in 
Camelot (reviewed this issue}. 
Whilst the game is well 
produced, my main criticism is 
that it could do with both the 
action and the responses 
speeding up a bit, to avoid hours 
of aimless wandering on the part 
Of the player 

On five disks, Coionet's 
Bequest has very little space for 




Mow ovpr Miss Morpte, 

saved positions on the game 
disks - so format a spare before 

you start! 

Keith C limp bell 




ACTIVISION/SIERRA 

ON-LINE 

PRICE £34.99 





; . 



— 

Inowling 



MAIL ORDER DIVISION 



COMPUTERS 



HEAD OFFICE: gj 

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Tyne Road 

Sandy, Beds, SG19 1 RB 

Tel: 0767 6fl1760<e u™. ( 

Fax: 0767 631730 



ALL PRICES INC VAT PLUS A FULL I YEAR GUARANTEE 



AMIGA DEALS 



STAN DA R O P AC Kl- AMIGA 5O0 COMPUTER. _ _ 

MOUSE, MODULATOR POWER SUPPLY. OMLY P33Q 

PER ATI NG MANUALS & ISKS, ETC . *»*# *P « 



nr 



VIDI-AMIQA SCOOP 



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TENSTU DIMES PACK - OHLT AVAILABLE WHEN PURCHASING AN AMIGA 
^TCUCTAD^ CQMPffiSiltG +|MflLWMRIDHB*ftUGGrBOi * WIZMLL 
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All TEN GAMES fAi # ART OF CHESS + AME&AS + iNSAMITT FLIGHT 

FOR JUST **fc*t p95 * MEHCENAPr 
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BATMAN PACK + 



it AMIGA COMPUTER 
AS IN STANDARD 

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+ BATMAN THE 
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STORY 

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* TENST Aft GAMES 
PACK 



£369 * 



FLIGHT OF FMTAST 



ULTIMATE GAMES PACK 



At last a compile aystsm enafclirAg yOw to corned yOur A^tga computer 16 any sJarntoftf 
video rtO&fder and' sflart frame gratfcin^ 1 

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* PEPf ECT FREE^ FRAME FROW ANY VIDEO 

* UTILITY TO INCORPORATE HEAL LIFE OBJECTS INTO YOUR FAVOURITE 
DESIGN 

* DYNAMIC CUT AND PASTE 

* ABIUTY TO TAKE SNAPSHOTS IN 16 SHADES LIVE FRQW VIDEO 
ft MULTIPLE FftAME STORE 

* PLUS LOTS. LOTS MORE!" 



* AMIGA COMPUTER AS 
IN STANDARD PACK 

* F29RETAIIATQFL 

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* ESCAPE FROM THE 
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MONSTER 

* DELUXE PAI NTH 

+ TENSTAR GAMES PACK 



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£369* 



* AMIGA COMPUTER AS IN 
STANDARD PACK * F29 
RET ALI ATOP * RAINBOW 
ISLANDS # BATMAN THE 
MOVIE* F18 INTERCEPTOR 

* NEW ZEALAND STORY 

* DELUXE PAINT II* ESCAPE 
FROM THE PLANET OF THE 
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GAMES PACK * MEGABLA3TER 
JOYSTICK* HIGH QUALITY 
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WHAT YOU GET . . . 

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Hardware Interlace- plus Sdftw-are. . 



..npEl 14.95 



Upgrade- kll enabling ywi TO digtfise stunning 1u#l ookwr pictures in seconds nrp £1 9.95 

■noVHiniu 

High quality video tap* to gel you going! .,,. «...„..„.„.. np E6.95 

ALL TMI* FOR THE INCREDIBLE PRICE OF C109.99 



mx 



£399 J 



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CAX354 



• LATEST SLIMLINE DESIGN 

• HIGH SPEED ACCESS 

• QUIET, HIGH PRECISION 
HEAD POSITIONING 



rrp £89.95 



£69.08 



* 3 1 2 DS/DD BLANK DISKS SCOOP * 



All our disks are of the highest quality, are 100% certified 

and individually wrapped. We guarantee each disk is either 

Sony, TDK or verbatim unbranded. 

BOX OF 50... £19.99 

BOX OF 100 . . . £37.99 

ROLL OF 1,000 DISK LABELS - ■ . £5.99 
{only available when ordered with disks) 



PERIPHERALS, ACCESSORIES AND 
SERIOUS SOFTWARE 



FOR THE MORE DISCERNING 

COMPUTER USER 



THE 



IL 




COMPUTER PRINTERS.^ - 




Being Star 
registered 
dealers we only 
sell official UK 
machines which 
come with a full 
1 year guarantee- 
Beware of 
inferior imported 
products 



Commodore 1 064S Stereo Monitor 
Cumana 1 meg Quality Drive — The best 
High Quality Amiga Dust Cover 
High Quality 1084S Oust Cover 
Replacement Amiga Power Supply 
Kindwords 2 word processor 
Superbase Personal 2 
Maxiplan Spreadsheet 
Pholon Paint 2 — Lalesl Version 
Deluxe Paint 2 — Excellent Value 
Aegis Sonix version 2 



RRP 



£299.95 
£89.99 
£9.95 
£',2.95 
£59,95 
£49.95 
£99.95 
£99.95 
£79.95 
£49.95 
£69 99 



OUR 

PRICE 



£249 95 

£69.99 

£6.95 

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£39.95 

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£2995 

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£29.95 

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OFFICIAL U.K VERSIONS 



STAR 
STAR 
STAR 
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LC10 mono 144/36 C. PS 
LC10 II 25% faster version 
LC10 Colour, 7 colours 
LC24-10- 24 pin multifont 
LC10 Sheet Feeder (auto) 
LC 10 Mono Ribbons 
LC10 Colour Ribbons 
LC24-10 Ribbons 
LC10 Quality Dust Cover 



RRP 



OUR 
PRICE 



£22995 

£263.35 

£297.85 

£343.85 

£74.75 

£5.96 

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£149.95 
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COMMODORE 1084S/PHILLIPS 8833 

T.V. TUNER 

Comes complete wilh leads, aerial arid instructions 
enabling you to convert your monitor into a full 

functioning colour television. ^m 

All for ihe Incredible pride of wW.90 

HB INCLUDES 1 TEAR'S ON-SITE MAINTENANCE 



£69 



FEATURES 

■ Only top c&tfl'ry wmponHnlt 

u*ad 

■ Real Hit* ofcxfc with NIGAQ 
battery backup 

■ Memory disable switch to 
cevefl bach ic origins! 512K 

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tested prior to despatch 

ASOO 



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BAM EXPANSION 500 

Up-grades your Amiga 500 
from 512K to 1 Megabyte 

ONLY 

£44.95 



& 



Order by phone by 
calling our Head Office 



ORDERING 

MADE EASY 4cW w qq CQUf j er delivery tor all orders o ver £ 100 00 (UK mainland only } Add £2 tor orders under a 0000 



quoting your Access'Vlsa Number 



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Order by Post - make Cheques, Building 

Society Drafts or Postal Orders payable 

to Dcwling Computers 



o 





SCRFFN 



Merlin's chamber. 



nee a flourishing and 
peaceful kingdom, the forbidden 
love between queen Guinevere 
and Sir Lancelot has put a curse 
on your land. Crops are 
diseased, and springs and wells 
have turned foul. In e vision, you 
see that the Holy Grail is the 
miracle your people seek, and 
so you despatch three brave 
knights, Lancelot, Galahad, and 
Gawaine, to find it and bring it 
back. 



CONQUESTS OF 



CAM E LOT 



Tripping through the dark forest. 




However, months have 
passed, and not a word has 
come from any of them. 
Troubled, you decide that you 
alone can now fetch the grail 
and rescue the brave knights. 
Before departing, you learn that 
Lancelot is imprisoned by the Ice 
Maiden, Galahad was lest heard 
of leaving the country, whilst 
Gawaine is a prisoner of the 
Mad Monk of Glastonbury. 



ACTIV1SION/ 
SIERRA ON-LINE 
PRICE £34.99 



And so you set off, guided 
by the wisdom of Merlin, and 
protected by the spell of 
Guinevere's rose. > 

Conquests of Cameiot: The 
Search for the Graft is based on 
heavily" researched Arthurian 
legend and, whilst in the main 
following the normal Sierra 
format, it has one or two new 
features. Movement from place 
to place is speeded up 
considerably by the use of click- 
on' maps, one of the castle, and 
one of the south of England. 
Thus, to walk from one end of 
the castle to another does not 
involve the loading of half a 
dozen pictures — the arrow keys 
simply move an animated mini 
King Arthur over the plan^ and 
provide a caption describing the 
location. To enter it is simply a 
matter of pressing RETURN, 
whilst to move on requires 
another arrow key depression. 



Major distances are covered by 

clicking on defined spots on the 
map, whilst within each area 
movement is of the normal 
animated character type. 

Scoring is on three scales of 
skill, wisdom, and soul — and it 
should be remembered that 
Arthur must be worthy enough to 
take the Grail when he finds it. 

One of Arthur's quests Is to 
Ot Moor where the lake is 
frozen, and Lancelot is 
incarcerated in a column of ice in 
the Lady's palace. Unfortunately, 
Sierra can't resist it, can they? 
Here is a fairly serious 
adventure, and 

we have to suffer an arcade 
sequence in crossing the ice. 

And not content with one or 
two screens, we are forced 
through no less than Tour of 
them, presumably to ram the 
point home that Sierra games 
are all things to ail people. 

The loading instructions 
seem to be in error, certainly as 
far as 

an expanded Amiga 500 is 
concerned. My copy consistently 
failed to load from the 
workbench (as per instructions) 
but usually succeeded when 
booted up. And Sierra stilt don't 
seem to have got a reliable 
SAVE routine for the Amiga. A 
plus is the ability to save 
positions directly onto the game 
disks (or backups if you have 



any sense!) but the procedure is 
a little fragile. My first SAVE 
would not load, with a message 
that the file had been saved 
using a different interpreter, 

These points are relatively 
small niggles, but must be seen 
in the context of the whopping 
£35 price tag — for which one 
has a right to expect near 
perfection! Still, it is a big game 
(six disks) and once the hole it 
makes in your pocket is 
forgotten, it will make another 
fine addition to your Sierra 
collection. 
Keith Campbell 

A map of Camelof. 




GRAPHICS 


76% 


SOUND 


71% 


LASTABIUTY 


85% 


PLAYABIUTY 


82% 


OVERALL 


82% 







@ 



Buyer's Guide 



I 



Another month, another chart! 
Here's the guide to what's hot and 
what's not in September. Find out 
what games the CU staff play and 
catch classic games still on 
release. 



SEPTEMBER RELEASES 

PRODUCT 



THE IMMORTAL 



Eternal arcade adventuring from EA 



MONTY PYTHON'S 
FLYING CIRCUS 



Amusing arcade ramp, Virgin 
MIDNIGHT RESISTANCE Frantic arcade blaster from Ocean 



NIGHT BREED 



PLOTTING 



MURDER 



Digital horror adapted from the Cllve 
Barker novel, Ocean 



Cute puzzler with exploding bricks, 

Ocean 



Sleuthing fun from US Gold 



OPERATION STEALTH Graphic adventure using the new 

Clnematique system, Delphine/US Gold 



AMIGA CHART 



SNOW STRIKE 



WINGS OF FURY 



Flight sim pitting you against 
evil drug barons, US Gold 

WW2 action flight sim, Domark 



THE SPY WHO LOVED ME More James Bond fun, Domark 



TEAM YANKEE 



SHADOW OF THE BEAST 2 



OOPS UP 



Tanking good romp, Empire 



The arcade saga continues, 

Psygnosis 



Ball- and joystick-wrecking fun, 
The Software Business 



TM LM 

© o 

© © 

© © 

© © 

© © 

o © 

o © 

© 



© 



® 



@ Q) 



KICK OFF 2. Anco's sequel is still hanging 
in there, 

TURRICAN. Rainbow Arts 1 blaster smashes 

its way to the top. 

ITALIA 90 . Inch! no its way to the to p , 
Code masters still lead the budget chart. 



ITALY M. US Gold's world cup tie-in falls 
two places. 

M ID WINTER. Rai ntai rd s icy off erl ng beg in s 
to mett in this awful h*at 

DAMOCLES. Th* sequel to Mercenary 
finally breaks into the chart*. 

EMLYN HUGHES INTERNATIONAL 
SOCCER, Audiogenic race up the charts, 

F-29 RETALIATOR. Ocean s flight sim 
comes in to land. 

SHADOW WARRIORS. The latest coin-op 
conversion from Ocean. 

LOST PATROL. Ocean's Vietnam adventure 
forms another new entry. 

PRO TENNIS SIMULATOR, - Code masters 



AMOS - Mandarin 



WORLD CUP SOCCER ' 90- - Virgin 



BATTLE OF BRITAIN - US Gold 



RORKE'S DRIFT - Impressions 



TREASURE ISLAND DIZZY - Codemasters 



FLOOD - Electronic Arts 



PLAYER MANAGER - Anco 



LAST NINJA 2 - Acti vision 



FOOTBALL MANAGER 2 - Addictive 



@ 



& Charts 



DESERT ISLAND DISKS 

Games we think deserve an easy life in the sun. 

STEVE JAMES Supremacy, F-19, Operation Stealth. 

DAN SLINGSBY Supremacy, Corporation, F-19. 

MARK PATTERSON F-19, Guinness Disk of Records (CD- 
ROM), Supremacy- 



CLASSICS ON RELEASE 



PRODUCT 



FLOOD 

Wet ware platform action. 

CU Screenstar 



EUROPEAN SUPERLEAGUE 
Managerial footy sim. 
CU Screen star 



MIDNIGHT RESISTANCE 
Futuristic shoot-em-up, 



FALCON MISSION DISK 2 
Bolt on flight sim expansion. 
CU Screen star 



FLIMBOS QUEST 
Cute platform antics 
CU Screen star 



CHAMPIONS OF KRYNN 

D&D mayhem in the world of the 

Dragonlance CU Scree nstar 



PUBUSHER/INFQ 



EA> £24.99 



CDS, £24,99 



Ocean, £24.95 



Mirrorsoft T £19.99 



System 3 T £24.99 



US GoIo\ £24.99 



NUCLEAR WAR US Gold, £24.99 

Apoclyptical toilet humour with a cast 
of hundreds. CU Scree nstar 



MIDWINTER 

A small community up against a cold- 
hearted dictator CU Superstar 



CYBERBALL 

21st Century robo-ball 



LOST PATROL 

Vietnam action/strategy game 

CU Scree nstar 



Micro Prose, £29.99 



Domarkp £19.99 



Ocean, £24.99 



PRODUCT 



SUPREMACY 

Massively involving space strategy 

title. CU Superstar 



F-19 

New major combat sim with stacks of 

realism. CU Superstar 



UMS2 

Huge scale wargame that rewrites all 

the books. CU Screen star 



PUBLISHER/INFO 



Virgin, £19.99 



Micro Prose, £29,99 



Rain bird, £29.99 



OOPS UP The Software 

Bouncing ball destruction at its best. Business £24 95 
CU Screen star 



CORPORATION 

The ultimately realistic game? 

CU Scree nstar 



ANT HEADS 

Sequel to the B-movie smash 

CU Screenstar 



Core Design, £24.95 



Cinema ware, £14.99 



SUBBUTEO Mammoth Games, 

Com puter ve rs ion of c I ass pc f ootbal I £ -i q 95 
g ame . C U Su perstar 



NEUROMANCER 
Futuristic cyberpunk RPG 
CU Screenstar 



WARHEAD 

Strategy adventure set way out in 

space. 



KICK OFF 2 

The best footy sim ever. 



E^ £24.99 



Activision, £24.99 



Anco, E19J5 



o 



IT'S SHOWTIME 



Y, 



ou may have picked jp on 
the buzz about the new Computer 
Entertainment Show. But what 
exactly is it? 

Well it's the fun replacement to 
the PC Show. Gone are 65032 
multiplexing serial widgets, in come 
the games and the stars! The CES 
show will contain all the biggest 
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Nintendo, US Gold, Ocean, 
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to open the show {which is run in 
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the CU team (so buy us a beer!). 
The groups will be performing live 
on stage and the other celebs will 
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broadcasts, the international 
computer games championship 
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how good it really is- Also if you 
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enough you might find yourself 
entered in one of the many 
Competitions and giveaways well 
be running, so check us out. 

And because you've bought this 
issue of CU we're giving you a 
pound off the entry fee, aren't we 
nice? 

The show takes place at Earls 
Court, London, on the 15th and 
1 6th of September. At a reduced 
rate of £4 to get in can you - 

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• Pass up your chance to mix with 
the stars? 



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INPUT 



SPACE QUEST II 

Adventure 

i have entered VahauVs asteroid, but 

can't progress very far from there, I 

have the lighter, basket, glass cutter 

and plunger, but what can I do with 

these things? 

Tommy Johansen, 

Moss, 

Wo/way. 



PHANTASIE III 

RPG 

I cant find the 57th spell in the gnome 
catacombs. I think I can obtain it if I can 
get the egg from the viper. But every 
time I try the alternatives, it attacks me. 
After I have killed it I get the message: 
The air was bad What does it mean? 
If I can't get the 57th spell from the 
viper, where can I get it? 
Thomas Haugsand, 
Bod, 
Norway, 



PERSONAL 
NIGHTMARE 

Adventure 

Where is Judy's brother? How can I get 
into the garage? Where can I find the 
money to develop the film? I've thought 
maybe there is no money, and that 1 
should develop it myself in Ivy Cottage, 
But HOW? 

Morten Brattbakk, Steinkjer, 
Norway. 

How do I get the prayerbook from the 
dead woman who was bricked up in the 
wall? How do I get the stake from the 

gardener? 
Dennis Janssen, 
Amsterdam 

HOUND OF 
SHADOWS 

RPG 

After making a homunculus I go in a 
trance, as ordered. But still when the 
hound arrives he kills me, The game 
says there is something wrong with the 
hurnunculus, but what? 
Dennis Janssen, 
Am$terdam, 





SCAPEGHOST 

Adventure 

In Part 3 I've freed the girl and stopped 
the drug buyers in the truck. What I 
don't know is how to stop the taxi, and 
how to scare Big John five times. 
Dennis Janssen, Amsterdam. 



DEMONS TOMB 

Adventure 

In the prologue I'm one turn short in 
rescuing everything from the tomb. If I 
want to save the sandwich I have to 
knot the plastic bag, but then I get killed 
by the smoke before doing everything 
necessary to recover the items later Do 
I have to save the sandwich? In the 
coffin 1 have bucket, torch, plaque, 
byro, and plastic bag. 
Dennis Janssen , Amsterdam. 



OUTPUT 



BARD'S TALE I 

RPG 

You can find the Mad Gods eye after 
you've been teleported from 21 N r 1SE, 
to 13N, 17E. Then go through darkness 
and kill the spectre After this go to the 
old statue in the castle and fight it (only 
with the eye.} You are now teleported to 
Kylearan's Tower. 
Jeroen Floor Lisse, Holland. 

Here are the answers to the riddles 
puzzling Oyvind Abebostol; Name the 
one of cold ' - STONE GOLEM. 
Once a man alive .... ' -VAMPIRE. 
Odd Magne Ogreid T Bergen r 
Norway. 

KING'S QUEST III 

Adventure 

The snake can't be caught. (At least, 
I've completed the game without 



(j£ 



catching it.) But you should get the 
dried snake skin lying at the edge of the 
desert 

To get rid of the wizard, make a magic 
cookie, put it in the porridge you find in 
the bear's house, and give the porridge 
to the wizard. You need the manual to 
discover how to make the cookie. 
Marten Brattbakk, Steinkj&r, 
Norway. 



RETURN TO EDEN 

Adventure 

Antonis Ewipidou asks what to do 
when going up after the explosion. After 
returning to the surface, head east then 
south to the woodland. If the parrot robs 
you of the geiger counter don't worry - 
you will get it back later. If at any time 
you hear the droning noise, HIDE as it 
is the helicopter looking for you. Go SE 
to find a pea l which you should throw at 
a brick-coloured bird when it appears. 
The bird eats the pea, drops an egg, 
and a See Bee appears with a 
telescope. Use it to look at the city's 
defences, then plant the brick egg ... 
Ray Smith, 
Milton Keynes* 

LEGEND OF THE 
SWORD 

Adventure/RPG 

Paul Hardy (since when is Wales in 
Sheffield?) wanted some answers to 
this game. Trotls: Throw the bottle of 
antitrolls at them. Get this from the 
leprechaun by giving him a coin and a 
pipe. If Pagan refuses to grve you the 
coin, KICK him. Wooden Disk: This 
goes in the slit in the wall outside the 
Vestry in the chapel. Light: After killing 
the humanoid, take the tinderbox from 
his body. This, together with the torch 
from the iron bracket under the trapdoor 
in the keep, makes a source of light. 
And finally, no - there is no use for the 
sack full of rubbish! 
Ray Smith, 
Milton Keynes. 

FAERYTALE ADVENTURE 



RPG 




Steve Mackenzie wanted to know 


where and what items he needs to pass 


the barriers. They are: 


. 


Crypt at Churchyard 


Weapon 


Turtle Point 


Shell 


Castle south of Marheim 


Sun Stone 


Watch Tower 


Shell 


Hidden City of Azul 


Rose 


Dragon's Cave 


Magic Wand 



in the hillside. It is located in the 

Mountains of Frost at the north western 

end of Holm. 

Odd Magne Ogreid, Bergen, 

Norway. 

GUILD OF THIEVES 

Adventure 

Berndt Veldhuis could not get into the 
bank office. He has to join the longer 
queue and f when his turn comes, he 
must show the plastic card to the teller. 
Odd Magne Ogreid, Bergen, 
Norway 

SPACE QUEST III 

Adventure 

To leave the space junkyard, fit the 
motivator into the 'junk' spaceship with 
the claw, and climb onto it with the 
ladder from the rate 1 hideaway. Fit the 
reactor and wire in the compartment 
before trying to fly the ship. 




INTER 



He also wondered what is the 
significance of Pixel Grove - there is 
none! Finally, he could not find the cave 



I miss the adventure chit-chat that 
was in Into The Valley. Also, couldn't 
you ask for some colour and print 
screen shots on the Fantasy Zone 
pages? Will there be adventures 
(demos) on the CU disks? Here in 
Norway I pay about 5 for an issue of 
CU, and I think the disks should 
have something for everybody, 
Morten BrattbakK Steinkjer, 
Norway 

P. S. Is it true that Zork adventures 
have no graphics at all? 

Keith's response: I miss the chit- 
chat too. Perhaps we can do 
something about that soon! And yes, 

astounding as it may seem, Zork 
achieved its fantastic success 
without a single picture! 

Hi! My name is John Schoutens and 
I live in Hoi I and. I recently bought 
Leisure Suit Larry III I seem to have 
lost my Nontoonyt Island magazine, 
so I cannot now play the game until 
the end When I go to the casino I 
cannot get into the showroom, 
becasue the Maitre d r requests the 
number from a certain page of the 
magazine. Could someone help 
me? Give me a few numbers and 
the pages they are on, I'm 
desperate. I have already tried to 
order a hintbook, and there ar& no 
numbers printed in it! 
Desperate Soy, 
Holland. 



Keith's Response: Lost it? A likely 
story! The book is just as important 
to the game as each of the disks, 
and you seem to have managed to 
keep them safely! Since the book is 
designed to combat pirating there's 
no way we would print the details 
you ask for. I suggest you take your 
original disks and packaging, with 
receipt, to the dealer from whom you 
bought the game P and ask him to 
help. 






How did you get on with the Play To 
Win feature on Larry HI last month? 
There were enough hints there to 
take you through to the end of the 
game, but how do you get hold of 
those missing 400 odd points (I 
finished with 3553)7 For the past 
few months 1 have been swapping 
Larry clues with Marco Andreoli, 
who writes an adventure column in 
the Italian magazine 'K\ Marco, it 
seems , made it with Suzi ... 

I decked to search for something I 
had missed. I played the game from 
the start again, and when I got 
dressed like a dancer (in Cherry's 
costume) I began walking down the 
streets in this new fashion. I talked 
with all the men I met but obtained 
nothing but wisecracks. But I 
thought if the game lets you go 
around dressed like this, it should be 
useful. Imagine my surprise when, 
dressed like Cherry, I went to the 
Segal office asking for my divorce 
and discovered that Suzi likes men 
dressed in women's clothes! So if 
you missed it„ go back and restore 
one of your games, it is well worth 
the try! 

Marco Andreoli . 
Turin. 

Keith's Response: So that's the 
sort of thing you Italians get up to? 
Thanks far the tip - 1 shall be very 
wary of you lot whilst I am on hoi id ay 
at Lake Maggiore in a couple of 
weeks time! Especially as that's not 
so far from Turin ... 

Looks like this may be my last letter. 
Not only has C+VG dropped my 
favourite adventure column by the 
best adventure columnist around, 
but CU has dropped its devoted 64 
jsers. Thank you very much Tor all 
the help you have given myself and 
many other 64 adventurers over the 
years. I have greatly enjoyed 
reading your column in both C+VG 
andCU 



Michael Walsh, 

Victoria, 

Australia. 



Keith's Response: And I shalf (sob) 
miss you too. 







© 




EWS 



SHADOW SORCERER 

RPG 



How many times have you felt like 
throwing something heavy at the 
screen after your party of adventurers 
get massacred by yet another bunch of 
Trolls? Okay, so the AD&D game 
system is a little combat-heavy, but 
that's about to change with SSI's next 
release, Shadow Sorcerer. 

SSI have noticed the growing 
difference between the two types of 
role- players, the younger 'hack 'n 1 
slash' merchants who enjoy mass 
carnage at every turn and the older 
L serious' role-players who tend to think 
things through before drawing their 
swords. As a result the current game 
system has undergone some major 
changes to try to reflect the true' 
tabletop game, 

A Cadaver-style 3D isometric view is 
used for indoor encounters while 
outdoor situations use convenient 
hexagonal grids. The characters are all 
represented by animated m matures 
(reflecting the use of mi natures in the 
real game} and all actions, 
conversations and movements are icon 
controlled. 

What does all this mean for the 
player? Plots can now be more than 
just a series of battles linked by a few 
NPCs and involve more thought, puzzle 
solving and detective work Combat will 
no doubt be a main part of the game 
and, thanks to the new viewpoints, will 
involve a little more strategy. 

Shadow Sorcerer, available from 
October, brings a return to the 
Dragonfance world and sees your 
characters helping to ship frightened 
refugees, fleeing from the Draconian 
armies, to safer areas of the land. You 
are called upon not only to explore the 
land as you progress but also to try and 
keep the refugees from breaking up 
into rowdy mobs, easy prey for the evil 
hordes. Emerging early next year will 
be the second title to use the new 
system, Eye of the Beholder. Being the 
next installment of the successful 
Forgotten Realms series, characters 
from any of the first games can be 
transferred for further level-progression. 

Crocks away in the latest Lucasfiim game. 




Hey, hey, hey r we're the m&nkiem. 

THE SECRET ADVENTURE 
OF MONKEY ISLAND 

ADVENTURE 

What with all the TSH licenses around 
at the moment, you'd think US Gold 
wouldn't have time for much else, 
Lucasfiim. however, have managed to 
squeeze a bit of monkey business into 
the tray with The Secret Of Monkey 
Island. 

Set in the swash -buckling, rip- 
roaring, peg-legging, eye- patch 
wearing, cutlass brandishing 1600s, 
Monkey Island is a comic tale of 
pirates, hidden treasure and 'one -liners 
more lethal than the bad guys' 
(according to Ron Gilbert, the games 



designer). 

Using the same system employed in 
Indy Jones: The Graphic Adventure, but 
with a few extra tweaks, the story starts 
with you, a poor and desolate 
adventurer, looking for an adventure. If 
you can prove yourself in the port of 
Melee you might win the confidence of 
a pirate band and find yourself on the 
high seas, rolling towards excitement 
and action on the dreaded Monkey 
Island. 

Like tody and Loom, the graphics and 
animations are all in the stylish 
Lucasfiim manner, with the added 
bonus of proportional scaling and 
■innovative' camera angles (who says 
computer games are nothing like 
films?}. Unlike Loom, Monkey island 
promises a degree of complexity in the 
puzzles that slowly get harder as the 
game progresses, allowing novice 
players to get started without 
frustration, 

The Secret Of Monkey Island sets 
sail towards the end of the year so book 
your passage now. 



LORD OF THE RINGS 

RPG 

Some would call him the father of 
modern fantasy, others would simply 
say he wrote three very long books. 
Either way, almost everyone has heard 
of J.R.R. Tolkien. Electronic Arts 
certainly have and are soon to release 
the first of three role-playing games 
based, appropriately enough, on the 
Lord of the Rings trilogy. 

LOTR, just to remind you, concerns 
the adventures of a young Hobbit called 
Frodc and a magical ring that is being 
hunted by virtually everybody on Middle 
Earth (Tolkien's fantasy world}. Aided 
by a group of humans, elves and 
dwarves, Frodo has to journey to the 
very heart of the evil kingdom to hurl 
the ring into a fiery chasm to destroy it. 
Lord of the Rings Vol. J follows the 
story to the end of the first book. 

Programmed by Interplay 
Productions, the team responsible for 
The Bards Tale series, LOTR boasts 




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9 Switch to enable /disable. 

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Comprehensive virus detection and removal features to protect your 
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EWS 



state-of-the-art graphics, digitised 
sound and a huge, seven map world of 
Middle Earth to explore. Each of the 

maps has plenty of mini -adventures 
and sub- plots to solve, all of which 
remain fairly close to the original story 
without sticking to it as gospel. 

All of the Tolkien creatures are there, 
Wargs, Dark Riders, Ores (whether or 
not Tolkien actually invented Ores is a 
strong arguing point in the role-playing 
world!), as well as all the main 
characters plus several new ones just 
for good measure, in fact, its possible 
to play the whole game with a party of 
characters never even encountered in 
the books! 

This is not the first time Tolkien's 
books have featured in computer 
games and I dare say it won't be the 
last, but it's certainly the most intriguing 
project to date The quest can be taken 
up in November, 



HOLLOW W ORLD 

RPG 

D&D has always lived in the shadow of 
its 'younger brother 1 but not for long. 
TSR have bowed to the pressure of 
D&D players everywhere and are 
launching an official game world called 
Hollow World 

It's an extension of the untitled 
'known world 1 but thanks to the success 
of the D&D Gazeteer products (a series 
designed to flesh out the world of - 
D&D), TSR have decided to take 
players further than just the surface of 
the world Hollow World is set in the 
very bowels of the planet with new 
monsters, traps, adventures and 
character classes. Imagine Jules Verne 
with Ores! 

The first set of adventure packs 
should be available in the latter half of 
the year. Perhaps TSR will finally come 
up with an official name for the wo rid! 



BUCK ROGERS 



RPG 

Also from TSR/SSI comes one of the 

biggest multi-media events of the year', 
namely Buck Rogers (TM) the 



computer role-playing game. 

The first title - Countdown To 
Doomsday- will use the tried and 
tested ADSD game system, modified to 
give it a futuristic feel Battles will 
include space combat as well as 
ground-based action and include 
enemies such as genetically 
engineered monsters and powerful 
robots. The plot sees the evil RAM 
(Russo -American Mercantile) hatching 
a plot to re-conquer Earth. Guiding a 
group of characters from NEO (New 



Earth Organisation) you must find a 
way to foil the bad guys and save Earth 
(the traditonal plots are still the best). 

One final point about Countdown To 
Doomsday is that it will only be 
available on 1 Meg machines (which 
suggests either a lot of detail or a very 
large playing area!). 

So why this sudden burst of energy 
concerning Buck? It could have 
something to do with the fact that TSR's 
president, Lorraine Willi am s f has a 
great-grandfather who wrote the original 
Buck Rogers novel or it could be thai 
Buck is one of the few heroes who has 
yet to be licensed to anyone. 

Whichever, we are going to see a 
mass of Buck boardgames, Buck 
paperbacks, Buck graphic novels, Buck 
lunchpacks, Buck boxer shorts etc. 
Most interesting, however, should be 
Buck Rogers, the Role -Playing Game 
(tabletop, not computer). Yes, now you 
and your friends can sit around a table, 
annoying each other by going Beedee 
beedee beedee, hiya Buck in loud 
metallic voices! What fun.... 




The Buck stops at T&ftfSSL 












A WEB OF INTRICATE POSSIBILITIES - BUT FAIR PLA5T ISNT 

ONE OF THEM 




MASTERS OF STRATEGY 






f~. 









A WEB OF INTRICATE POSSIBILITIES - BUT FAIR PLAY 

ISNT ONE OF THEM 




J 77rf N&oditst hail(e£ yield the. {fnriite&t spoils. 

Str nugirnffij Gtfatdymr dtimtim, reduce your 

rivals ' mmutts, and tigh ten your si rmgkfoti 

on ifit peasants ofttit land. 



1ft* towns prmMt your power Bom. ^fanaae 

rfejT! sucttssftffy, md Harvest tfo wealth 

needed to Butf, (rrifrt andfig&tfor ultimate 

pouter. 



'Betrayal involves a long, hard, rutftlm struggle:, 

starting with tfit economic management of your 

tcmms and cultivation of your tands, culminating in 

the fhning of your military strategy andei&cutum of 

poEtkalsuSterfuge. 

BETRAYAL 
A HELL OF A GOD GAME 




"Develop o mastery af potitwai subterfuge, 

gaining p&ws for your C&tiniers at tfc pafam 

of the 'jQng and f &isfctp r ttadyfor ffe emip 

wfikh ttf$ ma&ie you the master of f Beimiia{, 



A new Barrel of fine 'Welsh ok kid just Been broached. iHe royal palace j smoky dining hail resounded to cheery voicts. To one side of the 
top tahk a harpist ando minstrel were struggling t Be heard aBovt the commotion caused by two dogs snorting over a hone in atorner, 

'Eating shwly, I bant forward to catch the Breathless -whisper of a rival knight. 

rz% come in at a run, Baying like wolves, four wild eyed Barbarians ready to cut, gouge, pulverise and kill anything that moved 

That news was indeed musk to my ears. My forces attac^on hts wealthiest town had met With success, 'financially weakened, militarily 

Brofen, and politically Bankrupt, he could no longer hold influence at Court. 

Jo long as no tvidente of my wrong doing remained. So long as the Qods Blessed the crops of my harvest. So long as the mmours of the 
capture of my Brother were true. 'The tnwne was mine. 

I've cheated, tied, spied and slaughtered, f Ihefntits of 'Betrayal are mine. 



K 





ENQUIRIES 



STUNTCAR RACER 



LICENCE TO KILL 



THE PRESIDENT IS 
MISSING 

Could you please help? t have had this 
game for ages and hove got nowhere 
fast, I would really like la know what the 
entry codes for the two files are, and also 
what the translations of the coded 
messages on the tope are. 
Simon Couth, B J 



ROGER RABBIT 

Please can sombody help me, I have 
loads of problems with Roger Rabbit I 
cannot get into the 909 factory I kill the 
first three weasels but I cannot get to the 
second bit. I can get the bomb to drop 
and the crane to start but I cannot get on 
to the crane. If you use the shrinking 
potion you can get past the packing 
coses, but you end up in the green paint 
remover. Can someone please tell me 
how to get past the paint remover and 
onto the second level? 
Alan Niel, B2 



RAMBO III 

From all of the games I recieved with my 
Amiga, one has managed to baffle me. I 
am in desperate need of a cheat for 
Rambo III, any thing will help. 
Josua Anthony, 03 



WARHEAD 

I have a problem with this game. Every 
time t meet the BerzerW of Pluto I hit him 
with everything I have but it doesn't seem 
to affect him. After I've been called back 
to Solbase,, the Berzerker comes to the 
Earth and I cannot get rid of him. 
Tor Alias, B4 



I can complete the first division (red track) | g Q t Licence To Kill a month ago and I am 

and now I'm up to the super division (blue having vast problems when it comes to 

track). I'm up to the high jump and roller kjl | jng s^^ henchmen. Would you 

coaster but I can't get post them . Please ^ wnd jn wme fi 0f ^3 , ho ^ 

send me a pake for infinite lives, boast or L 1 

■ . II, hi 1 1 r- 1 1 Y™ can help me. 

to skip a level. It will be good to hmsh the _ _„. ( hjrt 

r r „ . . 1 Sen tltmgham, B9 

game otter all this work. 9 

John Doe, B5 



NEW ZEALAND 
STORY 

I'm well stuck on New Zealand Story, I 
can finish off the first stage by killing the 
whale and I can get to the next level by 
going through the portal, but then I've got 
a problem; has anybody got a cheat for 
infinite lives? A cheat far Ninja Warriors 
would also be much appreciated. 
P Gasket!, B6 



SHADOW OF THE 
BEAST 

I'm having problems with Shadow Of The 
Beast; I cannot get past the huge skeleton 
on level 1 . Also, have you got a poke or 
cheat to skip levels? 
Matthew Tanks, B7 



LOST PATROL 

Could you please tell me a cheat made, 
poke or tips for the Ocean gome Last 
Potrof? It is such an excellent game and 
has excellent graphics. Please help, I can't 
even get half way to the camp I have to 
reach, Instead, after about 3 hours 
playing time the team goes crazy and I 
have often been killed by members of the 
platoon. The best I can manage is to get 
just past the first village. Could somebody 
please help me? 
Stefono Cardoso 88 



CYBERNOID 2 

Any help on this game would be greatly 
appreciated, particularly a poke far 
infinte lives. 
Aiex Storey STO 



THUNDERCATS 

I require a poke that will give me Infinite 
lives and allow me to skip levels, 
Alex Storer B J J 



THE LAST DUEL 

I have been stuck on this piece of software 
for a long while, ifs impossible, If 
anybody has a poke or a listing for The 
Last Duet could you send it in? 
EHedhnd,B12 

BARDS TALE 1 

Could anyone toll me haw to get another 
firehom once the first one has burnt out? 
On my old Am strad, version all yew had to 
do was load another Bard and take his, 
but this doesn't seem to work on the 
Amiga version, 
fain Sinclair, BJ3 



NINJA WARRIORS 

Can anyone help me get past level 5 on 
this brill slash-em -up. The 'Monty Python' 
and 'Steve Austin' cheats are useless and 
just make the game harder. Help! 
Julian Young, 814 



© 





XENON 2 

Have you got any cheats for Xenon 11 to 

give me lots of money for the shop, 

unlimited lives or a level skip? I am abo 

stuck with Bubble Bobble. And in 

Rainbow Islands 1 can get up to Doh's 

island but I cannot beat Doh himself. JF ROTOX 

there are qny cheats for these they would 

greatly apprieeated. 

Pemberty, B15 



remaining on the original disk even after 
I've switched off? I want my score to 
nemoin each time I reboot the game. 
Ravinder Dhoncfe, & J 9 



FUTURE WARS 

About a month ago I bought Future Wars 
and ever since I've been wrecking my 
brain trying to figure out how to find the 
machine in the office. Every time I play 
the game I always get stuck in the office! 
Please tell me what to do next because 
Fm really losing my temper. 
Wayne Hartand, B16 

BAAL 

Does anyone know an unlimited fuel 
cheat for the game Baof? I do know the 
unlimited lives cheat, but I keep getting 
stuck without fuel every time. 
Lukas Mar iman, B17 

RUNNING MAN 

Recently I purchased the game Running 
Man. The graphics are great, as is the 
sound. Unfortunately I canH get past the 
first stalker, 

It's getting very annoying stopping at the 
same stage so please will someone tell me 
any way of passing the stalkers, or other 
cheats or pokes related to this game? 
Ravinckr Dhahole, B J 8 



OVERLANDER 

I want to know if you can get infinite lives 
on this game as well as jumping levels 
and getting those expensive weapons 
without losing all your Fuel. 
Also, is it possible to keep my high score 



I bought this game after playing the demo 
on the CU cover disk. I think it's fab, but I 
cannot get very far Is there anybody out 
there who has a cheat or poke far infinite 
life/energy? Please help me or I'm 
destined to be going round in circles for 
ever. 
Bjam Sfcmdal, B20 



RESPONSES 

IT CAME FROM THE 
DESERT (A3) 

The queen ant's hideout is in Ml, near 
the mines, but you can't get to it until 
you've killed the other Ants. 
James Forrester 

BARBARIAN (A5) 

On the title screen type 04 08 59 For 
infinite energy; During ploy, roll your 
opponent into a corner then stand up and 
kick him until he dies. 
Jomes Forrester 



NEW ZEALAND 
STORY (A 13) 

The del key you need to use is the one 
next to the HELP key. I have the same 
version as you and the rude cheat works 
with it. 
Jomes Formster 

WEIRD DREAMS (A 12) 

What you have to do is get halfway 
through a mirror in the hallway and tap 
out SOS in morse code on the help key, 

that's' 

Then get yoursefF to the girl and the 

chicken monster and you should have no 

trouble getting past them with infinite 

energy. 

James Forrester 



SHADOW OF THE 
BEAST (A 14) 

Right, get ready for a long solution. From 
the key go right get the bottle, go left r 
down the ladder, right, up, up, right, 
down, left, up, left, down, left, up, get 
bottle, left, down, down, right, kill the big 
monster, go through the door and climb 
to the top of the well, and you're out. 
Also, in case you didn't know, for infinite 
energy wait for the lost title screen to 
appear, then hold down the joystick fire 
button and the left mouse button until you 
have to change the disk, 
James Forrester 



How to use the Helpline 

It's easy. Just send In your letter, marking your envelope with the appropriate code 
number If you are sending a response or mark It 'Enquiry' H you need some Help. Post 
youi letters to : Play to Win Helpline, CU, Pilory Court, 30-32 Farrlngdon Lane, 
London EC1R 3AU. If yon are making an enquiry include a few lines explaining why 
you need a poke, cheat, help etc. 

If you are replying to any of these enquiries, don't forget to mark your lettet with the 
reference code for the person you are responding to. If you send in more than one 
enquiry, please put each one on a separate sheet of paper. If you send in a response 
but have an enquiry too include them on separate sheets. That way we can file 
everything In neat alphabetical order. 



© 



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AND THE LAST CRUSADE 



Thanks to Jon Helge Lindgron and Ssor Martin Hardeland for the definitive solution to Indiana Jones, 

the adventure. 



IN AMERICA 

Go to your excited students and 
calm them down. In the office, 
get junk mail, letters, papers 
and the package. Open the 
package and you have found 
the Grail Diary. Climb out win- 
dow. After visiting the man, 
travel to Henry' & house. Push 
the bookcase and get the sticky 
tape. Pick up painting and 
travel back to your office, Open 
jar and put the sticky tape in it, 
and now you have found a key! 
Travel back to Henry's house. 
Pick up the plant. Pull table 
cloth, and open chest with key 
Get book arid travel to Venice, 

IN VENICE 

In the restaurant, go to the 
lovers, look at the wine bottle 
and pick it up. in the library, go 
to the room with the metal post 
and pick that (the metal post), 
and the red cordon up. Look In 



the Grail Diary and walk to the 
window that looks like the pic- 
ture. To enter the catacombs, 
read the Grail Diary and the 
inscriptions below the stone 
lions. (For instance if the Grail 
Diary says "follow the second 
on the left", you just read the 
second number on the left In- 
scription . . . The number is 
■XXX s ). Use metal post to des- 
troy block "kxx". Enter cata- 
combs, 

IN 
CATACOMBS 

Here you will have to find the 
way by yourself. When you 
have found the dead pirates, 
get the hook from one of them. 
Go to the water pool and fill the 
bottle with water. Go to the 
torch and pour the water over 
the torch, and pull it, Go to the 
cave with the inscriptions, and 



read them. Go to the bridge, 
fasten hook on wooden plug, 
and pull out plug with whip. 
Then And the ladder, and climb 
it. Go to the water pool. Enter 
the tunnel. Go to the machine, 
and fasten the red cordon on It, 
then push the wheel. Go to the 
statues h and look In the Grail 
Diary. Push the statues until 
they look just like the pictures 
in the Diary. Enter door, and go 
to the bridge. Cross It, and 
enter the cave. Now go to the 
cave wtth the "skull piano". 
Read the Grail Diary. One line 
replies one scull (For Instance 
if the first note is on the top line, 
push the first skull from the 
left). When you have played all 
the notes the door will open. 
Enter it. Go to the room with the 
casket. Open casket and you 
will find out where the Holy 
Grail is. Go to the grating and 
open the rusty lock. Enter the 
manhole and you will automati- 
cally travel to the castle where 



your father is, 

AT THE 
AIRPORT 

To get tickets to the Zeppelin, 
Henry must go to the right of 
the man who Is reading the 
newspaper, and talk to htm ab- 
out his grand children. Now Indy 
(you) will be able to snap his 
tickets from hi^ pocket. Go out- 
side and enter the Zeppelin, 

IN THE 
ZEPPELIN 

Give the tickets to ttie ticket 
agent. Henry must go to the 
piano, put some coins In the 






p 


LA Yll 


\ 


li^#"M Pit 




Careful This character might be a spy. 



o 



bowl and choose a song. Now 
the radio man will leave his 
room to hear the music. Indy 
must Hurry info the radio room, 
open the locker and get the 
wrench. Leave the room as 
soon as possible. If the radio 
man comes back before you 
have left the room, talk yourself 
out of the situation and try 
again. Put wrench in the hole In 
the wall and push it. Climb the 
ladder and find your way to the 
plane. (You may have to fight 
some guards, but try to avoid 
them}. 



TRAVEL TO 
ISKENOERUN 

When you have flown as long 
as you ean manage and have 
crashed the plane, you must 
enter the car. Fool, bribe and 
fight the Nazies until you have 
passed the German border, 
Now you will automatically 
drive to Iskenderun, Enter the 
temple. 

IN THE TEMPLE 

To pass the first trap you must 
look at the picture In the Grail 



Diary on page 56. To pass trap 
number two you must only walk 
on the letters shown on the top 
of the screen. When you have 
passed trap number three you 
will come to a room where you 
must choose the right Grail. To 
do this you must follow the 
inscription that stood on the 
cave wall under the library in 
Venice. When you have chosen 
the right Grail, you will auto- 
matically go back to your 
lather, and pour the holy water 
over his wound. Remember to 
pick up the Grail and return it to 
the knight. — That's all ! 




Thts is one of the puzzles fur the Half Grail 




Kit! the butler. You will have to 
find out what to do with the 
guards by your own, fool 
around a little, and try to get as 
much money as possible. Find 
the drunk soldier and get his 
beer stein, Go to the kitchen 
and fill the stein with beer. Pour 
beer over hot coals and get the 
roast board. Go to the office in 
the second floor and there you 
must give the roast board to the 
dog. Get trophy, Go down to t he 
kitchen again and fill trophy 
wtth beer. Go to the second 
floor once again and give tro- 
phy to Biff, (the big. nasty, 
strong man). Hit him. and now 
you can enter a new corridor. 
Find the door with the wires and 
touch them. Now the alarm sys- 
tem will go off, and a man 
comes asking for the Grail Di- 
ary. Give him the old book. (If 
you give the man the Grail 
Diary, you will have to go to 
Berlin and get it back later). 
Now you end your father will 
find yourself tied to two chairs. 
Pull chairs across the room to 
the suit of armour. (Now It will 
be clever of you to save your 
game). Push the suit of armour 
and try not to hit your father. 
Push the left statue and go out 
through the fireplace. Drive the 
motorbike and suddenly you 
will be at the airport. 



IN THE CASTLE 




Tbis is one 6f the puzzles for the Holy Grail, 




o 



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o 









STAR BLADE 





o 

WIN 



Your en suite shuttle toy. 



WHAT HAPPENS ON THE PLANETS 



it's tffe Jim, but. 



QNKILER 

Fuel - heavy laser- 2 

magnetic cards 

TISRON 

AD-02 mine - 1 magnetic 

card 

SKAGON 

1 Magnetic card 

KILRON 

1 Magnetic card 

HIRGON 

Black market - life poll on 

rows 

Fuel- black market -1 
magnetic card 

SKEVIS 

Auxiliary fuel tank - fuel - 1 

magnetic card 



SHKVtS 

Black market - life potan 

SHERLIMER 

Fuel 

SKAVER 

Fuel - magician 

ANTARES 

Black market - 1 magnetic card 

SHELTA 

Fuel - heavy laser - auxiliary 
luel tank - black market - 1 
magnetica card. 

ENDROMA 

XMT-03BK laser 

XYLGONA 

Thief of magician's parchment 

ERINA 

Fuel - big droid - 1 magnetic 
card 




Keep an eye on new planets. 



GENERAL HINTS 



OUT OF FUEL: send an SOS 
message and wait tor help - the 
cost will be deducted 
automatically. 

ALIEN INTRUSION: go to the 
circuitry rooms to kill them - be 
carefuL each time the beil rings 
another alien reproduces itself. 



TRADE: rare commodities are 

traded between planets of 
different types {for example 
grain or water in the desert, 
metals in town). Starblade 
slocks can be used to transport 
goods in large quantities. 




WHAT TO DO 



TISRON; take the guided mine 
in the 3rd screen from right {to 
get it you must go through 

trade). 

ERINA; place the mine in front 
of the big droid - after the 

explosion, pick up the fallen 
circuit, which now has to be 
placed in the centre of the drive 
circuit - a new system will 
appear on the card, 

SKEVIS; pick up the magnetic 
card, it contains the Cassandra 
access code in Ceniaurian, 

SKAVER: go and see the 

magician. 



XYLOGNA: kill the thief who 

stole the speti (alien), then go 
back to SKAVER to return the 
spell to the magician. To thank 
you, he will teach you his physic 
powers which will be essential to 
you on Cassandra. 

ENDROMA: recover the XMT- 
03BK gun, the destroyer of the 
Cephalhydras, 

CASSANDRA: thanks to the two 

magnetic cards' you will be able 
to find the following access 
code- Sigmund, Here you need 
to eliminate all the Cepha^hydras 

with the XMT-03EK. 




Get out your gun and fight. 



o 



In the world of assassination, trade 

and power, can one man survive? 

Robert Dowel! brings you the 

essential Caliph 's hand book. 





Prepare to take on toe thousand and an* perils, which determine whether you rule or net 




HALAAN 




Prepare to die Alt Sar Bar. During this part make we that you move the 
mouse forward and then press the moose button to cosh the devil over the 
head. 



When playing you will probably 
notice that you never get what 
you're looking for, Try and 
make the most of the unex- 
pected , until Mr Right turns up 1 
or start again. 

The game gives you very little 
of anything. Big armies on long 
trips are out of the question at 
the beginning. Getting the cor- 
rect balance between too much 
and too little is what can make 
or break you right from the 
start. 

To start with, armies are 
greedy! They can eat you out of 
palace and caliphate — literally. 
So to get things going try this 
as a fairly accurate gauge. The 
ratio tor one man per month Is 
as follows: 

1 man =3 units cash, 15 units 
food and 30 units water per 
month. 







So a typical army of 200 men 
would consume an average of 
600 units cash, 3000 unit food 
and 6000 units water and that la 
only for a month. 

Only send out armies you 
know you can afford (you are 
not allowed a budget deficit}. 

When the armies are ready, 
you have to find something not 
too far away for them to attack. 
This should not be a Caliphate 
as he will have too many men 
for you to fight. An Independent 
fort is the answer, If on your 
first attempts you semi out two 
armies, to the same castle, one 
can attack and the other sit In 
reserve until needed. If you 
should fail to take the prize first 
time round, you can bring up 
the second army for another 
crack at the plum, you should 
find the tort. Is substantially 
weaker. 

If your first army was suc- 
cessful, chose the fort icon on 
the left hand side of the screen 
and select military. Take the 
supply option, then use the 
army as a supply post for the 
fortress. 

Your second army can then 
go on to continue your 'mes- 
sage of friendship 1 to other tin 
pot dictators and the like and 
spread a little sunshine. 



Keep on the move to avoid enemy 
tire. 




Orrec you have entered the castle, control your fighters ' movements by 
moving the mouse and pressing the left w right mouse button- 




When you have conquered some enemy forts, use the care vans as supply 
posts for nearby armies This wftt keep yutrr armies with Enough supplies 
to last them until they have atf died or be ve reached a castle you think that 
they should bo toft in charge oL 




Send out warships to help you on your mission of mercy for Khalaan 



STORMING A 
FORTRESS 

If you choose storm the for- 
tress 1 option you stand a very 
poor chance of succeeding. 
You march your army as clou 
as possible to the fort and then 
choose offensive 1 option from 
the military menu. This will en- 
able you to take the enemy 
head on, rather than frying to 
bribe your way in the back door, 
never a good option. 

OTHER 
METHODS OF 
ATTACK 

Trap door spiders have a novel 
way of attack. They He hidden 
until their prey walks past the 
door, and then they leap out 
and attack — bingo. Use this 
method of ambush against 
other Armies, First, send out a 
spy to determine the size of 
their army then, If It is worth the 
effort, false an unrealistically 
large army and jump the unsus- 
pecting baddies, get the foot 
and go back home. 

FIGHTING 

Archery Is one of the first 
methods of attack which you 
will be using — unless you 
bump into an army on your 
'goodwill missions 1 , then it is 
down to sword fighting. 

With archery, you must be 
careful you know where your 
enemy is. They have a habit of 
getting behind your line of vi- 
sion. To combat this always 
keep on the move and try to 
avoid the incoming arrows. A 
good move is to aim-move-fire 
continuously until one side Is 
down, 

When swordfighting. a sure 
lire way is to cosh the arab over 
the head rather than slice It off- 
To do this move the mouse 
forward and then press the left 
mouse button. 

SEA BATTLES 

These are a different kettle of 
fish altogether. Something you 
should avoid is to get too close. 
This means ramming is out — 
this tactic invariably ends with 
both sides sinking. 

Get close, then let the archers 
and cannons loose at your 
enemy. When he has a fix on 
your distance, change distance 
and start again. 

TRADE 

m. 

Trade is only really good in one 
of two situations, the first being 
the best — you have money to 
burn and you wish to buy cas- 
tles. This way you gain a fort, 
men and whatever else was In tt 
at the time, giving you another 




foot in the door. 

The second, which if done 
Incorrectly can spell certain 
doom, is If you sell too many 
forts to raise money. This will 
entail you becoming too poor to 
raise armies. 

The final way, which (s also 
not entirely advisable, is to 
move an army out and give 
them enough supplies to last 
them for a while, Then get a 
caravan to take the rest of the 
goodies out of the fortress Sell 
the fortress to some unsuspect- 
ing neighbour and if and when 
it is bought, go on the offensive 
and attach It, thus gaining the 
money you sold tt for and the 
fortress (if you manage to win). 
Either do not do this or only 
once or twice. Otherwise there 
goes the neighbourhood, 

KEEPING 
CASTLES 

If you wish to stop your castles 
from being taken from you, it is 
sometimes a good idea to keep 
a good sized army In the fort. 
This prevents your neighbours 
getting big headed and trying to 
take over your torts. One way of 
actually getting soldiers on 
your side (not yours) is to cor- 
rupt them, but you need spies 
to enable you to know how 
much is required to bribe them 
to fight the good fight. 

Regular caravans from your 
forts are a very good idea, this 
prevents the enemy from get- 
ting their grubby little hands on 
your loot, If they attack and win 
one of your forts. 

PEOPLE 

PROBLEMS AND 
HOW TO DEAL 
WITH THEM 

You gotta keep the masses hap- 
py — military and non-mil Mary 
personnel. You need incentives 
to keep them on your side 
Being a good guy is not always 
enough, If they are maltreated 
for too long — they rebel either 
by burning the taxes or killing 






O 








The Year 2014 - New York is lost to organised crime. 
Only a valiant few remain loyal to law and order 
-They are THE WARRIORS. 

You, as THE WARRIOR' have to fight your way through 

the streets to save New York using an 

awesome array of devastating 5/s fCrj 

weapons. If you fail r New York 

will be destroyed by a hug lea 

device planted in the World 

Trade Centre 

You cannot, you must not fail! 



m 



tfStt* , 



tAMlGA 



EN GUSH FRANCAIS DEUTSCH UAL I WW) 



^ilisi 



© 1990 ARCADIA SYSTEMS INC. 

©VIRGIN MASTERTRONlBtllVrfTED 
16 PORTLAND ROAD, LONDON, W11 4LA 







As tie action hots up you will find nther Caiiphs that to not want ydu to get in their way, so propose an 
armistice. Whether you take it or not is op to you. Think ahmi! ft when i& the test time to attack? 



i^i'l^ 



W/rim -ZZ, 



=i-u i 







Ahoy there captain, straight ahead be our target. 



you, Neither is a good idea, so 
this must be avoided if you are 
to get anywhere in your regime. 

Cities need certain amounts 
to be left behind or you lose 
them. This means finding out 
how much each city needs and 
either keeping it stocked up or 
regularly supplying It 

Every so often you have to be 
a generous ruler and give back 
to the peole what you took from 
them. This has to be substantial 
sums ot money, otherwise they 
think you are taking them for 
granted. 

Whatever you do you have to 
keep a balance In your forts or 
they become independent, and 
you have to fight all over again 
to regain your foothold, 



CALIPHS ALI 

BAHR 

Chose this character for a really 
testing game It seems that his 
citizens are really pissed and 
keeping burning his taxes, thus 
making it extremely difficult to 
get anywhere In the game, 

ALI 

This man may be old but he has 
a nice balance of most things. 
His people tend to be quite 
loyal r but can be pushed if not 
kept happy. 

UTMAN 

This character is middle of the 
road. 

UMAN 

Chose this one if you want a 
reasonably easy life. Makes a 
good balance of taxes and lack 
of fires, but has an island so 
you can see attacks from afar. 
However, watch you do not get 
carried away. 



:*" the fights, 
as decried to 

abandon jny claim 

towards the title of 

arif>j lalipfi ot 
ilaan.Vfth<*m 
■m the public he 
*J the ^e--t -of 

his Irfe to -*ltgion.ln 

the hands of the 

enemies KKa kwks 

towards ^ j*v n 
s*, but th,* 

another story, maybe 

to be told some outer 

time. 





r'Jt 



i 11*1 



s 



Has it really become so tough for you fa continue? No of course not. so what are m waiting tor? Go get em 



© 



SEXY ROBOTS 

In a country where It Is possible for 
inanimate objects lo have a soul 
robots have always caught the 
imagination. Hajima Surayama is the 
Japanese artist responsible tor 
creating 'sexy robots 1 , high quality 
airbrush pictures of robots with an 
idealised female form, his work is 
much In demand and it's been used 
to advertise products by Tim ex , 
BMW and Flat and is also featured 
on this months cover! 




few years back I had 
the mixed fortune of 
playing guinea pig for 
British Airways. As my 
flight approached Heathrow the plane lost 
height rather too rapildy for comfort. In fact it 
felt as it it was dropping out of the sky like a 
brick. We set down on the tarmac with an 
uncomfortable thump and as we taxied with 
some reliet to the terminal the pilot 
apologised for the clumsy landing. "I'm sorry 
about the rough ride ladies and gentlemen, 
but that's the first lime we've landed on 
automatic pilot 

These days planes lake off, land and fly 
most of their journeys on automatic pilot, 
with the aircrew flicking the odd switch. 
Automatic pilots are becoming increasingly 



o 






mnamm 



Yttl Brymter's cyborg sets hot under the collar in the robo movie Westworto' 

I Robot 

Robots have been in use industrially since the Seventies, 

but how close is science to creating the kind of robots we 

see on the big screen? Mike Pattenden has twenty 

seconds to comply . - ■ 



sophisticated and, because of their role as 
i intelligent man i pu lators of mach inery , 
they're classed as robots. Research is going 
on daily around the world to bring about the 
day when robots run our lives ever closer. At 
the Turing Institute in Glasgow they're 
developing an automatic piloting system in 
conjunction wilh British Airways and Rolls- 
Royce for a project called HOTOL, a 
pilotless jet capable of travelling through 
space at high speed, If funding is increased 
the institute claims we'll see a passenger 
service from London to Sydney which takes 
just half an hour. 

A robot future, onoe seen as an 
unpleasant fantasy, is fast becoming a 
reality, There are nearly a quarter of a million 
sophisticated robots already in action 



around the world, and scientists are 

predicting a robot population of ten million by 
the late 1990s. Unsurprisingly, Japan has 
the largest proportion of those already in 

existence, with some 130,000 working 
models (approximately one for every 600 
Japanese) and three hundred 
manufacturers. 

If automatic pilots don 1 quite fit the 
accepted notion of robots, then neither does 
the idea of welding units, assembly lines and 
paint spraying, but it is eactly these industrial 
applications where robots affect our lives the 
most. The car industry is probably best 
known for its automation lines, and most 
major manufacturers use robots in their 
production processes. The FIAT name is 
closely identified with its built by robots, 








driven by people" slogan. They have what is 
generally accepted as the world's most 
automated plant al Cassino which turns out 
40O P 00O cars a year using a workforce of just 
7,000 people, amounting to one car per 
person each week. By 1 999, Nissan is 
aiming to produce as many cars with just a 
third of the Gassino workforce at its 
Sunderland factory. 

In Japan, where much of the industry is 
arleady highly mechanised, the Impact 
Corporation recently ran into funding 
problems for its giant multi-national venture, 
the factory of the future. Using the IMS 
( I nteligent Manufacturing System) and 
financed by huge corporations like Hitachi, 
Nissan, IBM and Xerox, the Impact 
Corporatkin is attempting to integrate 



computers and robots totally by linking the 

machines to sophisticated terminate, This 
way production lines will be able to turn out 
completely different products at the flick of a 
switch. 

Current applications for robots in day to 
day life are diverse and impressive. The 
benefits of using intelligent machines to take 
on the burden of manufacture or employing 
them In hazardous conditions is enormous. 
The Tokyo Fire Department is developing a 
crawler fitted with suction pods to allow it to 
climb high buifclings The Carnegie Mellon 
Institute in Pennsylvania is at the forefront of 
developing robots to use in the nuclear 
industry where levels of radioactivity are too 
Tiigh for humans. Their Remote 
Reconnaissance Vehicle has already 



explored and remediated the basement 
housing the crippled Three Mile Island 
reactor. Robots have already been 
employed in deep space. The Viking lander 
which tested soil and sent back pictures from 
Mars qualified as a robot, NASA are 
currently developing an Orbital 
Manoeuvering Vehicle — an unmanned 
space tug — to deliver and retrieve 
satellites. 

It is in the realm of military research where 
many of the most significant strides are 
being taken. Robots are currently already 
employed in trouble spots like Northern 
Ireland . The 'Wheelbarrow' is ateleoperated 
bomb disposal robot fitted with a camera 
operated from a safe distance. Military 
research is extremely well funded and able 



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to lake on projects of science fictional 
proportions. Research in trie US aims to 
make robots autonomous instruments of 
action. Investigation yields a list of names 
that could have been -culled from a Sixties 
spy film: SHARC, PINGU1IM, DART, 
DOLPHIN Robot Defence Systems in 
Colorado have come up with (fie best of all. 
PROWLER is a multi-purpose six-wheeled 
ail terrain robot fitted with ttiree video 
cameras, M60 machine guns and a grenade 
launcher. Its proposed deployment area is 
the Middle East — not a minute too soon. 

It you thought those sentinel robots found 
in games like impossible Mission and 
Interphase were fictional, check out Robart, 
a device fitted with body heat sensors, a 
6502 SYM-t computerised brain and voice 
synthesiser which announces the alarm 
L Robby the Robot" style with shouts ot 
'Intruder! Intruder!'. It's currently employed 
by the Navy to guard one of its depots. If it 
proves a success, sentry duty may be a 
thing of the past. 

Employing robots in t his way brings the 
world of fact and fiction umcomforfably 
close. Agencies in the US are already 
investigating the use of unmanned 'smart 
bombs', intelligent missiles thai make Cruise 
look like a paper dart. The prospect of real 
ED209& breaking Asimov's Law of Robotics 
(see pane!) by turning on humans is too 





* 



close for comfort Robots are likely to be 
devoid ot anything as sophisticated as a 
conscience for ever which makes them the 
ultimate killing machines. It they fell into the 
hands of terrorists the results could be 
devastating. There is already one case in 
Northern Ireland where a soldier narrowly 
escaped death when the IRA overrode the 
operation system of his 'wheelbarrow' and 
turned it against him. 

If the kind of rc*ots currently in action are 
crude by the standards of expectation, the 
strides being taken towards the creation of a 
robot with the capabilities of a C3PO are 
great Second generation robots, that is, 
robots with brains, are becoming ever more 
sophisticated. Various projects at research 
level currently endow robots with such 
diverse and complex characteristics as 



This machine collates and integrates semoiy wformztiim to provide knowledge of8i8 
outside world 

TEN ROBOT FACTS 









1 ) The word robot was created by 
the Czech playwright Capek in 1920 
from the Czech word robota or 
forced labour. 

2) American Joseph Engelberger 
developed the first Industrial robot. 

3) Leonard a Da Vinci amused guests 
and patrons with a mechanical lion 
which walked and talked, 

4} Volkswagen have unveiled a 
prototype car than car park Itself 
with the aid of a computer in its 
boot. 

5) The first work in artificial 
intelligence was carried out by 
mathematician Dr Ian Turing in 1 950, 

6) Joseph Weinzbaum devised a 
language analysing program called 
ELIZA which Is now employed in 



some psychiatric hospitals to aid 

diagnosis, 

7} New Zealand has developed a 

robot which shears sheep. 

8] The latest home gadgets are 

intelligent vacuum cleaners and 

dish washers which alter their effort 

through the use of "fuzzy logic' 

chips. 

9) For a robot to traverse cross- 
country terrain its sensors have to 
operate 100 billion times a second to 
perceive the required imagery, 

10) Baron von Kemplen built the first 
chess playing robot in 1769, a 
Turkish figure which sat on a box In 
front of a board and took on all 
comers its presumed he kept a 
dwarf inside. 







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Robocop It — The sequel to Paul 
Verhoeven '$ smash hit is now in 
production. But reaMite man/machine 
productions are still some way oft r . . 





although American defences are currently examining the possibilities of cyborg 



production 

tactile sensation, infra red, stereo and ultra 
sonic vision, speech and even smell- Most 
importantly they are thinking for themselves 
— at a level of intelligence below that of the 
simplest organism true, but artificial 
intelligence, scientists are disovering, is 
almost infinitely complex, It is here that the 
key to creating robots sophisticated enough 
to think and act for themselves lies Games 
players have long had experience of artificial 
intelligence. Many releases employ Al 
systems, particularly sophisticated role 
playing games and adventures. The classic 
example of Ai in action is a chess simulation, 
available for every make of machine from 
consoles to PCs, In the past no program 
crealed could hope to Lake on a 
grandmaster, until one called Mephisto 
Portrose recently look a game off former 
world champion, Anatoly Karpov. 

Quite how intelligent robots can be is open 
to argument. Dr Peter Mowforth of the Turing 
Insitute is unimpressed by the current level 
of development We're at a pretty pathetic 
stage really, we have swimming robots, 



litlerbots, and lawn mowing robots here, but 
most are confined to the iaboralory, whilst 
many of the others in service are closer to a 
JCB; He is currently buiding an 
anthropomorphic robot — one which 
resembles a human being — with a digital 
voice, two cameras and a crude' reflex 
system, which makes the head turn towards 
noise and light. We re always working with 
shifting boundaries. As we learn more so 
new possibilities open up. The mixture of 
skills needed to create* sophisticated robot 

— engineering, programming, mathematics 

— are great and we're pushing the 
boundaries back all the time in these areas." 

One scientist has made it his goal to 
produce useful personal robots within the 
next thirty years. Professor Kato works at the 
Waseda university just outside Tokyo in a 
country where the old may soon outnumber 
the young. Personal robots are his answer to 
serving the aged. He is already famous for 
developing the WABOT-2, the 
anthropomorphic piano playing robot. 

The possibility of creating cyborgs is less 



BIZARRE ROBOTS 

O^^^l-n j..jm -■-■ - ■* t-.j-_.— m.f..^ *-. *__■_■ I I A *M_ _J. I I -I A_ 



u 



Robots are already being asked to 
perform a number of peculiar tasks: 
ROBOPIG: Scientists have devised a 
robot sow with eight teats and a 
digitised grunt to attract piglets. 
This ailows farmers to stop the 
spread of infection from sick 
mothers. 

FRUITBOT: Kubata in Japan have 
designed an orange picking robot 
with manipulator and TV cameras 
which can sense ripeness. 
RO BO MOO EL: The Rosa Kagei or 
Mannequin factory In japan has 
developed a headless model for the 



fashion Industry that can hold up to 

200 poses. 

SWEATBOT: Tom III is the worlds 

first perspiring robot. He sweats 

when steam is pumped into his head 

and through the 220,000 pores in his 

body. He's used to test textiles 

designed to keep cool inextreme 

humidity. 

ROBO DENTIST: A lifesize soft head 

with a full set of teeth is being used 

in Japan to train students at Tokyo 

medical University. Wrong treatment 

or a slip of the drill causes it to say 

ouch!' 



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Robbie the robot style 
servant could sweep 
and dean 





Servant drafts would be the ultimata user friendly robu 

Twfki tram Buck 

Rogers in the ^ 

25th Century 



encouraging. The ultimate bionic machine is 
Robocop, but the reality of cybernetics is 
that scientists are further away from 
synthesing the body with nonjnuman parts 
than ever. The research in this area is 
largely confined to medical matters, where it 
can provide the most benefit, The University 
of Wisconsin is designing a powered walking 
shell for paraplegics. However, research 
labs in the US are examining the possibility 
of implanting microchips in the brains ot 
pilots which, linked to the cerebal cortex, 
would provide a mental heads -up display 
straight out of a William Gibson novel. 
Furthermore, the Defense Advanced 
Research Projects Agency in I he US is 
examining the collective interaction and 
cooperative behaviour among a group of 
autonomous robots which could produce a 



type of intelligence that incorporates 
telepathic understanding and 
communication, This should concern 
anyone who has watched what happens 
when robots get out of control in the movies. 
In the Terminator and Westworld the 
androids are unstoppable, as they could 
easily be in real lite if we develop modes ot 
reasoning and perception that do not 
resemble anything in the real world. 
Asimov's laws are broken daily already as 
robots injure humans in industrial accidents 
— last year six people died in Japan as a 
result of robotic machiner 'turning on them' 
by starting without warning. Many feel, 
though, that the greatest danger lies in the 
development ot artificial creatures whose 
thought patterns and motivations are not 
clearly understood. 



ASIMOV'S THREE LAWS 
OF ROBOTS 

The celebrated science fiction 
author Isaac Asimov predicted many 
things in his books inlcuding a 
world where robots served humans. 
He also postulated the rules that 
should govern their behaviour, a set 
of robot ethics; 

1 ) A robot may not injure a human 
being, or, through inaction allow a 
human being to come to harm. 

2) A robot must obey the orders 
given it by human beings except 
where such orders would conflict 
with the First Law. 

3) A robot must protect its own 
existence as long as such protection 
does not conflict with the First or 
Second Law. 



o 



IfX? DIAMOND'S 



LARGEST 
CHAIN 



111 



I 



L^Mi 



AMIGA (V1N EXIWA 12 SIZZLING GAMES) 

CENTRES 3^ aerttfe jjW ewytfan? tan! 

Summertime sale during the month of August. 40% off all software 



Southampton 

(0703) 232777 

Fax 232679 

Poole (0202) 716226 

Fax 716160 

London 01-597 8851 

Fax 590 8959 

Midlands 

(0926) 312155 

Fax 883432 

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Eire 

(061) 376744 

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DIAMOND PACK 1 

ALL OUR AMIGA A5Q0 PACKS CONTAIN MACHINES 
WITH THE FOLLOWING STANDARD FEATURES 



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• 1 Meg Disk Drive 

• 4096 Colours 

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#Bi. ill- in Speech 

Synthesis 

AMIGA 500, Total Edip&e-, Night 
Breed, Back to I he Future 2, Days of 
Thunder, Shadow of the Beast 2, 
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Greavsie, Tabie Tennis. 
Clowrtomania, Paperboy BAAL, 
Menace, Btoodmoney, Deluxe Paint 
II. Joystick. 1 Blank 3.5" Disks, 
Disk Library Case. Tutorial Disk, 
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Programs 



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Disks 

•All Appropriate 
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DIAMOND PACK 2 

ALL OUR AMIGA A5G0 PACKS CONTAIN MACHINES 
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\ 1 Meg Disk Dri w 
MG96 Colours 
I Mufti Tasking 
I Mouse 



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• Operating System Disks 

• All Appropriate Connecting 
Cabtes 




£399.00 

INC VAT 



CLASS OF 
90s PACK 

£499.00 



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£399 OD Disk, TV Modulator and 23 PD 

INC VAT 



Programs 



TREAT YOURSELF TO AM EXTRA 5 OAMES FOH E25.00 
OR 10 GAMES FOR £35.00 



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* TWO YEAR WARRANTY 

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INC VAT 



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IT CAME FROM THE DESERT 

or PHOTON PAINT (I 



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£625.00 inc vat 



DIAMOND PACK 4 

Same as Pack 2 with colour 
monitor but includes 24 pin 
colour printer 

ONLY £759,00 INC VAT 

with Kind words ver 2.0 Word Processor 



RIBBONS 


Quantity 


Each 




2 


C 


12 


OKI 2U CCH 


£7.00 


£6.50 


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£7,50 


£7 .00 


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KXP 1080/1/2/3 


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WE ONLY SELL NEW CHIPS 

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.5Mb £29 .95 inc VAT 1 ,0Mb £58 95 i nc VAT 

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A590E319 + VAT 

A590 2Mb Populated £399 + VAT 

SUP BOARD CHIPS 

2Mb £99 SMb £279 

4Mb £195 6Mb £369 

B UP Boand/&i*pra or\\y £1 39 

B UP Board 2Mb Pop £229 



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PORT ON/OFF SWITCH 

only £49.95 
with metal case £69,95 

PLASTIC 1NC VAT 

DRIVE WITH 10 BLANK DISKS 

&DISK £53.95 INC VAT 



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worth over £800!! 

| When you part exchange it for a B2000 with an autoboot hard disk! 

Phone or call in to a Diamond store for details 

| Amiga 2000 from £499 inc VAT when you part exchange your existing 

system. Call for details. 



RENOALE 8802 

GENLOCK 
£179 INC VAT 



FLICKER FIXER 
E27S 




£379 



PRICE 

BREAKTHROUGH 
A590 2MB POPULATED 

INCLUDES THE EXTRA 2 MB 

VIDI AMIGA 
£79 INC VAT 

HI RES MONO CAMERA 
£199 INC VAT 

VIDI + CAMERA 
£269 INC VAT 

CITIZEN SWIFT 

24 PIN PRINTER 

£249 

DIAMOND MULTISYNCH 

MONITOR 

£295 

DIAMOND 

MULTISYNCH 3D 

£379 




M v 



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40Mb Qjantum Drive, Fast file System Hard Disk for 

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Autoboot A2Q92 (20Mb Hard Disk) - £199 



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HIGH QUALITY 3.5" 
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10 £5.QL}| 

25 £12.00 

5D ,„.„„,.. ...,.,„.„„.„„.„„.„„..,„..„..,„.. ..,.......£23.00 

TOO . £45.00 

200 ...-..._ .„... ...£80,00 

Add E4.95 for 80 capacity I ockable box 



Diamond 
Configured Packs: 

AT System 

Amiga B2000 

AT Bridgeboard 

2090A 20Mb Autoboot HD 

1084S Colour Monitor 

XT System 

Amiga B2000 

XT Bridgeboard 

2090A 20Mb Autoboot HD 

1084S Colour Monitor 

Basic System 

Amiga B2000 

2090A 20Mb Autoboot HD 

1 084S Colour Monitor 

Audio System 

Amiga B2000 + 209OA 

1084S Colour Monitor 

Music X & Midi Interface 

Visual System 
Amiga B2300 Genlock 

Deluxe Video 3 + 
1 084S colour monitor 

Phone for our incredibly 

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systems! 



COLOUR PIC 

Real Time 

Frame Grabber 

€349 



NEW COMMODORE 
AMIGA 3000 

DIAMOND 16/40 A3000 P.O.A. 
DIAMOND 25/40 A30DO P.O.A. 
DIAMOND 25/1 DO A3000 P.O.A. 

CALL FOR VOLUME DISCOUNTS 
WITH CBM OS/2 

MUSIC X 

Latest version 

SPECIAL 
OFFER 

£99.95 INC VAT 



PRINTERS 




All printers in our range are dd matrix ana 


include Ihe 


Siandard CBnlronics parallel port ic r direct connection to 
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pap#Meeds 


PHILIPS MNS 1432 


£99 


HIGH DUALITY 9-PIN PPINTEfl 




CITIZEN SWIFT 24 


£249 


WITH COLOUR 


£295 


PANASONIC KXP-11 24 


£199 


24-PIN D.MATRK PAINTER 




OKIMATE 20 


£130 


24-PIN COLOUR THERMAL 
DOT MATRIX PRINTER 




STAR LC-10 MONO 


£119 


Multiple foni option rmm ironl panel, excellent paper 
handling CG4 1 28 version available 


STAR LC-1 COLOUR 


£159 


Cotour version or me popular LC4-Q, allowing the ePlftd 
p1 ruli- colour on screen dumps (requires colour printer 
driving software}. C64/12B version available 

STARLC-24-1Q £199 


24 Pin verskin of *he popular LC series wilh exceptional 
letter pcint quality. 

STAR XB 24-10 £439 


24 PIN COLOUR PRINTER 

i INCLUDES COLOUR OPTIONS) 





MONITORS 

863 MONITOR 

All UK monitors have 1 year 

on coming guarantee 

PHILIPS 8833 (U.K.) 
COLOUR MONITOR WITH 
STEREO SOUND 

£199.00 

i 

Watch box for great imports 
DIAMOND MULTISYNC 
MONITOR 

£295.00 

1084/S €189.00 

COMMODORE 1084/SD 
MONITOR 

£209.00 
NEW CBM 1084FD 



ALL PRICES EXCLUDE VAT. COURIER £7, NEXT DAY SERVICE £10 
E & OE. All prices correct at time of going to press and are subject to change without notice. 



{ 1 1 



• 



^B i 1 

Ifl 




\»^^^H 




No, it's not a character from a new sci-fi 
movie blockbuster. In reality, this guy is a 
member of the GIGN [Groupe d'lntervention 
de la Gendarmerie Nationale), the elite French 
riot police. Unlike our own British bobby, the 
GIGN aren't called out everytime there's the 
slightest hint of a public disturbance. These 
guys only come into action in extreme cases, 
and that's just as well. 

A fully armed gendarme carries a pump 
action riot gun loaded with rubber bullets, 
crossbows for silent assaults, hand grenades 
that blind the opposition with a bright 
phosphorus light before exploding and a 
special headset incoporating a nightvision 



eyepiece. For extreme cases, they carry the 
German Heckler and Koch submachine gun, 
complete with laser sight. 

With entry standards to rival the SAS, GIGN 
applicants are thoroughly tested under 
frighting conditions, so it's no wonder only 
one in a hundred are accepted. The applicants 
have to be physically and mentally superfit 
as, at the end of training, they are expected 
to be experts in boxing, karate, parachuting, 
skiing, abseiling and explosives. 

The GIGN have been in operation for quite 
some time now, with a large degree of 
success. It definitely signals the end of the 
weekly fight outside The Intrepid Fox. 





© 





MAIL 
ORDER 



SOFTSELLERS 

|^ 6 Band St., Ipswich, Suffolk. IP4 1JE 



LTD 



MAIL 
ORDER 




A590 

Hard Drive 

£369.95 



5a Dogs Hoad St., Ipswich, Suffolk, (Retail}. 36a Osborne St., Colchatter, Esse* (Retail). 



MAIL ORDER PURCHASE LINE (0473) 257158/210605 FAX (0473) 213457 



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Falcon E19. 

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lost Patrol E 1 6. 

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Operation Thunderbolt £1 6, 

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99 "SCfOtl £12.95 

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99 Shadow ol the Beast...... E1G.99 

— Sherman M4 .£16.99 

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99 Theme Park.... .-...£16.99 

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99 The Gales _ £16-99 

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99 "Track Attack.. ,........£16.99 

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80 3.5" dsdd discs £49.99 



JOYSTICKS 

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DISCS 



3 5 (told 

Unbrandftd 



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C6 99£11.9»£29.9a»a.9a 



Jo" h.M 

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3 .5- 40 Holder Lockable £4,99 

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5.25 50 Holder Lockable E4.99 

5.25" 120 Holder Lockable £6.99 



CHEQUES AND POSTAL OftDCR* MADE PAYABLE TO SOfTSELLERS. POST A PACKING fREE \H UK. OVERSEAS C1.SD PER ITEw in^pl hardware ch-ar-jed ft cost. Mfecf l 



ch.ingc wilhout np|ice "S-Offit lilies 



may iwvt be rclca 



< may viry, bul pcr&onaP callers can claim atfverEittd discQuoU cm procluclicin ol cut- off flip. 



TITLE 



Amiga 500 

Class of 90 

Pack 

£529 95 



COMP 



TOTAL COST £: 



PRICE 



Have you ordered from us before? YES NO 

Name. r .,,„„ „ __. 

Add ress- „ , 



Tel. No: 



CU SEPTEMBER 



Amiga 500 

Flight of 
Fantasy 
£369 95 



o 




*JW* 



A500 BATMAN PACK 







The Comm odor e A5QO S^ikiaa Parte must 
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puter packs OT*rP The pack teaiures Chi 
CmnmtidOre- Amiga SDD computer With 
mouse controller ar-c TV modulelw, plus 

lOur "up Nc:'lwiirH l-l its Thfe $b:Hvr|ira in 
duties. Batman The Movle~ - Rid Gotham 
Ci1v of t^ cunning joKer. in Ocean's lop 
sal iintj liila based* on in* blocks ^siftr Bai- 
man 1iIti, Hew Zealand Story - h*gh quali- 
ty corwerston pf Iho leading arcade gam*: 

Inlereeplor ■ Uogiicjii with iwo F-IG's in 
[Hie leading flight simulator; Deluxe Paint; 
II ■ Cop aiuilHy Amiga graphics package 
wthlcti set ifw standard tor others. 1o folio*. 
Rrturn th* coupon for fuHher details 



PACK INCLUDES! 

A500 Computer £ Mouse £399-99 
A£2tr TV Modulator £34.49 

Batman The- Movie £24.95 

New Zealand Story £24.85 

Interciptof £24.55 

Deluxe Pitnt 1! £49-95 

TOTJIL flftP: £514.7* 
Less Pacfr Saving . CI 50.75 
PACK PfflCE; £395.00 



IMC 
VAT 



AMIGA 2000 




For -he more seftous of professional applica- 
tions not, Commodore nave a selection of 
svSl&ms ba$$d are.. .iJabte .Amiga 

2DDD. a- onces 1rom E12B5+MWT. The A20QQ 
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bfidgeboards Complete And r*iurn the 
coupon, putting a lick 
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£1295 



FLIGHT OF FANTASY 

F iyhL or Fantasy is r;s vary latest Ami§a. 500 pack 1rom Commodore, 
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ASM Computer 1 Mouse £39^.^ 
A520 TV Modulator £24 *9 
Deluire Palnl II E49.95 

E scape- Robot MonsCers £19.99 
Rainbow itiaivdt E34 i5 

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TOTAL RRP: £544 .82 
Leas r^cfr Saving: £14 £92 

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N S I D E 




What's happening in the world of software? CU gives you the 
latest gossip, news and views from inside the software industry. 





Kick Oft 2 gets the red sard 



FOUL PLAY 



CD's offices have been 
flooded with letters from irate 
readers complaining about 
Ancos misleading 
advertisements for Kick Off 2. 
In their advertfsements . the 
company clearly states that 
scissor kicks are possible and 
that linesmen and a referee 
are also part of the game 
Even the packaging and 
manual to Kick Off 2 Plus 
World Cup "SO include such 
promises, Apparently, these 
options were not included 
because they weren t relevant 



to the game and ate up 
memory. However, bowing to 
demands from disgruntled 
gamesplayers, Anco are 
releasing a new version of 
Kick Off 2 which will finally 
deliver the game promised in 
their ads. If you've already 
bought the game, don't worry, 
For a £1 handling charge, 
Anco will gladly exchange 
Amiga versions of the World 
Cup for the upgrade. CU does 
like a happy ending! 



CU rolled out the red carpet 
this month to welcome our 
newest member of Staff, Andy 
Beswick. Andy will be 
handling the layout and design 
of the magazine. He's already 
hard at work redesigning CU 
in time for our 1 00th issue 
birthday celebrations next 
month. Having worked for 



News International and the 
Daily Telegraph. Andys no 

slouch in the designer stakes 
and aims to give CU a more 
polished and up-market look. 
Hes also a fanatical 
gamesplayer, known for his 24 
hour playing binges, so we 1 re 
keeping the games room 
locked when he's around, 



Yes girts. Andy wants you to write to him now? 




R M A T I O N 

UP I IP AND AWAY 



The Amiga continues to take 
the computing work! by storm. 
Micro Prose have kindly 
revealed their 1990 and 1991 
market research which gives a 
breakdown on which 
computer will be top dog in the 
high street softshops. There's 
no doubt that the Amiga is way 
ahead of its rivals. In 1991, 
Micro Prose predict the Amiga 
will have a near 25% share of 
the market compared to the 
wilting STs 1 5.5%. This trend 
was reinforced by a recent 
Computer Trade Weekly poll 
amongst its readers. CTW is 
the retails and wholesale bible 
of the computer market and 
the poll revealed the 
increasing dominance of 
Commodore products and, in 
particular, the Amiga 

To further increase the 
machine's dominance. 
Commodore have put 
together a new bundle for 




Christmas, Provisionally 
called Screen Gems, the new 
package for the A50O includes 
Days of Thunder item 
Mindscape, Mirrorsofts Back 
to the Future 2, Ocean's Night 
Breed, Shadow of the Beast 2 



,trom Psygnosis and Deluxe 
Paint It With this kind of 
backing, it looks like the 
Amiga should pick up another 
50.000-100,000 users by 
January! 




SUBBUTEO COMPETITION 



THE DIRT ON POMARK 



On a recent trip to the Domark 
offices, some of the CD staff 
managed to sneak off and rifle 
through the Domark scrap 
book. Detailing the company s 
rise to world domination, the 
book offers a photo- hi story of 
the softcos from the launch of 
Eureka back in the early 80s 
to its present impressive 



catalogue of titles But what a 
shock! It appers that Mark and 
Dominic, the driving force 
behind the company, are 
really hippies at heart. Here 
they're captured in full regalia 
m Carnaby Street preaching 
love and peace to all and 
sundry So this is what (hey do 
in their time off! 



Well, we were simply 
inundated with entries for this 
one, Uifortunately, most of 
them weren't any good. We re 

sorry, but you' re all going to 
have to do better than CU 
Hovers'. The lucky winner, 
who walks away with a copy of 
Subbuteo World Cup edition , 
is Austen Thou I ess from 
Norwich, with his decidedly 
catchy CUgga Socca\ Ten 
runners up, who each receive 
a Subbuteo standard edition 
plus a copy of the Amiga 
game are: D Watts, Hull; Lee 
Richardson, Middlesbrough; 
D McGrane, Islington; C 
Baron, Antaby; Simon 



Thomson, Chipping Norton; 
Emiel Linden Holland; lain 
Dean% Mersey side; J. West, 
Manor House; G. Bisstcks* 
Weston Super Mare; J, 
Peacock, London. Finally, the 
ten runners-up, who get a 
copy of the flicking brilliant 
Amiga version are: Anders 
Da hi berg, Sweden; Gareth 
Bromley, Bath; Andrew Hall, 
Cheshire; E. Covell, Essex; 
Alan Clark, Stevenage; John 
King, Broadstairs; G. Wall, 
Tyne and Wear; Stuart Sadler 
York; T. D. Gooder, Sutton; 
Giles Newman, Ipswich. 
Please allow one month for 
delivery 




AMIGA 






Why turn to mags which bore you or talk down to you? From 
next month CU Amiga is going to be bigger, better, and even 
more in-depth and entertaining. 



BIGGER 

As from October CU Amiga will have more pages, 
thicken better paper and a heavier cover. It'll look 
and feel a lot classier. 

Why the change? Because 16-bit owners expect it. 
The Amiga is the finest home computer that money 
can buy, so here at CU Amiga we aim to be the 
ultimate games guide to the ultimate computer. 



BETTER 

What you'll basically be getting is better value for 
money with your new CU Amiga. And when you pick 
it off the news shelves you can be sure that you'll be 
clutching the smartest mag in the business. CU 
Amiga will be getting a top-to-bottom redesign — 
and the results will be stunning. 




Drive along Mean Streets 




Read the new-look Screen Scene 



Watch out for the top games, the first reviews and 

the most comprehensive coverage each month. 

. We'll maintain our position as the top Amiga games 

guide in the country — but 
with new improvements. 
Take a look at our new 
Amiga specific panels. On 
our longer reviews we'll be , 
giving details of any 
significant technical 

achievements a game has 
made, so keep your eyes 
peeled for information on 
scrolling speed, collision detection, numbers of 
colours used, updates and sounds and graphics 
styles. If an Amiga game looks significantly better 
than its ST counterpart — and why shouldn't it? — 






Vi 



102 





Corporation- J List one of the games given Hw Play to Win treatment next month 



we'll be printing comparison shots. And what have 
we got lined up in the way of reviews? Battle 
Command, Total Recall and Mean Streets, to name 
but a few. 



PLAY TO WIN 

The tips section is getting bigger. Rest assured that 
CU Amiga will be keeping you up-to-date with the 
most helpful hints on the big releases. Operation 
Stealth, F- 7 9 and Neuromancer and Corporation are 
four of the games you can expect tips on next issue 
— and if you don't fancy reading through our 
exhaustive guides why not glance through our quick 
tips strips? 



NEWS & PREVIEWS 

New signings, shots of imminent releases as usual. 
Expect to read crisp, informative stories, the inside 
news on games in development — all presented in a 
layout that's both attractive and accessible. And as 
news on CD-TV comes through we'll be publishing 
updates. 



VIDEO VIEW 

One of the new sections in CU Amiga. Don't expect 
reviews of My Left Foot, an established video 
journalist will be taking a look at all of the all-action 
blockbusters on rental and sell through. Fun films 
with gamers appeal. 




fei nasties next month. 











103 




OFTWARE CITY 



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Vol 2 £16.99 

IKARI WAJHHimS, BUGGY 60V, 

BOMBJACK. &PACE NARRtER. LIVE 

AND LET DIE. THUNDERCATS, 

BEVOND THE ICE PALACE AND 

BATTLESHIPS 



THE STORY SO FAR Vol 1 
£13.99 

IKARI WARRIORS, BUGGY BOY, . 

BEYONtJ THE IC I E>ALACE 

A BATTLESHIPS 



THE STORY SO FAR Vol 3 
£13.99 

SPACE HARDIER. LJVE ANO LET DIE, 
L30MF3JACK A THUNDERCATS 



GREMLIN TfllPlE PACK CI 6. « 
AXEl&UACiC KAMAMER, SWlTCFflLAre 1 UlNOHFiMffi 

HEROES £19.W 
LICENCE TO KILL. THE RLHliNC MAN BARBAJIAN 2 



WINNERS 
£19,99 

THUNMRBLADE, L.E.O, STORM, 

BLASTERQIDS A IMP MISSION £ 



PRECIOUS METAL 
£16.99 

CAPTAIN BLOOD, XENON, 

ARKANOID 2 AND 

CRAZY CARS 



AMERICAN DREAMS 
£16.99 

HOSTAGES, BUBBLE GHOST & 
SUPER SK1 SIM 



GIANTS 
£19.99 

GAUNTLET % ROLLING THUWER. 
1943 & OUTRUN 



POWER UP 
£13,99 

KENNY DALGUSH SOCCER 

MANAGER, CHARIOTS OF WRATH & 

COSMIC PIRATE 



3.5 DOUBLE SIDED. DOUBLE 
DENSITY, WITH LABELS 

1 E0.7& 

10 - Efi-W 

25 -„ ,£lfl.W 

■ ftftiat* disc Bar et.h 

WHIM MATS ..„., U1 „,. D99 

ST 1 AD FITEHSIDH LEADS C3 « 

HEW Hvtt m OMMHMt 

AMIGA J* WtRPAHWH (419 

AMIGA }T MEG EKPAUKH , fAflM IW9 

AMIGA J-? MEG UPAttlOll ■ DUMBfiM HAtlU O* 99 
AMKAl^MEG - CLOCK 4 BUMHi HUTER .. tV9 H 






ORDER FORM AND INFORMATION 

All orders- sent FrRST CLASS subject ki i^«ai ability Just I II in Eh« raupDH aiiC send il ID. 
Sflflwara City, Unrt 4, ftusiness' DeweiopiTOni Centir. 21 TRfnple Stiwi, Wqhierhampflm. WY2 ^AN 
ORDER FORM I Block CavlUlt) - 

Name ..«..-.. ..-.».„...»....«.. ,.,,.r „ „.,-,, 

Aeiciress -.- - ■»».. 

Po^code... T«li» M .«. M .+.™ . M .--. M .. 



Nam*of Aim* 



compglpf 



TOTAL 



value 



F'OSTAGE RATES— Please add SOp torpmt encl pw^sging on all onlere undet ES.QO 
EEC CQUtitfHas ajdd £1 per Hem. Non EEC add £2 per ilefll. 
PAVING BV CHEOUE — Cheques payable bg Software City. 

Cajid Tvpe Expwy Date 



I I I I I M I I I 



S+gna-iure 
Dalft 



European aRDen& 

MASTFRCAfiD 
EUROCARD ACCEPTED 

CU 











BUYERS GUIDE 

The essential guide to top selling Amiga games and 
recommended purchases is going to be extended to 
include budget games and compilations. 

Before you buy 
anything be sure top 
read the buyers guide. 
Watch out, too, for our 

new DEALER DIRECTORY, 

Need to know the 
number of a 

Commodore dealer, a 
software house, or 
F.A.ST. ? Just open the dealer directory. Plus each 
month we'll be giving details on a specialist service, 
kicking off with digitising companies. 



ALTERNATIVE AMIGA 

CU Amiga is the premier games title for the Amiga, 
but for all of you who occasionally like to take 
Populous out of the drive and slot in something else, 
we'll be catering for you, too. Don't worry, you'll 
never find a five page special on spreadsheets in 
CU Amiga, but what about the following? A handy 
round-up of peripherals, a Questions and Answers 
service, how to use your Amiga to make a 
soundtrack for a game, or how to program 
graphics for a CU disk intro based on the 
classic film 2001 : A Space Odyssey? 







FEATURES & GADGETS 

Outer Limits will return along with 

Leisureware, a new section dealing 

exclusively with electrical gadgets and 

home entertainments. Need to know the 

best portable TVs, CD 

players or personal stereos to 

buy? Look no further. 



Plus there'll be the regular 
favourite Agenda. Read about 
the off-the-wall and stylish 
Inventions of Italy's foremost 
designer, the blueprints for 
Concorde 2 and the world's 
most deadly fighter plane, sex in 
space, and the a new device 
that will transform your TV 
viewing habits* 





Affordable arid electronic: - Leisureware 
next month 




105 



PREMIER MAIL ORDER 



ITflE 



4999 KngpGwwH 



6eS*llaL*SuD 1G9S Kr^S'iJwsl ln[H* 



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fiA-T' .. 18.99 l«toi*t|FlACfla»y M» 

BUNflTtoRiMM I4» U*m' .1699 

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19 



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16.99 Ouir^ ' S'-i 

IE 99 PlpcniajHa f 



Crazy Can 2 .14 99 HafW Manager .12 99 



Hunt 
For Red 
October 

9.99 




Ctf»fTOi 13 99 

D*p d Thundm' 19.99 Po*»' 

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C*vn&MdP 499 

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Dun MOOT ECMC* F H 

Dynamrte LXxggw" 1' 

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..1.99 RVF^w 

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14 vJ 
13.99 
1994 
13.99 
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7.9B 

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...15.99 
2$&* 



Theme 

Park 
Mystery 

9.99 



TO ADVERTISE IN SELL-OUT 

CALL TINA ZANELLI ON 

071-2516222 



ARCADE PIER 



NEW FANZINE FOR THE AMIGA 
ONLY 50 PENCE 

All proceeds to Cancer Research 

Make cheques payable to; 
Cancer Research Campaign 11 

Send large stamped S AE. to: 

Richard Kemp 

Flat 4B Top Floor 

Currents Lane + Harwich 

EssexC012 3DE 



1399 5p*Kbal2- 

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° ™ Shff W^tq LcvDd Me 

12.99 SuiTrihr 



1399 $pacnOu«1 1 m 2 1699 

mu«EmigpiaFi 1-3'99 SpawOfrfBl 1 pr2 Hrr.tiwk 699 

..16 99 

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1599 

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..12.99 

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fwlQQRaV t699 Slrnte. 

F^ SOft£»J 2 16-Sl Pi !» SlunlCa-Raw 

Pim ScJwol 2 |Cw*t B|. 11.99 Sly" R.mnn'- 

Fun SGhOtf Zlw^f6l 1199 SubtuuMi 

Future-Wan 1699 SufwCaf* 

Sazi« Soccer 1699 T«m¥iJ*« 



■ 



JOYSTICKS 



AMIGA SUPPLIES 



Amiga Power Supply .... £39 99 

Amiga Modulator ..„,... £17 M 

Prfces include VAT A PSP, 

ChequiesVPO. to: 

OMNIDALE SUPPLIES ,cu;.. 

23 Cumin Street, Derby DEI 2ES 

Telephone (0332) 291219 



JACK A WAN DISKS For Arriga demo 
list Please send S AE to: 1 1 1 Crabtree 
tone, Lancina, W Sussex BN15 WJH. 
■Qr^y £1 .50 each! Including tatoe* 

PUtUC DOMAIN C 1.50 per disk- for g 
M, ssnd s A E. to R. J.&. Public Domala 
2^1 Sanctfteld Cres Gldzebmy. 
Warrington WA3 5NF. 

WANTED AMlft A CONTACTS Post 
reply. Send latest list and disks to: Roohi 
DahCSCwll P.O. Box 26750 Rtyadh 1 1 49b 
Saudi Arabia 



GhaBlbu5*-s2 16 99 T wug« AMartl Turtkn 19.99 

LVcshs4'Gd3ln£ 13.99 TaSl Qwa 2 Th* R* 1699 



16 99 

16 W 
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1 6 99 Total Ftocair 1A.99 

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Hmi&S ^9 9» Tryad Villi 

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h^iffUBn 16 99 TV SfHt BBBi*t»ll 



'■ds JcrtHAflfei 



1399 TVSpwta 
16.99 TVSffHia 
439 UMS2".,.. 

IMmT 1 



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IvaTMM 1BS9 Wrgs' 

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Ja»NiCnw*^"rn«1(ifiH 1999 ^bndaflafflj- 

JwBadtlo'2 -^99 Wfr-fl -Clra L.tnafd 

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Kfirrwdy nppjuKl< 1*99 Vi'crij Cup S^ctw - 90 F3-.99 



.19 99 
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1699 
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1699 
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KU CM 
Ha* 01 2 

K«cl. Cm K Tra Trv 7.99 

Kifen9^imSNMi , '&» 



99 AMa Cup 5A«af 90 1 M^ 1 J » 

12 99 J^*v^laT^ , 16-99 



Konii Speedking B.99 

Konix Navigator 9.99 

Cheetah last 6.99 

Cheetah Mach 1 9.99 

Quickjoy 2Turbo 8.99 

Qyickshat STurbo 9.99 



BLANK DISCS 



Unbranded 

10x3.5 DSDD 5.99 

20x3.5 DSDO 10.99 

50 1 3.5 DSDO 23.99 

100x3.5 OSDD 49.99 

Branded 

TDK 3.5 OSDD 

1.25 each 



Sovereign Software 



Whoops ! CU forgot to print the competitors winner on 
Sovereign Software's advert in the August issue. The winner 
was . . . Timothy Mead of New Ash Green. Kent, who wins 
£100 worth of sottwa re- 
Far details of great software deals call Sovereign Software now 
on 0604 756951. 



HIGH fcUAHTY AMIGA Software for 
sale. FwBfull utilities and games. Send 
name and address with £6 cheque 
poyobte to: IVfcark Sheeky, 29 TynedQie 
Avenue, Crewa. Cheshire CW2 7NV- 



AMI&A USER WANTS Good, r^ablo 
and speedy contacts. 1 0D% reptv io 
disk sendingS-Wrtte to K Dinsdale, 62. 
Lvme Cross Road. Longyiew. Wijyton. 
rVtefsevsid& r L36BKA. England 



W99 Ssi* .......... 1699 



Titles marked * mm not yet available Jnd WW 6# sent gn day of release. 

Please send chaque/PO/Accesa'Visa Wo. and expiry dale loi 

Dapt. CU09 S Trybrldge Ltd, B Buchwim Sq, 9urnt Mills. Basildon. 

Essex SS13 1BJ. 

Please state make and mcKtel of cormpuler wheo ordering. 

P&P <ne- UK on orders over £5. Less than £5 and Europe add E1 per item. 

Elsewhere please add £2 per item for Airmail 

These offers are available mail order Only 

Tel orders 0269-590766: Monday to Friday 9am-7prn 

Saturday 10am-4pm 

Fax orders: 0268 590076 







entertainment 




iAMESUNE 



pT#*n*L#r lirtnUMIfj f I. HlM1*A .Wir*kh.l»lJ %lh- 
Cpia cf«ry*rf ji 2Sp pa ffit-Kite £tt*c& rate Qft6 Mp per ffHruH c" all ulhci Vr*s 



PLOT YOUR OPPONENT* DOWNFALL AND...5TRIKE 




Hf 






t ** 



J. 



j 



■ 





1#* b* 





A 



ll 



■ • • 



A' 





A' 




X 







ION! 



Ii all seems so easy, 
but can you beat the 
micro oryour partner 
at tfiis hideousfy mind 
boggling game. 

Special blocks will give you extra lives... GREAT!... but believe me, you'll need 
to tit every advantage of this software's hardware! You'll need the skill of a 
RubKube master and the reflexes of a pigeon at a skeet shoot! Plot your move, 
take in and block 'em out!... It's that simple... as simple as grilling ice cubes! 
MIGA - ATARI ST 

Ocear. Software Limited 6 Central Street ■ Manchester - M2 SNS 
Tetedjw*; 061 8326633 Telex: 669977 OCEANS C Fax: 061 8340650 



FROM THE CREATORS OF 



cnc7D ^c^a 



WINniF.R OP THE IfX niTN AWARD FOR THE BEST OVERSEAS QAWF 



ANOTHER GREAT ft 



an 



Wztt^Tff 




an 



m-m 



| PRODUCTION 




Screeii shots from 



Set in the world of Internal ion a I espionage, 
Operation Stealth plunges you headlong Into a 
brand-new Cfineniatique m Interactive adventure 

pure. 

Opt-rkiliun Stealth Is the second ga.me to feature the 

r.xi lusJve Cinema tlque rPf operating system r which 

has been considerably refined and developed since 

the release of Future Wars* 



DELPHINE 



SOFT WAR E 



• Entirely mouse-controlled* 

• Easy- to -u? 
Fully compatible with Ad-Lib and RoJand 
Sound Cards (PC Version), 

- PC version features 256 colours (VGA). 
A Superb music produced in Deri p bine's 
in- house recording studio. 



COMING SOON 




U.S. Gold Ltd. Units 2/3, Hoi lord Way, 
llnilord, Birminqham B£> 7 AH. 

Telephones 021 -fil ft -jraa- 



Wi ~T 



WM 








V\ 



FOR A CORPSE 



© 19&0 OELFfllfflE sorrujARr^ 

All rights reserved. 

Clfiematlque Is a trademark 

of tletptiiiie Softi^d re. 



AVAILABLE OK 

ATAKI Si * AMIGA 

PC (fc COMPATIBLES*